Action

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Your Champion can use Actions to buff their troops, attack the opposing Champion, or defend against other Actions. Basic Actions can only be used during your turn, but Quick Actions can be used at any time. When you play an action and resolve its effect, it goes into the graveyard.

List of Action cards[edit | edit source]

Card Shard Cost Type Threshold Rarity Description
Wild Aura Wild 4 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and [Crush].
Soothing Breeze Diamond 2 Quick Action Diamond Common Gain 7 health.
Runts of the Litter Wild 1 Basic Action Wild Magic Common Create two [Battle Hoppers] and put them into play.
Peek Sapphire 2 Quick Action Sapphire Common Look at cards from the top of your deck equal to the Sapphire you have. Put one of them into your hand, then shuffle the remaining cards into your deck.
Mortar Strike Ruby 5 Basic Action Ruby Common Deal 3 damage to target opposing troop. Bury all troops from the top three cards of that troop's controller's deck.
Blinding Light Diamond 3 Quick Action Diamond Uncommon Prevent all damage that would be dealt to you and troops you control this turn.
Atrophy Blood 4 Quick Action Blood Magic Common Target troop gets -1Attack/-1Defense.

Draw a card.
The Wrath of Zakiir Ruby 7 Basic Action RubyRubyRuby Legendary You become a Dragon.
(You can only be attacked by troops with flight. You gain "[1 Charge]: Deal 3 damage to target champion or troop without Flight.")
Replicator's Gambit Sapphire 1 Basic Action Sapphire Rare Put target troop you control into your deck. It gets "When this enters play, create six replicas of this and put them into play."

Draw a card.
Ragefire Ruby 2 Basic Action RubyRuby Rare Deal 2 damage to target champion or troop.

[Escalation] - Put this into your deck, then add 2 to the bold number of all your [Ragefires] in all zones.
Extinction Blood 4 Basic Action Blood MagicBlood Magic Rare Destroy all troops.
The Crowd Roars! Ruby 3 Quick Action Ruby Promo When an opposing troop dies, this action's effect is permantly increased by +1 Attack/+0 Defense. This power is active in all zones.

Troops you control get +0 Attack/+0 Defense this turn.

Ninja Training Blood 0 Basic Action Blood MagicBlood Magic Promo Draw cards equal to this action's cost.
Blood MagicBlood Magic [2], Reveal this action from your hand: Target attacking troop gets -1 Attack/-1 Defense this turn. This action gets permanent cost +[1].
Moment of Glory Diamond 4 Quick Action DiamondDiamond Promo Target blocking or blocked troop you control gets +8 Attack/+8 Defense this turn.
DiamondDiamond: When one of your troops blocks or becomes blocked by a troop with Attack greater than its Defense, there's a 10% chance that you may play this action from your deck for free.
Judgement Diamond 6 Basic Action DiamondDiamond Rare Destroy all cards with cost less than the highest cost among cards you control.
Life Siphon Blood 1 Basic Action Blood MagicBlood Magic Rare Deal X damage to target opposing champion. Gain 1 health for each damage dealt this way.
Murder Blood 3 Quick Action Blood Magic Common Destroy target non-artifact troop.
Necessary Sacrifice Blood 4 Basic Action Blood MagicBlood Magic Uncommon As an additional cost to play this, sacrifice a troop.

Draw three cards.
Terrible Transfer Blood 5 Quick Action Blood Magic Common Deal 1 damage to target troop for each Blood Magic you have. Gain 1 health for each damage dealt this way.
Chlorophyllia Wild 2 Basic Action Wild Magic Uncommon Play a random [Wild Shard] from your deck.
Evolve Wild 3 Basic Action Wild Magic Common Each troop you control gets +1Attack/+1Defense.
Burn to the Ground Ruby 1 Basic Action RubyRuby Uncommon Deal X damage to target champion or troop.
Call the Grave Blood 1 Basic Action Blood Magic Common Put target troop from a graveyard into your hand.
Wild Growth Wild 1 Quick Action Wild Magic Common Target troop gets +3Attack/+3Defense this turn.

This gets cost [0]. Put this into your deck.
Inner Conflict Diamond 3 Basic Action Diamond Common Target troop gets "This can't attack or block."
Burn Ruby 1 Quick Action Ruby Common Deal 2 damage to target champion or troop.
Head Games Ruby 4 Basic Action RubyRuby Rare Secretly choose 5 or 10. Target opposing champion guesses which number you chose, if they guess correctly, deal damage to you equal to the number you chose.
Overcharge Ruby 1 Quick Action Ruby Token Copy target action. You may choose new targets for that action.
Ruby Lance Ruby 3 Quick Action Ruby Common Deal 1 damage to target troop for each Ruby you have.
Nuts and Bolts Sapphire 5 Basic Action SapphireSapphire Common Create a [War Bot] and [Worker Bot] and put them into play.
Sabotage Sapphire 3 Basic Action SapphireSapphire Rare Create four [Booby Traps] and put them into target opposing champion's deck.
Tectonic Break Wild 7 Basic Action Wild MagicWild Magic Rare For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of Defense it has.
Run With The Big Dogs Wild Magic 2 Quick Action Wild Magic Token Target Gnoll gets permanent +2 Attack/+2 Defense.
Relentless Corruption Blood 3 Basic Action Blood MagicBlood Magic Rare Put the top 1 card of target opposing champion's deck into your hand. The thresholds of those cards all become Blood Magic.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Relentless Corruptions] in all zones.
Cleave X Basic Action Deal X damage to up to two target Troops and/or Champions.
Eye of Creation Wild 3 Basic Action Wild MagicWild MagicWild Magic Legendary Reveal the top X cards of your deck. Put each troop revealed this way into play. Shuffle the remaining cards into your deck.
Dream Dance Sapphire 2 Basic Action Sapphire Rare Troops in your deck get "When this enters play, draw a card, then choose and discard a card."
Spirit Dance Wild 5 Basic Action Wild MagicWild Magic Rare Troops in your deck get +2Attack/+2Defense and cost -Cost 2.
Tempest Strike Wild Magic 2 Quick Action Wild Magic Token Target troop gets +2Attack/+2Defense this turn.
Void Society Cognac Ruby 3 Basic Action RubyRuby Reward Target troop gets permanent "At the start of your turn, the champion with the most health gains control of this troop.
Chronic Madness Sapphire 1 Basic Action Sapphire Rare Bury the top 4 cards of target champion's deck.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your Chronic Madnesses in all zones.
Radiant Armor Diamond 3 Quick Action Diamond Common Target troop you control gets +0Attack/+1Defense for each Diamond you have.
Repel Diamond 2 Quick Action Diamond Common Destroy target attacking troop.
Misfortune Blood 5 Basic Action Blood MagicBlood Magic Common Deal 2 damage to each opposing champion, and they each choose and discard two cards.
Oracle Song Sapphire 3 Basic Action Sapphire Common Target champion draws 2 cards.
Angelic Ascension Diamond 5 Quick Action DiamondDiamond Uncommon Transform target troop into an [Angel].
Eternal Youth Diamond 3 Basic Action DiamondDiamond Rare Gain 4 health.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your [Eternal Youths] in all zones.
Grave Robbing Blood 1 Basic Action Blood Magic Common Shuffle up to three target troops in any graveyard into your deck. Treshold on those cards becomes Blood Magic.
Wild Soul Wild 2 Quick Action Wild MagicWild Magic Uncommon Target troop gains +X Attack / +X Defense until end of turn, where X is your Wild threshold.
Void Breach Sapphire 5 Basic Action SapphireSapphire Legendary Each champion creates a copy of each troop they control and puts it into play.
Blood Aura Blood 3 Quick Action Blood Magic Common Target troop gets +1Attack/+1Defense and [Lifedrain].
Comet Strike Shardless 10 Quick Action Legendary Void all cards in play, and from each champion's graveyard and hand.

Each champion gains <0/10> and 10 Diamond, Ruby, and Sapphire.
D10 5 Basic Action Deal 1d10 damage to all opposing troops.
D4 4 Basic Action Draw 1d4 cards.
D6 2 Basic Action Gain 1d6 temporary resources.
D20 5 Basic Action Deal 1d20 damage to target champion.
D12 3 Basic Action Gain 1d12 health.
Ruby Aura Ruby 2 Quick Action Ruby Common Target troop gets +1Attack/+0Defense and [Swiftstrike].
Countermagic Sapphire 3 Quick Action SapphireSapphire Common Interrupt target card. Each card in an opposing zone with the same name as that card gets cost +Cost 2.
Polymorph: Dingler Sapphire 5 Quick Action SapphireSapphire Uncommon Revert and transform target troop into a [Dingler].
Sapphire Aura Sapphire 3 Quick Action Sapphire Common Target troop gets +1Attack/+1Defense and [Flight].
Time Ripple Sapphire 2 Quick Action Sapphire Common Put target card into its controller's hand and it gets cost +Cost 1.
Incite Fury Ruby 3 Basic Action Ruby Common Target troop gets [Rage 2]. (When this attacks, it gets +2Attack/+0Defense.)
Stormcall SapphireSapphire 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire UncommonUncommon Exhaust all opposing troops.Exhaust all opposing troops.
Suppressive Fire Ruby 1 Basic Action Ruby Common Up to two target troops can't block this turn.
Information Control Sapphire 4 Basic Action SapphireSapphire Promo Look at the top five cards of target champions deck. You may void any number of those cards, then put the rest back on top in any order.
Infernal Professor Blood 2 Basic Action Blood Magic Rare Put a random non-resource card from your deck into your hand. It gets cost -Cost 2 and "At the start of your turn, if this is in your hand, it deals 2 damage to you".
Demolition Ruby 3 Basic Action Ruby Uncommon Target champion loses <1/1>.
Crimson Clarity Ruby 2 Quick Action Ruby Common Gain Ruby.

Gain <3/0>.
Survival of the Fittest Wild 2 Quick Action Wild Magic Common Target troop you control battles target opposing troop.
Persecute Blood 2 Basic Action Blood Magic Uncommon Target troop gets permanent "When this troop dies, destroy each troop with the same name as that troop you own in all zones."
Wind of Change Wild 3 Basic Action Wild MagicWild Magic Uncommon Destroy all constants. Gain 2 health for each constant destroyed this way.
Crash of Beasts Wild 3 Basic Action Wild MagicWild Magic Rare Create 1 [Rhinoceros] and put it into play.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Crash of Beasts] in all zones.
Field of Poppies Wild 2 Quick Action Wild Magic Uncommon Exhaust all troops with Defense 3 or less.
Yesterday Sapphire 5 Quick Action SapphireSapphire Rare Put each troop into its controller's hand.
Gigantify Wild 7 Quick Action Wild MagicWild Magic Rare Target troop gets +7Attack/+7Defense.
Nature Reigns Wild 2 Quick Action Wild Magic Common Destroy target artifact or constant.
Onslaught Wild 6 Basic Action Wild MagicWild MagicWild Magic Rare Troops you control get +3Attack/+3Defense and [Crush] this turn.
Mutate Sapphire 2 Quick Action Sapphire Common Target troop gets -1Attack/+1Defense.

Draw a card.
Mimic Sapphire 2 Basic Action SapphireSapphire Uncommon Create a replica of target troop and put it into your hand.
Mesmerize Sapphire 3 Basic Action Sapphire Common Target troop gets "This can't ready during its controller's ready step."
Turbulence Wild 2 Quick Action Wild Magic Uncommon Destroy target troop with [Flight].
Reversion Diamond 1 Quick Action Diamond Common Revert target card.
Crazed Rummaging Ruby 1 Basic Action Ruby Uncommon Each champion draws three cards, then discards three cards at random.
Heat Wave Ruby 2 Basic Action Ruby Rare Deal 2 damage to each troop.
Total Meltdown Ruby 4 Basic Action RubyRuby Rare Destroy all opposing artifacts.
Sorrow Blood 1 Basic Action Blood Magic Common Troops get -1Attack/-1Defense this turn.
Corrupted Afterlife Blood 6 Basic Action Blood MagicBlood Magic Uncommon Revert and transform up to three target troops in a graveyard into a [Zombies] and put them into play under your control.
Bravery Diamond 1 Quick Action Diamond Common Target troop gets +1Attack/+1Defense.
Diamond Aura Diamond 5 Quick Action Diamond Common Target troop gets +2Attack/+2Defense and [Steadfast].
Heroic Inspiration Diamond 1 Quick Action Diamond Uncommon Target blocking troop gets +8Attack/+8Defense this turn.
Immortality Diamond 2 Quick Action DiamondDiamond Rare If you would lose the game this turn, your health becomes 10 instead.
Infusion of Diamond Diamond 2 Quick Action Diamond Uncommon Troops you control get [Lifedrain] this turn.
Inquisition Blood 2 Basic Action Blood MagicBlood Magic Common Target opposing champion reveals their hand. Choose a non-resource card from it. They discard that card.
Shadow Rend Blood 3 Basic Action Blood MagicBlood Magic Uncommon This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card.
Curse of Oblivion Blood 1 Quick Action Blood Magic Rare Choose target opposing card on the chain. Void each other card with the same name from its controller's deck, graveyard, and hand.
Howling Ambush Diamond 1 Quick Action Diamond Uncommon Reveal a troop from your hand. Deal damage equal to that troop's Attack to target troop that entered play this turn.
Stoneskin Diamond 1 Quick Action Diamond Uncommon Interrupt target action targeting you or a troop you control.
Crushing Blow Ruby 1 Quick Action Ruby Common Target attacking troop gets +2Attack/+2Defense and [Crush] this turn.
Plan C Ruby 2 Basic Action RubyRuby Rare Your resources become <0/0>.

For every <0/2> lost this way, create a [War Bot] and put it into play.
Gore Feast of Kog'Tepetl Ruby 4 Basic Action RubyRuby Rare Troops you control get [Rage 1] this turn.

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn.
Arcane Shield Sapphire 2 Quick Action SapphireSapphire Uncommon Target troop gets [Spellshield].
Mastery of Time Sapphire 5 Basic Action SapphireSapphire Legendary Take an additional turn after this one.

Void this.
Oakhenge Ceremony Wild 1 Basic Action Wild Magic Uncommon Look at the top five cards of your deck. Put a troop from among them into your hand, then shuffle the remaining cards into your deck.
Pheromones Wild 1 Basic Action Wild Magic Uncommon Target troop gets "Opposing troops must block this if able" this turn.
Piranha Swarm Sapphire 4 Quick Action SapphireSapphire Create 4 [Ravenous Piranha] and put them into play blocking target attacking troop.
Heart of Fire Ruby 3 Basic Action RubyRuby Rare Deal 1 damage to each opposing troop and champion.

Permanently increase the damage dealt by each of your ruby actions in all zones by 1.
Scheme Sapphire 2 Basic Action SapphireSapphire Rare Search your deck for an action. Create four of that action and shuffle them into you deck.
Crackling Wit Sapphire 2 Quick Action Sapphire Common Draw a card.
Gain a charge.
Strength of the Redwood Wild Magic 1 Quick Action Wild Magic Common Target troop gets +1Attack/+3Defense and Skyguard this turn.
Cannon Volley Ruby 6 Basic Action Ruby Uncommon Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Lethal Weapons Blood 3 Quick Action Blood Magic Common Up to two target troops get [Lethal].
Adrenaline Rush Ruby 3 Quick Action Ruby Common Target troop you control gets +3Attack/+0Defense and Swiftstrike this turn.
Careful Rummaging Sapphire 1 Basic Action Sapphire Common Reveal the top five cards of your deck. You may put a revealed artifact into your hand.
Exalted Victory Diamond 4 Basic Action Diamond Uncommon Troops you control get +2Attack/+0Defense this turn.
Humans you control get Steadfast and Swiftstrike this turn.
Preservation Diamond 2 Quick Action Diamond Common Ready target troop. It gets permanent +1Attack/+2Defense.
Light of Hope Diamond 1 Quick Action Diamond Common Target troop gets +1Attack/+1Defense and Lifedrain this turn.
Noble Heart Diamond 1 Quick Action DiamondDiamondDiamondDiamondDiamond Rare Target troop gets permanent Invincible.
Compost Wild Magic 5 Basic Action Wild Magic Common Destroy up to two target artifacts and/or constants.
Trick of the Light Wild Magic 2 Quick Action Wild Magic Common Revert target troop you control.
Draw a card.
Rise Again Blood Magic 5 Basic Action Blood MagicBlood Magic Rare Put target troop from a graveyard into play under your control.
Time Wave Sapphire 6 Quick Action SapphireSapphire Uncommon Put two target troops into their controller's hand. Those troops get permanent cost +Cost 2.
Crackling Bolt Ruby 2 Basic Action Ruby Common Deal 3 damage to target champion or troop.
Gain a charge.
Zodiac Divination Sapphire 5 Basic Action SapphireSapphire Rare Target champion draws three cards. Those cards get permanent cost -Cost 2.
Crackling Sprout Wild Magic 2 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and Crush this turn.
Gain a charge.
Feeding the Young Ones Blood 5 Basic Action Blood Magic Common Create two [Battle Hoppers] and put them into play. Deal 1 damage to target troop for each Shin'hare you control.
Citadel of Adamanth Diamond 8 Basic Action DiamondDiamond Legendary Create four Castle Walls, three Burning Oils, and two Sniper Towers, and put them into play.
Immortal Decree Diamond 6 Quick Action DiamondDiamond Uncommon Void target card.
Fish Hands Sapphire 2 Quick Action Sapphire Common Interrupt target non-troop card.
Mass Polymorph: Dingler Sapphire 8 Basic Action SapphireSapphire Legendary Revert each opposing troop and each troop in opposing hands. Transform those cards into Dinglers.
To the Skies! Sapphire 2 Quick Action Sapphire Common Up to two target troops get permanent Flight.
Surprise Runt Gang Wild Magic 3 Quick Action Wild Magic Common Create three Battle Hoppers and put them into play.
Crackling Boon Diamond 1 Quick Action Diamond Common Gain 4 health.
Gain a charge.
Kog'Tepetl's Thirst Blood Magic Quick Action Blood Magic Common Target troop gets permanent +3Attack/-1Defense.
Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.
Dwarven Ballistics Training Ruby Basic Action RubyRuby Uncommon Target troop gets permanent "Action → This deals 1 damage to target champion or troop."
Robotic Rapture Sapphire 4 Basic Action SapphireSapphire Rare Put all artifacts in your graveyard into your hand.
Born of the Flame Ruby 7 Basic Action RubyRubyRuby Rare Create three random ruby troops and put them into play.
Meek Diamond 2 Quick Action Diamond Common Destroy target troop with Attack 2 or less.
Crackling Rot Blood 3 Quick Action Blood Magic Common Target troop gets -2Attack/-2Defense.

Gain a charge.
Withering Touch Blood 1 Basic Action Blood Magic Uncommon Target opposing champion reveals each non-troop, non-resource card in their hand. Choose one of those cards, and they discard it.
Kog'tepetl's Thirst Blood 2 Quick Action Blood Magic Common Target troop gets +3Attack/-1Defense.

Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.