Artifact

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Of all the races of Entrath, the dwarves have a particular interest in building outrageous machines and bots to perform all manner of tasks. The dwarves have been making machines and bots for thousands of years, long before Hex ever arrived; however, once the Hexing Gems were scattered across the world, the dwarves quickly learned how to incorporate the gems into their designs to make them even more potent.

List of Artifact cards[edit | edit source]

Card Cost Type Rarity Attack Defense Description
Worker Bot Factory 5 Artifact Uncommon Cost 2, Action → Create a [Worker Bot] and put it into play.
Worker Bot 1 Troop Token 1 1 [Defensive]
Volcannon 5 Artifact Uncommon Action, Exhaust a Dwarf or Robot you control → This deals 3 damage to each opposing champion.

Exhaust two Dwarves and/or Robots you control → Ready this.
Turreted Wall 4 Troop Common 0 5 [Defensive]

At the start of your turn, this deals 1 damage to each opposing champion.
Time Bug 2 Troop Rare 1 1 [Flight]

Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one.
Goblin Cooking Pot 1 Artifact Uncommon [Basic] Cost 2, Sacrifice this → This deals 1 damage to each opposing champion. They each lose a charge and choose and discard a card.
Spectral Lotus Garden 0 Artifact Legendary (You may not include this card in your deck.)

The first time that you login each day, this creates a [Spectral Lotus] and adds it to your collection.
Chaos Key 2 Artifact Rare [Basic] ⑤, Void this → Void target card.
Charge Bot 1 Troop Common 1 1 When this enters play, gain a charge.
Doppelgadget 3 Artifact Rare At the start of your turn, you may transform this into a replica of target non-Shapeshifter artifact with cost ④ or less you control. It retains this power.
General's Tent 2 Artifact Rare When this artifact enters play, secretly choose one of the following plans: Assassination, Invasion or Trap.

[3], Action: Add a preparation counter to this artifact.

Action, Remove three preparation counters from this artifact:

Assassination: Deal 10 damage to target champion.
Invasion: Create three [Warbots] and put them into play exhausted.
Trap: Destroy all attacking troops.

Then secretly chose a new plan.
Malfunctioning War Bot 2 Troop Uncommon 2 2 At the start of your turn, this deals 1 damage to a random champion.
Shrine of Prosperity 2 Artifact Rare At the start of your turn, reveal the top card of your deck. It gets ...

Troop: +1Attack/+1Defense.

Resource: "Gain a charge".

Non-troop, non-resource: Cost -Cost 1.
War Bot 4 Troop Token 3 3
Booby Trap 0 Artifact Token If this would enter your hand or graveyard, void it, and it deals 4 damage to you instead.
Sapper's Charge 1 Artifact Common Cost 2, Sacrifice this → This deals 2 damage to target champion or troop.
Argus, Herald of Doom 12 Troop Legendary 5 5 [Flight]

At the start of your turn, reveal Argus from your hand, and it gets cost -Cost 1.

Action → Void target card.
Sliver of the Immortal Spear 2 Artifact Rare Action → Create a [Sliver of the Immortal Spear] and put it into your deck.

Exhaust five Slivers of the Immortal Spear you control → This deals 5,000 damage to target champion.
Chest'O Hex 2 Artifact Promo [1], Action: Create a random card and put it into the Chest'O Hex.

[X], Action, sacrifice this artifact: Remove the treshold from all cards in the Chest'O Hex and put them into your hand. (X is equal to the number of cards in the Chest'O Hex.)
Command Tower 3 Artifact Uncommon Troops you control have +1Attack/+0Defense.
Dwarven Turbine 1 Artifact Uncommon Cost 1, Action → Ready another target artifact.
Heavy Welding Bot 6 Troop Common 4 5 When this enters play, put target artifact with cost Cost 1 or less from your graveyard into play.
Secret Laboratory 4 Artifact Uncommon Cost 1, Action → Draw a card, then choose and discard a card.
Ivory Pawn 2 Artifact Common Action → Gain 1 health.
Hex Engine 4 Artifact Uncommon Action → Gain <2/0>.
The Fate Rack 3 Artifact Uncommon Cost 1, Action → Bury the top two cards of target champion's deck.
Adaptable Infusion Device 1 Artifact Common When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

④, Sacrifice this → Draw a card.
Surge Mechanism 3 Artifact Rare Cost 2, Action → Gain <0/1>.
Assault Bot 4 Troop Common 4 2
Axe Bot 4 Troop Common 2 2 When this dies, target troop you control gets +2Attack/+0Defense.
Bottled Vitae 1 Artifact Uncommon [Basic] Cost 2, Sacrifice this → Gain 1 health, gain a charge, and draw a card.
Runic Monolith 2 Artifact Uncommon Cost 2, Action → Exhaust target troop. This can't ready during your next ready step.
War Hulk 5 Troop Token 5 5 [Crush]
Voodoo Doll 3 Artifact Legendary Cost 2 → Target champion reveals five random cards with different names from their deck. Choose one of those cards and void it.
Pterobot 7 Troop Common 3 5 [Flight]

This has cost -Cost 1 in all your zones for each Dwarf and/or Robot you control.
Eternal Guardian 8 Troop Legendary 4 4 [Flight]

Prevent all damage that would be dealt to you and other troops you control.
Slaughtergear, Renegade War Factory 6 Troop Rare 5 6 ③ → Exhaust another target ready artifact you control and transform it into a [War Hulk].
Construction Plans: War Hulk 2 Artifact Common Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are five or more, remove them all, exhaust this, and transform this into a [War Hulk].
Cosmic Totem 1 Artifact Uncommon Cost 1, Void this → Put target champion's graveyard into target champion's deck.
Effigy of Nulzann 3 Troop Common 2 2 SOCKETABLE MINOR
Dwarven Armory 5 Artifact Uncommon Cost 1, Action → Target Robot gets +1Attack/+1Defense.
Experimental War Hulk 5 Troop Uncommon 3 4 [Crush]

Cost 2 → This gets +1Attack/+0Defense this turn.
Induction Coil 3 Artifact Rare Cost 2, Action → Gain a charge.
Infiltrator Bot 5 Troop Common 3 2 Cost 1 → This gets [Unblockable] this turn.
Droo's Colossal Walker 5 Troop Rare 8 8 [Crush]
Must attack.

This can't ready during your ready step.

While this is exhausted: [Basic] Pay 8 health → Ready this.
Construction Plans: Ingenuity Engine 2 Artifact Rare Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an [Ingenuity Engine].
Chimes of the Zodiac 7 Artifact Rare When you play an action, create a copy of it. (You may choose new targets for the copy.)
Ingenuity Engine 2 Artifact Token Action → Create a random artifact and put it into play.
Jank Bot 4 Troop Rare 5 6 [Deckbuilding]: You can include this in your deck only if it contains at least 150 cards, or 75 in Limited.

When this attacks, repeat "reveal a random card from your deck. Play it for free." three times.
Spectral Lotus 0 Artifact Legendary When this artifact enters play, draw a card.
Action → gain <3/0>, gain three [Threshold], and return this to your hand. It irreversibly transforms into [Black Tiger]. This change persists even after the game ends.
Tome of Knowledge 4 Artifact Rare You have no maximum hand size.

While you have seven or more cards in your hand: Cost 1, Action → Draw a card.
Drowned Shrine of Ulthar 2 Artifact Rare Champions can't draw more than one card per turn.
Rallying Banner 5 Artifact Uncommon This has cost -③ in all zones while you control a Human.
Inspire - As a troop with cost equal to or greater than this artifact's cost enters play under your control, it gets permanent +1Attack/+1Defense.
Ebony Pawn 2 Artifact Common Action → Deal 1 damage to each opposing champion.
War Bot Bunker 5 Artifact Common When this enters play, create a [War Bot] and put it into play.

Robots you control have +0Attack/+1Defense.
S.P.A.M. Bot 2 Troop Common 1 1 At the start of your turn, choose one at random: this gets +1Attack/+0Defense; or this gets +0Attack/+1Defense.
Tectonic Megahulk 10 Troop Legendary 10 10 Crush

[Basic]: Cost 2Tunneling 15.

As your turn starts, reduce this troop's tunneling time by 1 for each Dwarf and/or Robot you control.
Excavation Hulk 6 Troop Common 4 4 [Basic]: Cost 2Tunneling 4
Reactor Bot 2 Troop Common 1 1 When you gain a charge, this gets +2Attack/+2Defense this turn.
Eternal Drifter 6 Troop Legendary 6 6 When this enters play, this gets a random champion charge power. Then, this gains a charge for each charge you gained this game.

When you gain a charge, this gains a charge.

This card can use charge powers without meeting their threshold requirements.
Talisman of Vitae 4 Artifact Rare When you use a charge power, gain 1 health for each charge spent.

[ONE-SHOT]: ⑤ → Gain three charges.
Electroid 1 Troop Uncommon 3 4 This can't attack or block unless you control four or more Dwarf and/or Robot troops.
Castle Wall 4 Artifact Token 0 5
Burning Oil 2 Artifact Token Action, Sacrifice this → Target troop being blocked by a Castle Wall gets permanent -2Attack/-2Defense.
Sniper Tower 3 Artifact Token 0 2 Skyguard, Defensive
Action→ Deal 2 damage to target champion or troop with Flight.
Inductocoptor Bot 3 Artifact Uncommon 1 1 Flight
When this attacks, gain a charge.
Charge Hulk 4 Troop Common 3 2 When this enters play, gain two charges.
Overtime Bot 2 Troop Common 1 2 Cost 2 → Ready this.
Construction Plans: Bot Shop 1 Artifact Uncommon Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are three or more, remove them all, exhaust this, and transform it into a [Bot Shop].
Archon of Nulzann 6 Troop Rare 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR

Cost 2, put this from your hand into your deck → Search your deck for an [Archon of Nulzann] and put it into your hand.
Mimeobot 1 Troop Uncommon 1 1 When this enters play, create two replicas of a troop in your hand and put them into your deck.
Mecha T-Hex 7 Troop Common 6 5 [Crush]
Shield Bot 4 Troop Common 2 2 When this dies, target troop you control gets +0Attack/+2Defense.
Armitron 3 Troop Common 2 2 When this enters play, another target Robot you control gets +1Attack/+1Defense.
Construction Plans: Hornet Bot 1 Artifact Common Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are two or more, remove them all, exhaust this, and transform it into a [Hornet Bot].
Construction Plans: Tower Hulk 2 Artifact Rare Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way.

Cost 2, Action → Transform this into a [Tower Hulk] and it gets +1Attack/+1Defense for each construction counter on this. If there are 10 or more construction counters on this, this gets [Skyguard].
Immortal Tears 1 Artifact Common Cost 1, Sacrifice this → Search your deck for a Standard resource and put it into your hand.
Inductocopter Bot 3 Troop Uncommon 1 1 [Flight]

When this attacks, gain a charge.
Sentinel of Nulzann 5 Troop Uncommon 3 3 SOCKETABLE MINOR
SOCKETABLE MINOR
Hex Geode 0 Artifact Uncommon When this enters play, gain Diamond, Ruby, or Sapphire.

③, Sacrifice this → Gain a charge.
Dread Monolith 4 Artifact Uncommon [Basic] Cost 2, Action → Target troop gets "This can't block."
War Bot Dropship 7 Troop Rare 3 7 [Flight]

[War Bots] you control have [Flight].

When this attacks, create two [War Bots] and put them into play.
Pulse Reactor 1 Artifact Uncommon When you gain a charge, add a shockwave counter to this.

Cost 1, Remove 2 shockwave counters from this → Exhaust target troop.
Droo's Unrelenting Fists 2 Artifact Rare This enters play exhausted.

[Basic]: ③, Action → Add a fist counter to this, then deal 1 damage to a target random opposing champion or opposing troop for each fist counter on this.

At the end of your turn, if this is ready, destroy this.
Construction Plans: Crank Rocket 2 Artifact Common Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are three or more, remove them all, exhaust this, and transform it into a [Crank Rocket].
Crank Rocket N/A Artifact Common Tap and sacrifice this to deal five damage to target troop.
Adaptatron 2 Troop Rare 0 3 [ONE-SHOT]: Cost 1 → Target troop gets 1 Attack and Speed.

[ONE-SHOT]: Cost 2 → Target troop gets 2 Defense and Skyguard.

[ONE-SHOT]: ③ → Target troop gets 3 Attack and Swiftstrike.

[ONE-SHOT]: ④ → Target troop gets 4 Defense and Steadfast.

[ONE-SHOT]: ⑤ → Target troop gets 5 Attack and Crush.

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