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Cleric

The embodiment of faith and spiritual prowess, the clerics of Entrath take many forms. The coyotle cleric is part shaman and part medicine man, while the vennen cleric is a devoted fanatic of the Spider Mother. Finally, the sinister necrotic clerics constantly search for dead humans to “awaken” using surgery and Hexing Gems.

Necrotic[ | ]

Necrotic clerics are in charge of creating new necrotic. The constantly search for dead humans to “awaken” using surgery and installing Hexing Gems into the eye sockets.

Human[ | ]

Human clerics are dedicated to destroying undead, a job made infinitely more complicated with the arrival of the meteor Hex and the emergence of the necrotic.

Dwarf[ | ]

With their beliefs rooted in the idea of a great golem that lives at the center of the planet and controls everything that happens, dwarf clerics are deeply connected to the idea of machine supremacy.

Orc[ | ]

The religious zealotry of an orc cleric can fuel a blood rage or incite one in an ally.

Shin'hare[ | ]

Shin'hare clerics serve as field generals, directing the hordes of militia shock troops in battle.

Elf[ | ]

The living embodiment of Wild Magic, elf clerics are the most feral of their kind, and even take on a satyr-like appearance.

List of Cleric cards[ | ]

Card Shard Type Cost Threshold Rarity Attack Defense Description
[Eurig the Robomancer] Sapphire Troop 4 SapphireSapphire Rare 2 3
Action → Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].
[Puck, Dream Bringer] Wild Troop 2 Wild MagicWild Magic Rare 2 2
Action → Gain <1/0> for each troop in your hand with cost ⑤ or greater.
[Adamanthian Elite] Diamond Troop 5 Diamond Token 3 3
[Protectorate Clergyman] Diamond Troop 3 Diamond Uncommon 3 2
[Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+1Defense.
[Elite Battle Tech] Sapphire Troop 6 SapphireSapphire Uncommon 1 4
When this enters play, create two [Worker Bots] and put them into play.

Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
[Furious Taskmaster] Ruby Troop 2 Ruby Uncommon 2 2
Cost 1 → Target Orc you control gets [Speed] this turn.
[Kishimoto] Champion 20
[BASIC] Wild MagicWild Magic, [4 CHARGES]: Target troop you control gets +2 Attack / +2 Defense this turn.
[Adamanthian Scrivener] Diamond Troop 1 Diamond Common 1 1
When this or another troop enters play under your control, gain 1 health.
[Running Deer] Champion
[BASIC] Wild Magic, [4 CHARGES]: Gain 5 health.
[Corrupt Harvester] Blood Troop 4 Blood MagicBlood Magic Uncommon 3 3
[Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
[Bucktooth Commander] Wild Troop 3 Wild MagicWild Magic Uncommon 2 2
Other Shin'hare you control have +1Attack/+1Defense.
[Protectorate Sorcerer] Diamond Troop 5 DiamondDiamond Common 3 3
When this attacks, exhaust target opposing troop.
[Wild Child] Wild Troop 2 Wild Magic Common 2 2
[Arena Brawler] Ruby Troop 2 Ruby Common 3 1
[Lord Adam, the Powerful] Diamond Troop 4 Diamond Rare 4 4
[Steadfast]

Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play.
[Lady Elizabeth Stewart] Champion 20
[BASIC] Diamond, [5 CHARGES]: Create an [Adamanthian Elite] and put it into your hand.
[Technical Genius] Sapphire Troop 2 Sapphire Uncommon 1 2
Your artifacts in all zones have cost -Cost 1.
[Wild Root Dancer] Wild Troop 3 Wild MagicWild Magic Rare 2 2
When you play a resource, another target troop you control gets +2Attack/+2Defense.
[Righteous Paladin] Diamond Troop 2 DiamondDiamond Uncommon 2 2
When you gain health, this gets +1Attack/+1Defense.
[Veteran Gladiator] Ruby Troop 3 Ruby Uncommon 3 2
Must attack.

When this attacks, target opposing troop can't block this turn.
[Wind Whisperer] Diamond Troop 3 Diamond Common 1 2
Cost 1, Action → Exhaust target troop.
[Assault Technician] Ruby Troop 5 RubyRuby Uncommon 2 2
When this enters play, create a [War Bot] and put it into play.

Cost 2 → Target Robot you control gets +1Attack/+0Defense.
[Mystic of the Tranquil Dream] Sapphire Troop 4 Sapphire Common 2 4
SOCKETABLE MINOR
[Keeper of the Wounded Petal] Wild Magic Troop 1 Wild Magic Uncommon 1 1
When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
[Kraken Guard Seapriest] Diamond Troop 3 Diamond Common 2 2
Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
[Brood Missionary] Blood Troop 4 Blood MagicBlood Magic Uncommon 2 4
When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
[Construct Foreman] Ruby Troop 1 Ruby Common 1 1
When this enters play, you may transform target artifact into a War Bot.
[Fierce Warlord] Ruby Troop 2 RubyRuby Uncommon 2 1
When this enters play, troops you control with cost 1 or less get permanent +1Attack/+1Defense.
[Paladin of Naagaan] Diamond Troop 5 DiamondDiamond Common 3 5
[Te'talca, High Cleric] Ruby Troop 5 RubyRuby Token 5 5
Your cards and effects deal double damage.
[Ritualist of the Spring Litter] Wild Troop 1 Wild Magic Rare 1 1
If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.

There are 31 cards in this list.

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