From Hex Wiki
Constant cards are like actions, but the effects of a Constant card stay in play, as opposed to going directly to the crypt.
List of Constant cards[edit | edit source]
|Wretched Brood||Blood||2||Constant||Rare||At the start of your turn, lose 1 health, create a and put it into play.|
|Raid Leader's Blessing||0||Constant||Legendary||At the start of your turn, gain 1 health.|
Sacrifice this constant: Prevent all damage that would be dealt to target champion this turn.
|Pact of Pain||Blood||3||Constant||Rare||, Pay 2 health → Draw a card.|
|Zombie Plague||Blood||3||Constant||Legendary||At the start of your turn, reveal three random cards from each opposing champion's deck. Troops revealed this way get -1/-1. Then, void each of those troops with 0 or less. Create a for each troop voided this way and put them into play.|
|Blessing the Fallen||Diamond||3||Constant||Rare||Troops you control are inspired by troops with in your graveyard as though they were in play.|
|Soul Armaments||Diamond||2||Constant||Token||Troops you control have +2/+2, , and .|
|Soul Marble||Diamond||2||Constant||Rare||→ Add a sculpture counter to this. Then, if there are ten or more, remove them all and choose one: Transform this into a ; or transform this into a .|
|Inferno||Ruby||2||Constant||Rare||This enters play with an inferno counter.|
At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this.
|Trial of Faith||Diamond||5||Constant||Rare||When this enters play, void all other cards you control and all cards in your hand.|
At the start of your turn, add a faith counter to this. Then, if there are three or more, remove all faith counters from this and sacrifice it. If you do, transform each card voided with this into an and put them into play.
|Hallowed Fields||Diamond||3||Constant||When a non-Spirit troop you control is destroyed, transform it into a and put it into play under your control.|
|The Clone Zone||Sapphire||5||Constant||Reward||When a troop enter play, all troops transform into a copy of that troop.|
|Air Superiority||Sapphire||2||Constant||Uncommon||Troops you control with have +1/+1.|
|Incantation of Fear||Blood||4||Constant||Rare||When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your in all zones into .|
|Cosmic Transmogrifier||Sapphire||5||Constant||Legendary||③ → Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost.|
|Cerebral Fulmination||Ruby||2||Constant||Rare||At the start of each champion's turn, they draw an additional card.|
|Arena of Souls||Blood Magic||3||Constant||Promo||When a troop you control dies, void it. Then, if five or more troops have been voided this way, sacrifice this constant and put those troops into play under your control.|
|Pact of Life||Wild||3||Constant||Rare||When you play a resource, gain 3 health.|
|Resurrection||Diamond||9||Constant||Legendary||At the end of your turn, put target troop from your graveyard into play. It gets +2/+2.|
|Hideous Conversion||Blood||2||Constant||Rare||Sacrifice a troop → Gain <1/0>.|
|Crown of the Primals||Ruby||5||Constant||Legendary||[ONE-SHOT] → Target troop gets , , , and .|
When that troop leaves play, revert this.
|Solitary Exile||Diamond||3||Constant||Uncommon||When this enters play, void another target card.|
When this leaves play, put each card voided by it into play.
|Circle of Preservation||Diamond||3||Constant||Rare||Once per turn:  → The next time target card or power would deal damage to you this turn, prevent it. Put this into your hand and it gets cost +.|
|Oath of Valor||Diamond||3||Constant||Rare||When this enters play, choose a troop you control.|
Troops you control with the same name as the chosen troop have +2/+2.
|Incantation of Righteousness||Diamond||2||Constant||Rare||When you gain health, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your in all zones into .|
|Incantation of Fury||Ruby||1||Constant||Rare||When an opposing champion is dealt damage, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Fury in all zones into .|
|Twisted Fate||Sapphire||2||Constant||Common||When you draw a card, bury the top card of each opposing champion's deck.|
|Shrewd Manipulation||Sapphire||2||Constant||Rare||Choose and discard two cards → Ready or exhaust target artifact or troop.|
|Eldon's Distress Signal||Sapphire||3||Constant||Rare||Exhaust three troops you control → Transform Eldon's Distress Signal into .|
|Incantation of Ascendance||Sapphire||4||Constant||Rare||When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into .|
|Plant Garden||Wild||4||Constant||Rare||At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a (60%), a (30%), or a (10%).|
|Incantation of Savagery||Wild||1||Constant||Rare||When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into .|
|Oberon's Eulogy||Wild Magic||5||Constant||Rare||When a troop enters play under your control, it gets permanent +1/+1 for each troop in your graveyard.|
|Briar Patch||Wild Magic||1||Constant||Uncommon||When this enters play, create four Briar Legions and put them into your deck.|
When you draw a Briar Legion, create a Briar Legion and put it into your deck.
|Born to Die||Blood||2||Constant||Uncommon||, Sacrifice a troop → Deal 1 damage to target champion.|