Constant

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Constant cards are like actions, but the effects of a Constant card stay in play, as opposed to going directly to the crypt.

List of Constant cards[edit | edit source]

Card Shard Cost Type Threshold Rarity Description
Wretched Brood Blood 2 Constant Blood MagicBlood Magic Rare At the start of your turn, lose 1 health, create a [Battle Hopper] and put it into play.
Raid Leader's Blessing 0 Constant Legendary At the start of your turn, gain 1 health.
Sacrifice this constant: Prevent all damage that would be dealt to target champion this turn.
Pact of Pain Blood 3 Constant Blood MagicBlood Magic Rare Cost 2, Pay 2 health → Draw a card.
Zombie Plague Blood 3 Constant Blood MagicBlood Magic Legendary At the start of your turn, reveal three random cards from each opposing champion's deck. Troops revealed this way get -1Attack/-1Defense. Then, void each of those troops with Defense 0 or less. Create a [Zombie] for each troop voided this way and put them into play.
Blessing the Fallen Diamond 3 Constant Diamond Rare Troops you control are inspired by troops with [Inspire] in your graveyard as though they were in play.
Soul Armaments Diamond 2 Constant Diamond Token Troops you control have +2Attack/+2Defense, [Spellshield], and [Steadfast].
Soul Marble Diamond 2 Constant Diamond Rare Cost 1 → Add a sculpture counter to this. Then, if there are ten or more, remove them all and choose one: Transform this into a [Soul Cavalry]; or transform this into a [Soul Armaments].
Inferno Ruby 2 Constant RubyRuby Rare This enters play with an inferno counter.

At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this.
Trial of Faith Diamond 5 Constant DiamondDiamond Rare When this enters play, void all other cards you control and all cards in your hand.

At the start of your turn, add a faith counter to this. Then, if there are three or more, remove all faith counters from this and sacrifice it. If you do, transform each card voided with this into an [Angel] and put them into play.
Hallowed Fields Diamond 3 Constant DiamondDiamond When a non-Spirit troop you control is destroyed, transform it into a [Spirit] and put it into play under your control.
The Clone Zone Sapphire 5 Constant SapphireSapphire Reward When a troop enter play, all troops transform into a copy of that troop.
Air Superiority Sapphire 2 Constant Sapphire Uncommon Troops you control with [Flight] have +1Attack/+1Defense.
Incantation of Fear Blood 4 Constant Blood Magic Rare When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your [Incantations of Fear] in all zones into [Maddening Nightmares].
Cosmic Transmogrifier Sapphire 5 Constant SapphireSapphire Legendary ③ → Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost.
Cerebral Fulmination Ruby 2 Constant RubyRuby Rare At the start of each champion's turn, they draw an additional card.
Arena of Souls Blood Magic 3 Constant Blood MagicBlood Magic Promo When a troop you control dies, void it. Then, if five or more troops have been voided this way, sacrifice this constant and put those troops into play under your control.
Pact of Life Wild 3 Constant Wild MagicWild Magic Rare When you play a resource, gain 3 health.
Resurrection Diamond 9 Constant DiamondDiamondDiamond Legendary At the end of your turn, put target troop from your graveyard into play. It gets +2Attack/+2Defense.
Hideous Conversion Blood 2 Constant Blood Magic Rare Sacrifice a troop → Gain <1/0>.
Crown of the Primals Ruby 5 Constant RubyRubyRuby Legendary [ONE-SHOT] Cost 1 → Target troop gets [Speed], [Crush], [Swiftstrike], and [Rage 3].

When that troop leaves play, revert this.
Solitary Exile Diamond 3 Constant DiamondDiamond Uncommon When this enters play, void another target card.

When this leaves play, put each card voided by it into play.
Circle of Preservation Diamond 3 Constant DiamondDiamond Rare Once per turn: [0] → The next time target card or power would deal damage to you this turn, prevent it. Put this into your hand and it gets cost +Cost 1.
Oath of Valor Diamond 3 Constant Diamond Rare When this enters play, choose a troop you control.

Troops you control with the same name as the chosen troop have +2Attack/+2Defense.
Incantation of Righteousness Diamond 2 Constant Diamond Rare When you gain health, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your[Incantations of Righteousness] in all zones into [Sentinels of Light].
Incantation of Fury Ruby 1 Constant Ruby Rare When an opposing champion is dealt damage, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Fury in all zones into [Inferno Elementals].
Twisted Fate Sapphire 2 Constant Sapphire Common When you draw a card, bury the top card of each opposing champion's deck.
Shrewd Manipulation Sapphire 2 Constant Sapphire Rare Choose and discard two cards → Ready or exhaust target artifact or troop.
Eldon's Distress Signal Sapphire 3 Constant Sapphire Rare Exhaust three troops you control → Transform Eldon's Distress Signal into [Eldon the Imprisoned].
Incantation of Ascendance Sapphire 4 Constant Sapphire Rare When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into [Lightning Armadas].
Plant Garden Wild 4 Constant Wild MagicWild MagicWild Magic Rare At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a [Venus Fly Gorger] (60%), a [Spore Stalks] (30%), or a [Vine Goliath] (10%).
Incantation of Savagery Wild 1 Constant Wild Magic Rare When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into [Feral Beasts].
Oberon's Eulogy Wild Magic 5 Constant Wild MagicWild Magic Rare When a troop enters play under your control, it gets permanent +1Attack/+1Defense for each troop in your graveyard.
Briar Patch Wild Magic 1 Constant Wild Magic Uncommon When this enters play, create four Briar Legions and put them into your deck.
When you draw a Briar Legion, create a Briar Legion and put it into your deck.
Born to Die Blood 2 Constant Blood Magic Uncommon Cost 1, Sacrifice a troop → Deal 1 damage to target champion.