Diamond

From Hex Wiki
Jump to: navigation, search
Diamond.png

Diamond gems are used to provide protection and fortitude to those who know how to unlock their power. Those who study Diamond gems can use them to heal the wounded, shield themselves from destructive magic, and have the steadfastness to persevere in the face of a relentless enemy. Humans use Diamond gems extensively to inspire each other to glory. The coyotle use diamonds to help them commune with the ghosts of their ancestors, and the necrotic have experimented with diamonds to try and make themselves invincible (and possibly immortal).

Many religions use the indestructibility of diamond gems as a metaphor for unwavering faith.

Many Diamond cards stall the opponent and pacify their aggression. Diamonds also excel at defensive combat, so watch out if the opponent has resources left over and is playing Diamond. Healing, large blocking troops to slow the opponent, combat tricks, and locking-down opposing troops are all part of Diamond’s game plan.

List of Diamond cards[edit | edit source]

Card Cost Type Threshold Rarity Attack Defense Description
Soothing Breeze 2 Quick Action Diamond Common Gain 7 health.
Blinding Light 3 Quick Action Diamond Uncommon Prevent all damage that would be dealt to you and troops you control this turn.
Rose Lion 2 Troop Diamond Uncommon 0 1 At the start of your turn, this gets +1Attack/+1Defense. When this attacks or blocks, it loses this power.
Kraken Guard Mariner 2 Troop Diamond Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Steadfast].
Princess Victoria 3 Troop Diamond Rare 1 2 If Princess Victoria is in your opening hand she gets cost -③.

[Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain].
Lady Cassandra 4 Troop DiamondDiamond Legendary 3 4 SOCKETABLE MAJOR
When you play a card, gain health equal to its cost.
Moment of Glory 4 Quick Action DiamondDiamond Promo Target blocking or blocked troop you control gets +8 Attack/+8 Defense this turn.
DiamondDiamond: When one of your troops blocks or becomes blocked by a troop with Attack greater than its Defense, there's a 10% chance that you may play this action from your deck for free.
Judgement 6 Basic Action DiamondDiamond Rare Destroy all cards with cost less than the highest cost among cards you control.
His Majesty, King Gabriel 6 Troop DiamondDiamond Legendary 4 4 [Steadfast]

When King Gabriel enters play, create [Boldheart] and put him into play.
Boldheart 6 Troop DiamondDiamond Token 6 5 Prevent all damage that would be dealt to [His Majesty, King Gabriels] you control.
Ascetic Aspirant 4 Troop DiamondDiamond Rare 3 4 Action → Transform this into an [Enlightened Seeker].
Blessing the Fallen 3 Constant Diamond Rare Troops you control are inspired by troops with [Inspire] in your graveyard as though they were in play.
Enlightened Seeker 4 Troop DiamondDiamond Token 0 1 You can't play cards.

At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into [The Transcended].
Inner Conflict 3 Basic Action Diamond Common Target troop gets "This can't attack or block."
Ozawa, Cosmic Elder 8 Troop DiamondDiamond Legendary 0 0 [Lifedrain]

This has +XAttack/+XDefense where X is your health.
Protectorate Clergyman 3 Troop Diamond Uncommon 3 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+1Defense.
Soul Armaments 2 Constant Diamond Token Troops you control have +2Attack/+2Defense, [Spellshield], and [Steadfast].
Soul Cavalry 2 Troop Diamond Token 6 6 [Spellshield], [Steadfast]
Soul Marble 2 Constant Diamond Rare Cost 1 → Add a sculpture counter to this. Then, if there are ten or more, remove them all and choose one: Transform this into a [Soul Cavalry]; or transform this into a [Soul Armaments].
The Transcended 4 Troop DiamondDiamond Token 5 6 If you would draw a card, search your deck for any card and put it into your hand instead.
Mayor Galway 3 Troop DiamondDiamond Token 0 1 Mayor Galway can't block.

Other Humans you control get +1 Attack/+1 Defense.
Shield Trainer 1 Troop Diamond Common 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +0Attack/+1Defense.
Trial of Faith 5 Constant DiamondDiamond Rare When this enters play, void all other cards you control and all cards in your hand.

At the start of your turn, add a faith counter to this. Then, if there are three or more, remove all faith counters from this and sacrifice it. If you do, transform each card voided with this into an [Angel] and put them into play.
Angel 5 Troop Diamond Token 4 4 [Flight]
Repel 2 Quick Action Diamond Common Destroy target attacking troop.
Radiant Armor 3 Quick Action Diamond Common Target troop you control gets +0Attack/+1Defense for each Diamond you have.
Adamanthian Scrivener 1 Troop Diamond Common 1 1 When this or another troop enters play under your control, gain 1 health.
Righteous Paladin 2 Troop DiamondDiamond Uncommon 2 2 When you gain health, this gets +1Attack/+1Defense.
Phoenix Guard Aeronaut 5 Troop Diamond Uncommon 3 2 SOCKETABLE MINOR

[Flight]
Eternal Youth 3 Basic Action DiamondDiamond Rare Gain 4 health.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your [Eternal Youths] in all zones.
Princess Cory 6 Troop DiamondDiamond Promo 1 1 If Princess Cory is in your opening hand, she gets permanent +6 Attack/ +6 Defense. When Princess Cory deals damage to an opposing champion, create that many random Legendary troops and put them into play.
Chimera Guard Captain 2 Troop DiamondDiamond Rare 2 2 [Steadfast]
Whenever this troop deals damage to an opposing champion, it permanently gains +1 Attack / +1 Defense.
Hallowed Fields 3 Constant DiamondDiamond When a non-Spirit troop you control is destroyed, transform it into a [Spirit] and put it into play under your control.
Living Totem 2 Troop Diamond Rare 2 2 ③ → This gets +1Attack/+1Defense.

③ → This gets [Swiftstrike].

③ → This gets [Flight].

③ → This gets [Lifedrain].

③ → This gets [Steadfast].
Angelic Ascension 5 Quick Action DiamondDiamond Uncommon Transform target troop into an [Angel].
Alabaster Sphinx 6 Troop DiamondDiamond Rare 4 4 [Flight]
At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.
Loregoyle 3 Troop Diamond Uncommon 0 4 [Defensive], [Flight]

Cost 2 → Put target card in a graveyard into its champion's deck.
Grim Skull Sorcerer 2 Troop Diamond Common 1 2 SOCKETABLE MINOR
Ancient Sentinel 8 Troop DiamondDiamond Rare 3 7 [Steadfast]

You pay 3 less to play this troop if you control no troops.

This troop has +3Attack/+3Defense while you control no other troops.
Wind Whisperer 3 Troop Diamond Common 1 2 Cost 1, Action → Exhaust target troop.
Spearcliff Pegasus 3 Troop Diamond Common 2 1 [Flight]

When this enters play, gain 2 health.
Sky'le Griffin 4 Troop DiamondDiamond Common 2 4 [Flight]
Rigid Buffalo 2 Troop DiamondDiamond Common 2 3
Reversion 1 Quick Action Diamond Common Revert target card.
Resurrection 9 Constant DiamondDiamondDiamond Legendary At the end of your turn, put target troop from your graveyard into play. It gets +2Attack/+2Defense.
Quick Strider 3 Troop Diamond Common 2 2 [Swiftstrike]
Protectorate Sorcerer 5 Troop DiamondDiamond Common 3 3 When this attacks, exhaust target opposing troop.
Prairie Scout 1 Troop Diamond Uncommon 1 1 Action → Target attacking troop gets +1Attack/+1Defense this turn.
Paladin of Naagaan 5 Troop DiamondDiamond Common 3 5
Bravery 1 Quick Action Diamond Common Target troop gets +1Attack/+1Defense.
Diamond Aura 5 Quick Action Diamond Common Target troop gets +2Attack/+2Defense and [Steadfast].
Forgotten Lord 5 Troop DiamondDiamond Uncommon 3 4 [Steadfast], [Spellshield]
Frost Wizard 2 Troop Diamond Rare 2 2 If a card would enter an opposing deck or graveyard, void it instead.
Guard Dog 2 Troop Diamond Common 1 1 When this blocks, it gets +2Attack/+2Defense this turn.
Heroic Inspiration 1 Quick Action Diamond Uncommon Target blocking troop gets +8Attack/+8Defense this turn.
Immortality 2 Quick Action DiamondDiamond Rare If you would lose the game this turn, your health becomes 10 instead.
Infusion of Diamond 2 Quick Action Diamond Uncommon Troops you control get [Lifedrain] this turn.
Lixil, the Deathless Gem 3 Troop Diamond Rare 3 3 When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

Blood MagicDiamondRubySapphireWild Magic: [Invincible].
Mystic Spiritwalker 4 Troop Diamond Rare 4 3 When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.
Noble Citizenry 4 Troop DiamondDiamond Common 2 3 When this enters play, another target troop you control gets +2Attack/+2Defense.
Chimera 5 Troop DiamondDiamondDiamond Uncommon 4 4 At the start of your turn, choose [Flight], [Steadfast], or [Lifedrain]. This troop gets that power until the start of your next turn.
Captain of the Dragon Guard 6 Troop DiamondDiamond Common 4 4 When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1Attack/+1Defense.
Chimera Guard Outrider 4 Troop Diamond Uncommon 0 4 When this attacks, it gets +Attack equal to its Defense this turn.
Shellsafe Sure Shot 4 Troop DiamondDiamond Uncommon 3 2 When this enters play, create a [Turtle Pet] and put it into play.
Howling Ambush 1 Quick Action Diamond Uncommon Reveal a troop from your hand. Deal damage equal to that troop's Attack to target troop that entered play this turn.
Stoneskin 1 Quick Action Diamond Uncommon Interrupt target action targeting you or a troop you control.
Solitary Exile 3 Constant DiamondDiamond Uncommon When this enters play, void another target card.

When this leaves play, put each card voided by it into play.
Lord Adam, the Powerful 4 Troop Diamond Rare 4 4 [Steadfast]

Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play.
Protectorate Defender 2 Troop Diamond Rare 2 1 SOCKETABLE MAJOR

When this dies, put it into your deck.
Hero of Adamanth 5 Troop Diamond Rare 0 0 As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2Attack/+2Defense. Put the revealed cards into your deck.
Circle of Preservation 3 Constant DiamondDiamond Rare Once per turn: [0] → The next time target card or power would deal damage to you this turn, prevent it. Put this into your hand and it gets cost +Cost 1.
Oath of Valor 3 Constant Diamond Rare When this enters play, choose a troop you control.

Troops you control with the same name as the chosen troop have +2Attack/+2Defense.
Incantation of Righteousness 2 Constant Diamond Rare When you gain health, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your[Incantations of Righteousness] in all zones into [Sentinels of Light].
Spearcliff Cloud Knight 3 Troop DiamondDiamond Rare 3 2 [Flight], [Lifedrain], [Steadfast]
Angel of Dawn 5 Troop Diamond Legendary 4 4 [Flight], [Steadfast]

Diamond: When you draw this, if it's the first card you drew this turn, play it for free.
Turtle Pet 3 Troop Diamond Token 1 3 Action → Prevent the next 3 damage that would be dealt to this troop's master this turn.
Sentinel of Light 2 Troop Diamond Token 4 4 [Lifedrain]

While you have 20 or more health, other troops you control have +2Attack/+2Defense.
Adamanthian Elite 5 Troop Diamond Token 3 3
Royal Valkyr 6 Troop Diamond Uncommon 3 4 [Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
Exalted Victory 4 Basic Action Diamond Uncommon Troops you control get +2Attack/+0Defense this turn.
Humans you control get Steadfast and Swiftstrike this turn.
Preservation 2 Quick Action Diamond Common Ready target troop. It gets permanent +1Attack/+2Defense.
Light of Hope 1 Quick Action Diamond Common Target troop gets +1Attack/+1Defense and Lifedrain this turn.
Kraken Guard Seapriest 3 Troop Diamond Common 2 2 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
Noble Heart 1 Quick Action DiamondDiamondDiamondDiamondDiamond Rare Target troop gets permanent Invincible.
Prophet of Wren 4 Troop Diamond Common 3 3 When you gain a charge, gain 2 health.
Citadel of Adamanth 8 Basic Action DiamondDiamond Legendary Create four Castle Walls, three Burning Oils, and two Sniper Towers, and put them into play.
Immortal Decree 6 Quick Action DiamondDiamond Uncommon Void target card.
Crackling Boon 1 Quick Action Diamond Common Gain 4 health.
Gain a charge.
Stonetusk 4 Troop DiamondDiamond Rare 5 5 Steadfast

When you are dealt damage, sacrifice this.
Meek 2 Quick Action Diamond Common Destroy target troop with Attack 2 or less.

There are 90 pages in this list.[edit | edit source]