Mage

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Mage.png

Mages attempt to master the forces of Wild, Blood, and Gem Magic.

Human[edit | edit source]

Humans do not use traditional magic, so their mages must be proficient in the use of gems. Most human wizards live in Cerulea. The mages of Cerulea are intellectuals and scholars.

Shin'hare[edit | edit source]

A shin'hare mage will think nothing of killing their own kind to get what they want. In fact, they are encouraged to do so.

Vennen[edit | edit source]

Vennen mages use their ruthless mastery of Blood Magic to feed their insatiable hunger to inflict pain.

Coyotle[edit | edit source]

The Coyotle mages call themselves "stormcallers" or "weather dancers". They are capable of controlling the weather through ritualistic dancing. A group of mages can dance together to produce even more potent effects.

After the arrival of Hex, they began integrating Hexing gems into their Wild Magic rituals.

List of Mage cards[edit | edit source]

Card Shard Type Cost Threshold Rarity Attack Defense Description
[Eldon the Imprisoned] Sapphire Troop 3 Sapphire Token 2 4
This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
[Feather Drifting Downriver] Champion
[BASIC] Sapphire Sapphire, [4 CHARGES]: Target troop gets permanent Flight.
[Cerulean Mentalist] Sapphire Troop 3 Sapphire Uncommon 2 3
[Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
[Clear Sky Stormcaller] Sapphire Troop 3 Sapphire Uncommon 1 2
[Basic] Action → This deals 1 damage to target exhausted troop.
[Rot Caster] Blood Troop 5 Blood MagicBlood Magic Uncommon 3 2
When this enters play, destroy target opposing troop with cost ③ or less.
[Windbourne Acolyte] Sapphire Troop 1 Sapphire Common 1 1
[Phoenix Guard Aeronaut] Diamond Troop 5 Diamond Uncommon 3 2
SOCKETABLE MINOR

[Flight]
[Blood Harbinger] Blood Troop 2 Blood MagicBlood Magic Rare 3 1
When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
[Research Librarian] Sapphire Troop 2 Sapphire Uncommon 1 2
⑦, Action → Draw a card. You pay Cost 1 less to use this power for each artifact you control.
[Archmage Wrenlocke] Sapphire Troop 4 SapphireSapphire Legendary 3 3
When you play an action, draw a card.
[Lord Benjamin, the Wise] Sapphire Troop 2 Sapphire Rare 1 1
[Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
[Grim Skull Sorcerer] Diamond Troop 2 Diamond Common 1 2
SOCKETABLE MINOR
[Ruby Pyromancer] Ruby Troop 2 Ruby Common 2 1
[Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+0Defense.
[Frost Wizard] Diamond Troop 2 Diamond Rare 2 2
If a card would enter an opposing deck or graveyard, void it instead.
[Eldon the Liberated] Sapphire Troop 3 Sapphire Token 2 4
[Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
[Boltpaw Wizard] Blood Troop 5 Blood MagicBlood Magic Uncommon 3 3
Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
[Poca, The Conflagrater] Champion 20
[BASIC] RubyRuby, [4 CHARGES]: Create a [Blaze Elemental] and put it into play.
[Ruby Enchantress] Ruby Troop 3 Ruby Uncommon 2 1
[Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Swiftstrike].
[Prophet of Lodegan] Sapphire Troop 7 SapphireSapphire Rare 3 3
When this enters play, create three [Echoes of Lodegan] and put them into play.
[Gearsmith] Sapphire Troop 1 Sapphire Common 1 1
When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -Cost 1. Shuffle the remaining cards into your deck.
[Stargazer] Wild Troop 1 Wild Magic Uncommon 1 1
Diamond: Cost 1, Action → Gain 2 health.

Sapphire: Cost 1, Action → Draw a card, then choose and discard a card.
[Necrotic Merchant] Sapphire Troop 1 Sapphire Common 1 1
[Fahrny] Champion
[BASIC] RubyRuby, [5 CHARGES]: Deal damage to target troop equal to the highest cost among artifacts you control.
[Prospero, Sylvan Enchanter] Wild Troop 3 Wild MagicWild Magic Legendary 2 2
At the start of your turn, create a [Tempest Strike] and put it into your hand.
[Bombsmith] Ruby Troop 2 Ruby Common 1 1
When this enters play, it may deal 1 damage to target troop.
[Echo of Lodegan] Sapphire Troop 7 SapphireSapphire Token 3 3
[Wizard of the Silver Talon] Sapphire Troop 4 Sapphire Uncommon 2 3
When this enters play, create a [Silver Talon Senator] and put it into play.
[Darkspire Priestess] Blood Troop 2 Blood Magic Common 2 1
When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
[Royal Valkyr] Diamond Troop 6 Diamond Uncommon 3 4
[Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
[Elite Pyromancer] Ruby Troop 3 Ruby Common 3 1
Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2Attack/+0Defense.
[Bucktooth Roshi] Wild Magic Troop 7 Wild Magic Rare 3 3
Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
[Mentor of the Flames] Ruby Troop 4 Ruby Uncommon 3 2
When this dies, transform it into a Burn and put it into your hand.
[Neophyte of Xarlox] Blood Troop 4 Blood MagicBlood Magic Common 1 4
Action → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way.
There are 33 cards in this list.