Resource

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When you play a Resource card, you gain a resource point, a threshold based on that source, and one charge point. In the above example, playing the Ruby Source gives you one resource point, one Ruby threshold, and one charge point on your Champion.

List of Resource cards[edit | edit source]

Card Category Type Rarity Description
Blood Shard Shard Resource Token Gain Blood Magic
Gain a charge.
Diamond Shard Shard Resource Token Gain Diamond
Gain a charge.
Ruby Shard Shard Resource Token Gain Ruby
Gain a charge.
Sapphire Shard Shard Resource Token Gain Sapphire
Gain a charge.
Wild Shard Shard Resource Token Gain Wild Magic
Gain a charge.
Ascendant Brilliance Sapphire Resource Rare If you have Diamond or Sapphire ???

Sapphire: Charge your ???

Shards of Fate Shard Resource Common Choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.
Crackling Vortex Shard Resource Rare Gain two charges.
Shard of Ancients Shard Resource Uncommon Gain Blood Magic or Wild Magic.

Gain a charge.
Shard of Savagery Shard Resource Uncommon Gain Ruby or Wild Magic.

Gain a charge.
Shard of Instinct Shard Resource Uncommon Gain Sapphire or Wild Magic.

Gain a charge.
Shard of Life Shard Resource Uncommon Gain Diamond or Wild Magic.

Gain a charge.
Shard of Hatred Shard Resource Uncommon Gain Blood Magic or Ruby.

Gain a charge.
Shard of Cunning Shard Resource Uncommon Gain Blood Magic or Sapphire.

Gain a charge.
Shard of Retribution Shard Resource Uncommon Gain Blood Magic or Diamond.

Gain a charge.
Shard of Innovation Shard Resource Uncommon Gain Ruby or Sapphire.

Gain a charge.
Shard of Conquest Shard Resource Uncommon Gain Diamond or Ruby.

Gain a charge.
Shard of Purpose Shard Resource Uncommon Gain Diamond or Sapphire.

Gain a charge.