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Sapphire

Sapphires are the most mysterious of the Hexing Gems. The power of a Sapphire is profoundly difficult to master, but can yield some of the most potent effects available to a mortal. Sapphires are used to manipulate the most fundamental laws of the universe, bending time and reality. Humans use sapphires to try and out-strategize their opponents, and the coyotle use them to bolster their pack-hunting abilities. Dwarves use sapphires in many of their machines and bots, and the necrotic use them to greatly enhance their exceptional intellect.

Sapphire is the gem of trickery. These gems rely heavily on using actions to lead them to victory. Sapphire has access to drawing cards, manipulating the opponent’s troops, interrupting the opponent’s cards, and depleting the opponent’s deck. Most Sapphire troops are a little weaker than troops of other shards, but they make up for it with their abilities and keywords. Sapphire gems work together to be greater than the sum of their parts, and effect the game in unique ways.

Gathering a multitude of sapphire gems in a single location outdoors can conjure violent and unpredictable weather effects.

List of Sapphire cards[ | ]

Card Cost Type Threshold Rarity Attack Defense Description
Peek 2 Quick Action Sapphire Common Look at cards from the top of your deck equal to the Sapphire you have. Put one of them into your hand, then shuffle the remaining cards into your deck.
Thunderbird 2 Troop SapphireSapphire Common 1 1 [Flight], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense)
Research Librarian 2 Troop Sapphire Uncommon 1 2 ⑦, Action → Draw a card. You pay Cost 1 less to use this power for each artifact you control.
Prophet of Lodegan 7 Troop SapphireSapphire Rare 3 3 When this enters play, create three [Echoes of Lodegan] and put them into play.
Cerulean Mirror Knight 2 Troop Sapphire Rare 1 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."
Void Marauder 10 Troop SapphireSapphire Legendary 2 6 You pay [2] less to play this troop for each action in your graveyard.
When you play an action, you may play any number of actions with the same name in your graveyard without paying their costs.
Spectral Assassin 5 Troop SapphireSapphire Promo 3 2 This troop is stalking _____. (as the game starts, this troop begins stalking a random troop in an opponent's deck)
When a troop being stalked by this troop enters play, you may play this troop for free. If you do, destroy that troop.
Replicator's Gambit 1 Basic Action Sapphire Rare Put target troop you control into your deck. It gets "When this enters play, create six replicas of this and put them into play."

Draw a card.
Cerulean Grand Strategist 1 Troop Sapphire Uncommon 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "Action → Exhaust target troop with Attack less than or equal to this troop's Attack."
Eurig the Robomancer 4 Troop SapphireSapphire Rare 2 3 Action → Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].
Menacing Gralk 5 Troop SapphireSapphireSapphire Rare 2 2 [Flight]

When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.
Nuts and Bolts 5 Basic Action SapphireSapphire Common Create a [War Bot] and [Worker Bot] and put them into play.
Sabotage 3 Basic Action SapphireSapphire Rare Create four [Booby Traps] and put them into target opposing champion's deck.
Zodiac Shaman 5 Troop Sapphire Common 2 5
Kraken's Tentacle 1 Troop Sapphire Token 1 1 Action → Exhaust target troop.
The Kraken 8 Troop SapphireSapphireSapphire Legendary 0 0 As The Kraken enters play, create eight [Kraken's Tentacles] and put them into play.

When The Kraken leaves play, void all [Kraken's Tentacles] you control.

The Kraken has +1Attack/+1Defense for each [Kraken's Tentacle] you control.
Ascendant Brilliance Resource Rare If you have Diamond or Sapphire ???

Sapphire: Charge your ???

Dream Dance 2 Basic Action Sapphire Rare Troops in your deck get "When this enters play, draw a card, then choose and discard a card."
Archmage Wrenlocke 4 Troop SapphireSapphire Legendary 3 3 When you play an action, draw a card.
Chronic Madness 1 Basic Action Sapphire Rare Bury the top 4 cards of target champion's deck.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your Chronic Madnesses in all zones.
Researcher Adept 4 Troop Sapphire Common 2 3 When this enters play, if you control an artifact, draw a card.
Technical Genius 2 Troop Sapphire Uncommon 1 2 Your artifacts in all zones have cost -Cost 1.
Oracle Song 3 Basic Action Sapphire Common Target champion draws 2 cards.
Void Breach 5 Basic Action SapphireSapphire Legendary Each champion creates a copy of each troop they control and puts it into play.
The Clone Zone 5 Constant SapphireSapphire Reward When a troop enter play, all troops transform into a copy of that troop.
Silver Talon Senator 2 Troop Sapphire Token 1 1 [Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
Wizard of the Silver Talon 4 Troop Sapphire Uncommon 2 3 When this enters play, create a [Silver Talon Senator] and put it into play.
Countermagic 3 Quick Action SapphireSapphire Common Interrupt target card. Each card in an opposing zone with the same name as that card gets cost +Cost 2.
Polymorph: Dingler 5 Quick Action SapphireSapphire Uncommon Revert and transform target troop into a [Dingler].
Dingler 2 Troop Sapphire Token 0 1
Buccaneer 3 Troop Sapphire Common 2 2 When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +Cost 1.
Phoenix Guard Scout 2 Troop Sapphire Common 1 3 [Flight]
Ancestral Specter 1 Troop Sapphire Token 2 2 [Flight]

When this enters play, draw a card.
Cloud Titan 5 Troop SapphireSapphire Uncommon 4 4 [Flight]
Flock of Seagulls 2 Troop SapphireSapphire Uncommon 0 1 [Defensive], [Flight]

Prevent all combat damage that would be dealt to this.
Air Superiority 2 Constant Sapphire Uncommon Troops you control with [Flight] have +1Attack/+1Defense.
Stormcall 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire UncommonUncommon width="175px"| Stormcall 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire UncommonUncommon Exhaust all opposing troops.Exhaust all opposing troops.
Sapphire Aura 3 Quick Action Sapphire Common Target troop gets +1Attack/+1Defense and [Flight].
Time Ripple 2 Quick Action Sapphire Common Put target card into its controller's hand and it gets cost +Cost 1.
Information Control 4 Basic Action SapphireSapphire Promo Look at the top five cards of target champions deck. You may void any number of those cards, then put the rest back on top in any order.
Cosmic Transmogrifier 5 Constant SapphireSapphire Legendary ③ → Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost.
Elite Battle Tech 6 Troop SapphireSapphire Uncommon 1 4 When this enters play, create two [Worker Bots] and put them into play.

Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
Phoenix Guard Trainer 3 Troop Sapphire Common 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Flight].
Gearsmith 1 Troop Sapphire Common 1 1 When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -Cost 1. Shuffle the remaining cards into your deck.
Yesterday 5 Quick Action SapphireSapphire Rare Put each troop into its controller's hand.
Storm Colossus 7 Troop SapphireSapphireSapphire Rare 6 6 [Flight], [Spellshield]
Necrotic Merchant 1 Troop Sapphire Common 1 1 [Spellshield]
Mutate 2 Quick Action Sapphire Common Target troop gets -1Attack/+1Defense.

Draw a card.
Monkey of the Nine Tails 5 Troop SapphireSapphire Uncommon 3 4 When this enters play, you may revert and transform another target troop into a [Monkey of the Nine Tails].
Mimic 2 Basic Action SapphireSapphire Uncommon Create a replica of target troop and put it into your hand.
Mesmerize 3 Basic Action Sapphire Common Target troop gets "This can't ready during its controller's ready step."
Devoted Emissary 4 Troop Sapphire Common 4 3 When this enters play, put target troop you control into your hand.
Clear Sky Stormcaller 3 Troop Sapphire Uncommon 1 2 [Basic] Action → This deals 1 damage to target exhausted troop.
Cavern Commando 3 Troop Sapphire Common 1 4
Windbourne Acolyte 1 Troop Sapphire Common 1 1 [Flight]
Mistborn Wendigo 5 Troop Sapphire Uncommon 1 5 SOCKETABLE MINOR

Cost 1 → This gets +2Attack/-2Defense this turn.
Twisted Fate 2 Constant Sapphire Common When you draw a card, bury the top card of each opposing champion's deck.
Stoneclaw Gargoyle 5 Troop SapphireSapphire Common 3 3 [Flight]

When this enters play, draw a card, then choose and discard a card.
Spawn of Othuyeg 2 Troop Sapphire Uncommon 1 1 [Flight]

When this deals damage to an opposing champion, bury the top card of their deck. If there are ten or more cards in opposing graveyards, bury the top five cards of their deck instead.
Cerulean Mentalist 3 Troop Sapphire Uncommon 2 3 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
Arcane Shield 2 Quick Action SapphireSapphire Uncommon Target troop gets [Spellshield].
Servant of Shathak 1 Troop Sapphire Rare 2 2 [Flight]

You can include this in your deck only if it contains at least twenty different card names among non-resource cards.
The Ancestors' Chosen 1 Troop Sapphire Rare 1 1 At the start of your turn, create two [Ancestral Specters] and put them into your deck.
Lord Benjamin, the Wise 2 Troop Sapphire Rare 1 1 [Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
Eldritch Dreamer 4 Troop SapphireSapphire Rare 3 3 SOCKETABLE MAJOR

[Unblockable]
Splinter of Azathoth 4 Troop SapphireSapphireSapphire Rare 3 4 [Flight]

[ONE-SHOT] Cost 2 → Interrupt target card. If that card is interrupted this way, put it into its champion's hand.
Bird o' Plenty 6 Troop Sapphire Rare 0 1 [Flight]

If damage would be dealt to this, draw that many cards instead.
Shrewd Manipulation 2 Constant Sapphire Rare Choose and discard two cards → Ready or exhaust target artifact or troop.
Eldon's Distress Signal 3 Constant Sapphire Rare Exhaust three troops you control → Transform Eldon's Distress Signal into [Eldon the Imprisoned].
Incantation of Ascendance 4 Constant Sapphire Rare When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into [Lightning Armadas].
Mastery of Time 5 Basic Action SapphireSapphire Legendary Take an additional turn after this one.

Void this.
Eldon the Liberated 3 Troop Sapphire Token 2 4 [Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
Eldon the Imprisoned 3 Troop Sapphire Token 2 4 This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
Lightning Armada 4 Troop Sapphire Token 2 2 [Flight]

This has +2Attack/+2Defense for each card in your hand.
Echo of Lodegan 7 Troop SapphireSapphire Token 3 3
Zeedu 7 Troop SapphireSapphireSapphire Legendary 5 5 [Flight]

When Zeedu deals damage to an opposing champion, choose a number. Create a copy of each card in your hand with cost equal to that number and put those copies into your hand. Then, create a copy of each card you control with cost equal to that number and put those copies into play.
Grappling Tentacle 8 Troop SapphireSapphire 8 8 [Crush], [Grappling], [Submerge]

Damage dealt to this troop is permanent.
Kelp Golem 3 Troop SapphireSapphire 7 3 [Crush]

This troop gets cost +[X], where x is the combined Attack of opposing troops.
Piranha Swarm 4 Quick Action SapphireSapphire Create 4 [Ravenous Piranha] and put them into play blocking target attacking troop.
Ravenous Piranha 1 Troop Sapphire Token 1 1 [Rage 1]

This troop must attack each turn if able.
Mystic of the Tranquil Dream 4 Troop Sapphire Common 2 4 SOCKETABLE MINOR
Mentor of the Song 3 Troop Sapphire Common 2 1 When this troop dies, transform it into [Oracle Song] and return it to your hand.
Scheme 2 Basic Action SapphireSapphire Rare Search your deck for an action. Create four of that action and shuffle them into you deck.
Storm Cloud 2 Troop Sapphire Rare 0 2 [Flight]

When you gain a charge, add a storm counter to this.

[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
Crackling Wit 2 Quick Action Sapphire Common Draw a card.
Gain a charge.
Careful Rummaging 1 Basic Action Sapphire Common Reveal the top five cards of your deck. You may put a revealed artifact into your hand.
Time Wave 6 Quick Action SapphireSapphire Uncommon Put two target troops into their controller's hand. Those troops get permanent cost +Cost 2.
Zodiac Divination 5 Basic Action SapphireSapphire Rare Target champion draws three cards. Those cards get permanent cost -Cost 2.
Subterranean Saboteur 6 Troop Sapphire Common 2 3 Tunneling : 3
When this enters play, another target troop you control gets permanent +1Attack/+1Defense and Flight.
[Basic]Sapphire : Cost 2→Tunnel this troop.
Shoggoth 8 Troop SapphireSapphireSapphire Rare 7 6 SapphireSapphireSapphire: Cost 1, Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④
Fish Hands 2 Quick Action Sapphire Common Interrupt target non-troop card.
Mass Polymorph: Dingler 8 Basic Action SapphireSapphire Legendary Revert each opposing troop and each troop in opposing hands. Transform those cards into Dinglers.
To the Skies! 2 Quick Action Sapphire Common Up to two target troops get permanent Flight.
Robotic Rapture 4 Basic Action SapphireSapphire Rare Put all artifacts in your graveyard into your hand.

There are 94 pages in this list.[ | ]

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