The Ardent

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The Ardent is the name of the alliance formed by the major surface races of Entrath. The Ardent alliance is comprised of the humans, elves, coyotle, and orcs.

Three hundred years ago, the vast and sudden Underworld Incursion erupted. It was immediately apparent to the humans that if they did not receive some kind of help, their kingdom of Carloth would be overrun and their people enslaved. The humans sought an alliance with the most powerful of the surface races, the elves, who reluctantly agreed to set aside their usual isolationism once they recognized the severity of the Underworld threat.

The humans always had an amenable relationship with the mysterious coyotle, who also joined the coalition. The Underworld Incursion was so fierce and devastating, even the fanatical orcs agreed to join the Ardent alliance.

The idea to name the alliance the “Ardent” was suggested by Singing Cloud, a coyotle medicine man. Ardent is the name of the brightest star in the summer sky and the third brightest object in the heavens (after the moon and Hex). The star’s fierce and eternal glow, it was thought, would inspire the Ardent forces, no matter how dark the years of war would become.

List of Ardent cards[edit | edit source]

Card Shard Cost Type Threshold Rarity Attack Defense Description
Te'talca, High Cleric Ruby 5 Troop RubyRuby Token 5 5 Your cards and effects deal double damage.
Te'talca, Orc Gladiator Ruby 5 Troop RubyRuby Rare 4 4 ③, Action → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into [Te'talca, High Cleric].
Savage Raider Ruby 1 Troop Ruby Common 2 1 Must attack.
Ruby Pyromancer Ruby 2 Troop Ruby Common 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+0Defense.
Prophet of Lodegan Sapphire 7 Troop SapphireSapphire Rare 3 3 When this enters play, create three [Echoes of Lodegan] and put them into play.
Kraken Guard Mariner Diamond 2 Troop Diamond Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Steadfast].
Claw of the Mountain God Blood 3 Troop Blood MagicBlood Magic Rare 5 4 At the start of your turn, this deals 2 damage to you.
Cerulean Mirror Knight Sapphire 2 Troop Sapphire Rare 1 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."
Prospero, Sylvan Enchanter Wild 3 Troop Wild MagicWild Magic Legendary 2 2 At the start of your turn, create a [Tempest Strike] and put it into your hand.
Princess Victoria Diamond 3 Troop Diamond Rare 1 2 If Princess Victoria is in your opening hand she gets cost -③.

[Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain].
Lady Cassandra Diamond 4 Troop DiamondDiamond Legendary 3 4 SOCKETABLE MAJOR
When you play a card, gain health equal to its cost.
His Majesty, King Gabriel Diamond 6 Troop DiamondDiamond Legendary 4 4 [Steadfast]

When King Gabriel enters play, create [Boldheart] and put him into play.
Boldheart Diamond 6 Troop DiamondDiamond Token 6 5 Prevent all damage that would be dealt to [His Majesty, King Gabriels] you control.
Blood Harbinger Blood 2 Troop Blood MagicBlood Magic Rare 3 1 When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
Shamed Gladiator Blood 2 Troop Blood Magic Uncommon 2 2 SOCKETABLE MINOR

When this enters play, it deals 2 damage to you.
Master Beast Rider Wild 3 Troop Wild Magic Common 2 2 SOCKETABLE MAJOR
When this troop enters play, target troop has + Attack equal to this troop's Attack and + Defense equal to this troop's Defense this turn.
Wild Root Dancer Wild 3 Troop Wild MagicWild Magic Rare 2 2 When you play a resource, another target troop you control gets +2Attack/+2Defense.
Ascetic Aspirant Diamond 4 Troop DiamondDiamond Rare 3 4 Action → Transform this into an [Enlightened Seeker].
Enlightened Seeker Diamond 4 Troop DiamondDiamond Token 0 1 You can't play cards.

At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into [The Transcended].
Ozawa, Cosmic Elder Diamond 8 Troop DiamondDiamond Legendary 0 0 [Lifedrain]

This has +XAttack/+XDefense where X is your health.
Protectorate Clergyman Diamond 3 Troop Diamond Uncommon 3 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+1Defense.
The Transcended Diamond 4 Troop DiamondDiamond Token 5 6 If you would draw a card, search your deck for any card and put it into your hand instead.
Bloodcrazed Zealot Ruby 5 Troop Ruby Common 5 4
Goreseeker Ruby 5 Troop RubyRuby Uncommon 3 2 [Swiftstrike], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense.)
Legionnaire of Gawaine Ruby 5 Troop Ruby Rare 4 4 When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop.
Lord Alexander, the Courageous Ruby 3 Troop Ruby Rare 3 3 [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Speed].
Sniper of Gawaine Ruby 5 Troop RubyRuby Common 2 2 When this enters play, it deals damage equal to its Attack to target champion or troop.
Sword Trainer Ruby 4 Troop Ruby Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +XAttack/+0Defense, where X is this troop's Attack.
Wrathseeker Ruby 3 Troop Ruby Common 1 1 [Rage 2] (When this attacks, it gets +2Attack/+0Defense.)
Cerulean Grand Strategist Sapphire 1 Troop Sapphire Uncommon 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "Action → Exhaust target troop with Attack less than or equal to this troop's Attack."
Zodiac Shaman Sapphire 5 Troop Sapphire Common 2 5
Shield Trainer Diamond 1 Troop Diamond Common 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +0Attack/+1Defense.
Zoltog Ruby 4 Troop RubyRuby Legendary 4 4 When an Orc troop you control deals damage to a champion, create a [Savage Raider] and put it into play.
Darkspire Enforcer Blood 3 Troop Blood Magic Common 3 2
Ambershire Instigator Wild 5 Troop Wild MagicWild Magic Uncommon 2 4 [Crush], [Rage 2] (When this attacks, it gets +2Attack/+0Defense).
Archmage Wrenlocke Sapphire 4 Troop SapphireSapphire Legendary 3 3 When you play an action, draw a card.
Adamanthian Scrivener Diamond 1 Troop Diamond Common 1 1 When this or another troop enters play under your control, gain 1 health.
Righteous Paladin Diamond 2 Troop DiamondDiamond Uncommon 2 2 When you gain health, this gets +1Attack/+1Defense.
Captain of the Dragon Guard Diamond 6 Troop DiamondDiamond Common 4 4 When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1Attack/+1Defense.
Phoenix Guard Aeronaut Diamond 5 Troop Diamond Uncommon 3 2 SOCKETABLE MINOR

[Flight]
Princess Cory Diamond 6 Troop DiamondDiamond Promo 1 1 If Princess Cory is in your opening hand, she gets permanent +6 Attack/ +6 Defense. When Princess Cory deals damage to an opposing champion, create that many random Legendary troops and put them into play.
Fang of the Mountain God Blood 1 Troop Blood Magic Uncommon 2 2 At the start of your turn, this deals 1 damage to you.
Chimera Guard Outrider Diamond 4 Troop Diamond Uncommon 0 4 When this attacks, it gets +Attack equal to its Defense this turn.
Running Deer Champion [BASIC] Wild Magic, [4 CHARGES]: Gain 5 health.
Feather Drifting Downriver Champion [BASIC] Sapphire Sapphire, [4 CHARGES]: Target troop gets permanent Flight.
One Eye Open Champion [BASIC] Diamond, [3 CHARGES]: Ready each troop you control.
Polonius Champion 20 [BASIC] Wild MagicWild MagicWild Magic, [8 CHARGES]: Create a [Mammoth Squirrel Titan] and put it into play.
Lady Elizabeth Stewart Champion 20 [BASIC] Diamond, [5 CHARGES]: Create an [Adamanthian Elite] and put it into your hand.
Adamanthian Elite Diamond 5 Troop Diamond Token 3 3
Lionel Flynn Champion 20 [BASIC] Ruby, [5 CHARGES]: Target Troop gets permanent +3Attack/+0Defense.
Palamedes, The Righteous Champion 20 [BASIC] Diamond, [4 CHARGES]: Target Troop gets permanent +1Attack/+1Defense.
Poca, The Conflagrater Champion 20 [BASIC] RubyRuby, [4 CHARGES]: Create a [Blaze Elemental] and put it into play.
Tetzot, Son of Omoc Champion 20 [BASIC] Ruby, [6 CHARGES]: Reveal the top ten cards of your deck. Create a Rock Elemental with Attack and Defense equal to 3 plus the number of revealed resources and put it into play. Shuffle the revealed cards into your deck.
Herczeg Champion 20 [BASIC] Blood MagicBlood Magic, [4 CHARGES]: Deal 2 damage to you and draw a card.
Unmerciful Tormentor Ruby 1 Troop Ruby Rare 1 1 While you have no cards in hand, this has +3Attack/+3Defense.
Silver Talon Senator Sapphire 2 Troop Sapphire Token 1 1 [Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
Wizard of the Silver Talon Sapphire 4 Troop Sapphire Uncommon 2 3 When this enters play, create a [Silver Talon Senator] and put it into play.
Angelic Ascension Diamond 5 Quick Action DiamondDiamond Uncommon Transform target troop into an [Angel].
Arena Brawler Ruby 2 Troop Ruby Common 3 1
Buccaneer Sapphire 3 Troop Sapphire Common 2 2 When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +Cost 1.
Phoenix Guard Scout Sapphire 2 Troop Sapphire Common 1 3 [Flight]
Throat Cutter Blood 3 Troop Blood Magic Uncommon 2 2 This and other Orcs you control have [Rage 1].
Veteran Gladiator Ruby 3 Troop Ruby Uncommon 3 2 Must attack.

When this attacks, target opposing troop can't block this turn.
Royal Falcon Ruby 3 Troop Ruby Token 0 1 [Flight]
Royal Falconer Ruby 4 Troop Ruby Rare 2 1 When this enters play, create two [Royal Falcons] and put them into play.

This troop's pets have +Attack equal to this troop's Attack.
Wild Child Wild 2 Troop Wild Magic Common 2 2
Daring Swordsman Ruby 4 Troop Ruby Uncommon 2 2 This deals double damage.
Phoenix Guard Trainer Sapphire 3 Troop Sapphire Common 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Flight].
Wind Whisperer Diamond 3 Troop Diamond Common 1 2 Cost 1, Action → Exhaust target troop.
Reginald Lancashire Ruby 3 Troop Ruby Legendary 3 3 When Reginald deals damage to an opposing champion, put him into their deck and he gets "When Reginald enters your hand or graveyard, he destroys you." Then, each champion draws three cards.
Howling Brave Wild 1 Troop Wild Magic Common 1 1 When this enters play, gain Wild Magic.

Action → Gain <1/0>.
Stargazer Wild 1 Troop Wild Magic Uncommon 1 1 Diamond: Cost 1, Action → Gain 2 health.

Sapphire: Cost 1, Action → Draw a card, then choose and discard a card.
Devoted Emissary Sapphire 4 Troop Sapphire Common 4 3 When this enters play, put target troop you control into your hand.
Clear Sky Stormcaller Sapphire 3 Troop Sapphire Uncommon 1 2 [Basic] Action → This deals 1 damage to target exhausted troop.
Protectorate Sorcerer Diamond 5 Troop DiamondDiamond Common 3 3 When this attacks, exhaust target opposing troop.
Prairie Scout Diamond 1 Troop Diamond Uncommon 1 1 Action → Target attacking troop gets +1Attack/+1Defense this turn.
Gem-Crazed Berserker Ruby 3 Troop Ruby Common 3 1 SOCKETABLE MINOR
Ruby Enchantress Ruby 3 Troop Ruby Uncommon 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Swiftstrike].
Mazat Ranger Blood 4 Troop Blood Magic Common 4 1 SOCKETABLE MINOR
Frost Wizard Diamond 2 Troop Diamond Rare 2 2 If a card would enter an opposing deck or graveyard, void it instead.
Noble Citizenry Diamond 4 Troop DiamondDiamond Common 2 3 When this enters play, another target troop you control gets +2Attack/+2Defense.
Quick Strider Diamond 3 Troop Diamond Common 2 2 [Swiftstrike]
The Triumvirate Ruby 9 Troop DiamondRubySapphire Token 9 9 [Flight], [Speed], [Steadfast]

When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
Shellsafe Sure Shot Diamond 4 Troop DiamondDiamond Uncommon 3 2 When this enters play, create a [Turtle Pet] and put it into play.
Lord Adam, the Powerful Diamond 4 Troop Diamond Rare 4 4 [Steadfast]

Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play.
Protectorate Defender Diamond 2 Troop Diamond Rare 2 1 SOCKETABLE MAJOR

When this dies, put it into your deck.
Hero of Adamanth Diamond 5 Troop Diamond Rare 0 0 As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2Attack/+2Defense. Put the revealed cards into your deck.
Furious Taskmaster Ruby 2 Troop Ruby Uncommon 2 2 Cost 1 → Target Orc you control gets [Speed] this turn.
Cerulean Mentalist Sapphire 3 Troop Sapphire Uncommon 2 3 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
The Ancestors' Chosen Sapphire 1 Troop Sapphire Rare 1 1 At the start of your turn, create two [Ancestral Specters] and put them into your deck.
Lord Benjamin, the Wise Sapphire 2 Troop Sapphire Rare 1 1 [Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
Eldon's Distress Signal Sapphire 3 Constant Sapphire Rare Exhaust three troops you control → Transform Eldon's Distress Signal into [Eldon the Imprisoned].
Eldon the Liberated Sapphire 3 Troop Sapphire Token 2 4 [Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
Eldon the Imprisoned Sapphire 3 Troop Sapphire Token 2 4 This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
Nelebrin Skirmisher Wild 3 Troop Wild Magic Uncommon 2 1 SOCKETABLE MINOR

When this deals damage to an opposing champion, it gets +1Attack/+1Defense.
Puck, Dream Bringer Wild 2 Troop Wild MagicWild Magic Rare 2 2 Action → Gain <1/0> for each troop in your hand with cost ⑤ or greater.
Briarpatch Conjuror Wild 2 Troop Wild MagicWild Magic Rare 1 2 Action → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck.
Echo of Lodegan Sapphire 7 Troop SapphireSapphire Token 3 3
Darkspire Priestess Blood 2 Troop Blood Magic Common 2 1 When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
Fury of the Mountain God Blood 8 Troop Blood MagicBlood Magic Rare 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
Gortezuma, High Cleric Blood Magic 2 Troop Blood Magic Rare 1 2 Rage 1
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!

While an opposing champion has 10 or less health, Gortezuma has Invincible.
Arena Regular Ruby 2 Troop Ruby Common 2 1 When you gain a charge, this deals 1 damage to each opposing champion.
Elite Pyromancer Ruby 3 Troop Ruby Common 3 1 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2Attack/+0Defense.
Kraken Guard Seapriest Diamond 3 Troop Diamond Common 2 2 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
Spirit Oracle Wild Magic 5 Troop Wild Magic Common 4 4 When you gain a charge, target troop gets permanent +1Attack/+1Defense.
Prophet of Wren Diamond 4 Troop Diamond Common 3 3 When you gain a charge, gain 2 health.
Ridge Raider Ruby 1 Troop Ruby Common 1 1 When you control another Orc, this has +1Attack/+1Defense.
Mentor of the Flames Ruby 4 Troop Ruby Uncommon 3 2 When this dies, transform it into a Burn and put it into your hand.
Fierce Warlord Ruby 2 Troop RubyRuby Uncommon 2 1 When this enters play, troops you control with cost 1 or less get permanent +1Attack/+1Defense.
Stonetusk Diamond 4 Troop DiamondDiamond Rare 5 5 Steadfast

When you are dealt damage, sacrifice this.
Mystic Spiritwalker Diamond 4 Troop Diamond Rare 4 3 When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.
Mystic of the Tranquil Dream Sapphire 4 Troop Sapphire Common 2 4 SOCKETABLE MINOR
Brutal Bonecracker Blood 4 Troop Blood Magic Common 2 3 [Rage 1]

While you control another Orc, this has [Speed].