Troop

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Troops do the grunt work in HEX. Troops can attack, block, and use powers to defeat the opponent. When you play a troop, it enters play and stays in play until destroyed.

List of Troop cards[edit | edit source]

Card Shard Cost Threshold Rarity Attack Defense Description
Worker Bot Shardless 1 Token 1 1 [Defensive]
Turreted Wall Shardless 4 Common 0 5 [Defensive]

At the start of your turn, this deals 1 damage to each opposing champion.
Time Bug Shardless 2 Rare 1 1 [Flight]

Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one.
Thunderbird Sapphire 2 SapphireSapphire Common 1 1 [Flight], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense)
The Mushwocky Blood 4 Blood MagicBlood Magic Rare 1 1 As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3Attack/+3Defense for each Shin'hare sacrificed this way.
Te'talca, High Cleric Ruby 5 RubyRuby Token 5 5 Your cards and effects deal double damage.
Te'talca, Orc Gladiator Ruby 5 RubyRuby Rare 4 4 ③, Action → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into [Te'talca, High Cleric].
Savage Raider Ruby 1 Ruby Common 2 1 Must attack.
Ruby Pyromancer Ruby 2 Ruby Common 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+0Defense.
Rose Lion Diamond 2 Diamond Uncommon 0 1 At the start of your turn, this gets +1Attack/+1Defense. When this attacks or blocks, it loses this power.
Ritualist of the Spring Litter Wild 1 Wild Magic Rare 1 1 If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.
Research Librarian Sapphire 2 Sapphire Uncommon 1 2 ⑦, Action → Draw a card. You pay Cost 1 less to use this power for each artifact you control.
Prophet of Lodegan Sapphire 7 SapphireSapphire Rare 3 3 When this enters play, create three [Echoes of Lodegan] and put them into play.
Pile of Bones Blood 2 Blood MagicBlood Magic Token 0 1 This can't attack. This can't block.

④, Action → Transform this into a [Bone Warrior].
Kraken Guard Mariner Diamond 2 Diamond Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Steadfast].
Elimination Specialist Ruby 4 Ruby Uncommon 3 2 This enters play with a rocket counter for each artifact you control.

[Basic] Remove a rocket counter from this → This deals 1 damage to target troop.

At end of turn, remove all rocket counters from this.
Claw of the Mountain God Blood 3 Blood MagicBlood Magic Rare 5 4 At the start of your turn, this deals 2 damage to you.
Cerulean Mirror Knight Sapphire 2 Sapphire Rare 1 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."
Boulder Brute Wild 5 Wild Magic Common 4 4 SOCKETABLE MINOR
Bone Warrior Blood 2 Blood MagicBlood Magic Uncommon 1 2 When this dies, transform it into a [Pile of Bones] and put it into play.
Battle Hopper 1 Wild Magic or Blood Magic Token 0 1
Void Marauder Sapphire 10 SapphireSapphire Legendary 2 6 You pay [2] less to play this troop for each action in your graveyard.
When you play an action, you may play any number of actions with the same name in your graveyard without paying their costs.
Spectral Assassin Sapphire 5 SapphireSapphire Promo 3 2 This troop is stalking _____. (as the game starts, this troop begins stalking a random troop in an opponent's deck)
When a troop being stalked by this troop enters play, you may play this troop for free. If you do, destroy that troop.
Scourge Knight Blood 2 Blood MagicBlood Magic Legendary 2 1 When this troop attacks, each opposing champion buries the top two cards of his deck.
When theis troop is destroyed, put target troop from an opposing graveyard into play under your control.
Prospero, Sylvan Enchanter Wild 3 Wild MagicWild Magic Legendary 2 2 At the start of your turn, create a [Tempest Strike] and put it into your hand.
Princess Victoria Diamond 3 Diamond Rare 1 2 If Princess Victoria is in your opening hand she gets cost -③.

[Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain].
Pack Raptor Wild 1 Wild Magic Legendary 1 1 [Swiftstrike]

When this enters play, create four [Pack Raptors] and put them into your deck.

This has +1Attack/+1Defense for each other [Pack Raptor] you control.
Orson's Dream Wild 2 Wild MagicWild Magic Promo 1 3 [X]:Transform this troop into a random troop that costs X. This troop retains this ability.
Lady Cassandra Diamond 4 DiamondDiamond Legendary 3 4 SOCKETABLE MAJOR
When you play a card, gain health equal to its cost.
Black Tiger 3 Token 3 1 When this troop enters play, draw a card.
Uruunaz Blood 7 Blood MagicBlood MagicBlood Magic Legendary 5 5 [Flight]

When Uruunaz enters play or deals damage to an opposing champion, you may put target troop from an opposing graveyard into play under your control.
His Majesty, King Gabriel Diamond 6 DiamondDiamond Legendary 4 4 [Steadfast]

When King Gabriel enters play, create [Boldheart] and put him into play.
Boldheart Diamond 6 DiamondDiamond Token 6 5 Prevent all damage that would be dealt to [His Majesty, King Gabriels] you control.
Blood Harbinger Blood 2 Blood MagicBlood Magic Rare 3 1 When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
Corrupt Harvester Blood 4 Blood MagicBlood Magic Uncommon 3 3 [Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
Giant Corpse Fly Blood 3 Blood MagicBlood Magic Common 2 1 [Flight]

When this enters play, target champion chooses and discards a card.
Infected Zombie Blood 3 Blood MagicBlood Magic Promo 2 2 When this troop deals fatal damage to a troop, transform that troop into Infected Zombie and put it into play under your control.
Shadowgrove Witch Blood 4 Blood Magic Common 2 4 When this enters play, target opposing champion reveals a random card from their hand. Troops revealed this way get -2Attack/-2Defense.
Shamed Gladiator Blood 2 Blood Magic Uncommon 2 2 SOCKETABLE MINOR

When this enters play, it deals 2 damage to you.
Vampire King Blood 4 Blood MagicBlood Magic Legendary 3 4 [Flight], [Lifedrain]

When this deals damage to an opposing champion, reveal a random card from their hand. If it's a troop, transform it into a [Vampire] and put it into play under your control.
Vampire Blood 2 Blood MagicBlood Magic Token 2 2 [Lifedrain], [Flight]
Xentoth's Chosen Blood 6 Blood MagicBlood Magic Uncommon 5 4 As an additional cost to play this, sacrifice two troops.

[Unblockable].
Bucktooth Commander Wild 3 Wild MagicWild Magic Uncommon 2 2 Other Shin'hare you control have +1Attack/+1Defense.
Concubunny Wild 2 Wild Magic Common 0 1 Cost 1, Action, Exhaust another Shin'hare you control → Create a [Battle Hopper] and put it into play.
Glimmerglen Witch Wild 3 Wild Magic Common 2 3 When this enters play, gain 3 health.
Honeycap Wild 4 Wild Magic Common 0 0 As this enters play, it gets +1Attack/+1Defense for each Wild Magic you have.
Master Beast Rider Wild 3 Wild Magic Common 2 2 SOCKETABLE MAJOR
When this troop enters play, target troop has + Attack equal to this troop's Attack and + Defense equal to this troop's Defense this turn.
Succulent Roostasaur Wild 2 Wild Magic Uncommon 1 1 [Crush]

Exhaust another troop you control → This gets +1Attack/+1Defense this turn.

Sacrifice this → Gain health equal to its Defense.
The Shroomgarian Wild 4 Wild Magic Token 1 1 When this troop attacks or blocks, it gets permanent +2 Attack/+9 Defense.
Wild Root Dancer Wild 3 Wild MagicWild Magic Rare 2 2 When you play a resource, another target troop you control gets +2Attack/+2Defense.
Ascetic Aspirant Diamond 4 DiamondDiamond Rare 3 4 Action → Transform this into an [Enlightened Seeker].
Enlightened Seeker Diamond 4 DiamondDiamond Token 0 1 You can't play cards.

At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into [The Transcended].
Ozawa, Cosmic Elder Diamond 8 DiamondDiamond Legendary 0 0 [Lifedrain]

This has +XAttack/+XDefense where X is your health.
Protectorate Clergyman Diamond 3 Diamond Uncommon 3 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+1Defense.
Soul Cavalry Diamond 2 Diamond Token 6 6 [Spellshield], [Steadfast]
The Transcended Diamond 4 DiamondDiamond Token 5 6 If you would draw a card, search your deck for any card and put it into your hand instead.
Ash Harpy Ruby 6 RubyRuby Rare 0 4 [Flight], [Speed], [Rage 4]
Blaze Elemental Ruby 3 RubyRuby Token 3 1 [Speed]

At the end of your turn, sacrifice this.
Bloodcrazed Zealot Ruby 5 Ruby Common 5 4
Goreseeker Ruby 5 RubyRuby Uncommon 3 2 [Swiftstrike], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense.)
Legionnaire of Gawaine Ruby 5 Ruby Rare 4 4 When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop.
Lord Alexander, the Courageous Ruby 3 Ruby Rare 3 3 [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Speed].
Master Theorycrafter Ruby 5 RubyRuby Rare 2 2 SOCKETABLE MAJOR

Cost 2, Action → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot].
Rampaging Tarasque Ruby 5 RubyRubyRubyRubyRuby Legendary 8 1 [Crush], [Speed]
Sniper of Gawaine Ruby 5 RubyRuby Common 2 2 When this enters play, it deals damage equal to its Attack to target champion or troop.
Sword Trainer Ruby 4 Ruby Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +XAttack/+0Defense, where X is this troop's Attack.
Wrathseeker Ruby 3 Ruby Common 1 1 [Rage 2] (When this attacks, it gets +2Attack/+0Defense.)
Cerulean Grand Strategist Sapphire 1 Sapphire Uncommon 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "Action → Exhaust target troop with Attack less than or equal to this troop's Attack."
Eurig the Robomancer Sapphire 4 SapphireSapphire Rare 2 3 Action → Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].
Menacing Gralk Sapphire 5 SapphireSapphireSapphire Rare 2 2 [Flight]

When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.
Zodiac Shaman Sapphire 5 Sapphire Common 2 5
Charge Bot Shardless 1 Common 1 1 When this enters play, gain a charge.
Malfunctioning War Bot Shardless 2 Uncommon 2 2 At the start of your turn, this deals 1 damage to a random champion.
Shin'hare Militia Wild 1 Wild Magic Common 1 2
War Bot Shardless 4 Token 3 3
Zombie Blood 2 Blood Magic Token 2 2
Fooo Manshroom Wild Magic 4 Wild Magic Token 2 2 When this troop dies, target champion buries the top twenty cards of their deck.
Fungus Royale Wild Magic 4 Wild Magic Token 1 1 At the start of your turn, put a random card from an opposing champion's hand into your hand.
Gnoll Mauler Wild Magic 4 Wild MagicWild Magic Token 3 3 2, Action: This troop battles target opposing troop.
Kraken's Tentacle Sapphire 1 Sapphire Token 1 1 Action → Exhaust target troop.
The Kraken Sapphire 8 SapphireSapphireSapphire Legendary 0 0 As The Kraken enters play, create eight [Kraken's Tentacles] and put them into play.

When The Kraken leaves play, void all [Kraken's Tentacles] you control.

The Kraken has +1Attack/+1Defense for each [Kraken's Tentacle] you control.
Mayor Galway Diamond 3 DiamondDiamond Token 0 1 Mayor Galway can't block.

Other Humans you control get +1 Attack/+1 Defense.
Midnight Shepherd Blood 2 Blood Magic Rare 1 1 Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
Shield Trainer Diamond 1 Diamond Common 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +0Attack/+1Defense.
Shroomador Dali Wild Magic 4 Wild Magic Token 2 7 At the end of your turn, gain 2 health for each troop in play.
Spore Boss Fungoo Wild Magic 4 Wild MagicWild Magic Token 4 4 Action, sacrifice a Shroomkin: Create a copy of another target Shroomkin and put it into play under your control.
Xarlox the Brood Lord Blood 4 Blood MagicBlood Magic Rare 3 5 When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
Zoltog Ruby 4 RubyRuby Legendary 4 4 When an Orc troop you control deals damage to a champion, create a [Savage Raider] and put it into play.
Briar Legion Wild 3 Wild Magic Common 0 0 This has +2Attack/+2Defense for each time a [Briar Legion] entered play under your control this game.
Darkspire Enforcer Blood 3 Blood Magic Common 3 2
Argus, Herald of Doom Shardless 12 Legendary 5 5 [Flight]

At the start of your turn, reveal Argus from your hand, and it gets cost -Cost 1.

Action → Void target card.
Ambershire Instigator Wild 5 Wild MagicWild Magic Uncommon 2 4 [Crush], [Rage 2] (When this attacks, it gets +2Attack/+0Defense).
Angel Diamond 5 Diamond Token 4 4 [Flight]
Archmage Wrenlocke Sapphire 4 SapphireSapphire Legendary 3 3 When you play an action, draw a card.
Adamanthian Scrivener Diamond 1 Diamond Common 1 1 When this or another troop enters play under your control, gain 1 health.
Captain of the Dragon Guard Diamond 6 DiamondDiamond Common 4 4 When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1Attack/+1Defense.
Righteous Paladin Diamond 2 DiamondDiamond Uncommon 2 2 When you gain health, this gets +1Attack/+1Defense.
Chimera Guard Outrider Diamond 4 Diamond Uncommon 0 4 When this attacks, it gets +Attack equal to its Defense this turn.
Furious Taskmaster Ruby 2 Ruby Uncommon 2 2 Cost 1 → Target Orc you control gets [Speed] this turn.
Shin'hare Eulogist Blood 2 Blood Magic Uncommon 2 2 When another Shin'hare you control dies, this gets +1Attack/+1Defense.
Fang of the Mountain God Blood 1 Blood Magic Uncommon 2 2 At the start of your turn, this deals 1 damage to you.
Moon'ariu Sensei Wild 2 Wild Magic Common 1 1 When this enters play, draw a card.
Uzume, Grand Concubunny Wild 6 Wild MagicWild Magic Rare 3 5 At the start of your turn, create a random non-unique Shin'hare and put it into play.
Researcher Adept Sapphire 4 Sapphire Common 2 3 When this enters play, if you control an artifact, draw a card.
Technical Genius Sapphire 2 Sapphire Uncommon 1 2 Your artifacts in all zones have cost -Cost 1.
Heavy Welding Bot Shardless 6 Common 4 5 When this enters play, put target artifact with cost Cost 1 or less from your graveyard into play.
Phoenix Guard Aeronaut Diamond 5 Diamond Uncommon 3 2 SOCKETABLE MINOR

[Flight]
Emberspire Witch Ruby 2 RubyRuby Rare 2 2 [Swiftstrike]

Champions can't gain health.
Princess Cory Diamond 6 DiamondDiamond Promo 1 1 If Princess Cory is in your opening hand, she gets permanent +6 Attack/ +6 Defense. When Princess Cory deals damage to an opposing champion, create that many random Legendary troops and put them into play.
Chimera Guard Captain Diamond 2 DiamondDiamond Rare 2 2 [Steadfast]
Whenever this troop deals damage to an opposing champion, it permanently gains +1 Attack / +1 Defense.
Spirit 2 Diamond Token 1 1 [Flight]
Jadiim Wild 5 Wild MagicWild MagicWild Magic Legendary 5 5 [Flight]

When you play a non-resource card, Jadiim gets +XAttack/+XDefense this turn, where X is that card's cost.
Rune Ear Commander Wild 4 Wild MagicWild Magic Uncommon 0 0 This has +1Attack/+1Defense for each troop you control.
Assault Bot Shardless 4 Common 4 2
Axe Bot Shardless 4 Common 2 2 When this dies, target troop you control gets +2Attack/+0Defense.
Mammoth Squirrel Titan Wild 8 Wild MagicWild MagicWild Magic Token 6 6 [Crush]

Must attack.
Adamanthian Elite Diamond 5 Diamond Token 3 3
Unmerciful Tormentor Ruby 1 Ruby Rare 1 1 While you have no cards in hand, this has +3Attack/+3Defense.
Living Totem Diamond 2 Diamond Rare 2 2 ③ → This gets +1Attack/+1Defense.

③ → This gets [Swiftstrike].

③ → This gets [Flight].

③ → This gets [Lifedrain].

③ → This gets [Steadfast].
Silver Talon Senator Sapphire 2 Sapphire Token 1 1 [Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
Wizard of the Silver Talon Sapphire 4 Sapphire Uncommon 2 3 When this enters play, create a [Silver Talon Senator] and put it into play.
Genesis Hydra Wild 4 Wild MagicWild Magic Rare 4 4 When this is dealt damage, it gets +1Attack/+1Defense.
Alabaster Sphinx Diamond 6 DiamondDiamond Rare 4 4 [Flight]
At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.
Dingler Sapphire 2 Sapphire Token 0 1
Arena Brawler Ruby 2 Ruby Common 3 1
Bombsmith Ruby 2 Ruby Common 1 1 When this enters play, it may deal 1 damage to target troop.
Spiderspawn Blood 2 Blood Magic Token 2 1
Buccaneer Sapphire 3 Sapphire Common 2 2 When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +Cost 1.
Phoenix Guard Scout Sapphire 2 Sapphire Common 1 3 [Flight]
Ancestral Specter Sapphire 1 Sapphire Token 2 2 [Flight]

When this enters play, draw a card.
Cloud Titan Sapphire 5 SapphireSapphire Uncommon 4 4 [Flight]
Flock of Seagulls Sapphire 2 SapphireSapphire Uncommon 0 1 [Defensive], [Flight]

Prevent all combat damage that would be dealt to this.
Wrathwood Colossus Wild 9 Wild MagicWild MagicWild Magic Rare 9 9 [Crush], [Steadfast]

When this enters play, gain 9 health.

When this dies, put it into your hand.
Nibblin Hunting Pack Wild 4 Wild Magic Uncommon 2 2 ④ → This gets +1Attack/+1Defense.
Throat Cutter Blood 3 Blood Magic Uncommon 2 2 This and other Orcs you control have [Rage 1].
Veteran Gladiator Ruby 3 Ruby Uncommon 3 2 Must attack.

When this attacks, target opposing troop can't block this turn.
Battle Hopper - Blood Blood 1 Blood Magic Token 0 1
Battle Hopper - Wild Wild 1 Wild Magic or Blood Magic Token 0 1
Royal Falconer Ruby 4 Ruby Rare 2 1 When this enters play, create two [Royal Falcons] and put them into play.

This troop's pets have +Attack equal to this troop's Attack.
Royal Falcon Ruby 3 Ruby Token 0 1 [Flight]
Rocket Ranger Ruby 3 Ruby Rare 2 2 While you control one or more artifacts, this has [Flight].

While you control three or more artifacts, this has +2Attack/+2Defense.

While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion.
Feral Ogre Wild 2 Wild MagicWild Magic Common 3 2 [Crush]
Wild Child Wild 2 Wild Magic Common 2 2
Nymph Groupie 2 Token 0 1
Battle Beetle Wild 6 Wild MagicWild Magic Rare 5 5 SOCKETABLE MAJOR

Cost 2 → This gets [Flight] this turn.
War Hulk Shardless 5 Token 5 5 [Crush]
Vengeful Figment 5 Token 5 4 [Flight]
As this troop enters play, choose a champion. That champion may not target this troop.
Ruby Golem 4 Token 4 3 At the start of your turn, create a copy of this troop and put it into play.
Pterobot Shardless 7 Common 3 5 [Flight]

This has cost -Cost 1 in all your zones for each Dwarf and/or Robot you control.
Mancubus Ruby 4 RubyRuby Rare 2 3 [ONE-SHOT] [Basic] Cost 2 → Gain control of target opposing troop with Attack less than or equal to this troop's Attack.
Loregoyle Diamond 3 Diamond Uncommon 0 4 [Defensive], [Flight]

Cost 2 → Put target card in a graveyard into its champion's deck.
High Tomb Lord Blood 6 Blood MagicBlood Magic Legendary 0 0 This has +1Attack/+1Defense for each card in all graveyards.
Gront's Favorite Pet Blood 5 Blood MagicBlood MagicBlood Magic Legendary 0 0 When this troop enters play, void all troops from all graveyards. This troop gets permanent +Attack equal to the combined Attack of those troops, and +Defense equal to the combined Defense of those troops.
Grim Skull Sorcerer Diamond 2 Diamond Common 1 2 SOCKETABLE MINOR
Gnoll Beastmaster Wild Magic 3 Wild Magic Token 1 1 At the start of your turn, create an [Attack Dog] and put it into play.
Gas Troll Wild 1 Wild Magic Rare 1 1 [Crush]

When you play a ruby card, this gets +1Attack/+1Defense.
Eternal Guardian Shardless 8 Legendary 4 4 [Flight]

Prevent all damage that would be dealt to you and other troops you control.
Attack Dog Wild Magic 1 Wild Magic Token 0 1 [Rage1]
Ancient Sentinel Diamond 8 DiamondDiamond Rare 3 7 [Steadfast]

You pay 3 less to play this troop if you control no troops.

This troop has +3Attack/+3Defense while you control no other troops.
Elite Battle Tech Sapphire 6 SapphireSapphire Uncommon 1 4 When this enters play, create two [Worker Bots] and put them into play.

Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
Slaughtergear, Renegade War Factory Shardless 6 Rare 5 6 ③ → Exhaust another target ready artifact you control and transform it into a [War Hulk].
Daring Swordsman Ruby 4 Ruby Uncommon 2 2 This deals double damage.
Phoenix Guard Trainer Sapphire 3 Sapphire Common 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Flight].
Gearsmith Sapphire 1 Sapphire Common 1 1 When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -Cost 1. Shuffle the remaining cards into your deck.
Wind Whisperer Diamond 3 Diamond Common 1 2 Cost 1, Action → Exhaust target troop.
Hop'hiro, Samurai Blood 1 Blood Magic Rare 1 1 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-0Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].
Hop'hiro, Elite Samurai Blood 1 Blood Magic Token 2 2 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
Hop'hiro, Samurai Warlord Blood 1 Blood Magic Token 3 3 Cost 1, Sacrifice another troop → Destroy target troop.
Reginald Lancashire Ruby 3 Ruby Legendary 3 3 When Reginald deals damage to an opposing champion, put him into their deck and he gets "When Reginald enters your hand or graveyard, he destroys you." Then, each champion draws three cards.
Effigy of Nulzann Shardless 3 Common 2 2 SOCKETABLE MINOR
Experimental War Hulk Shardless 5 Uncommon 3 4 [Crush]

Cost 2 → This gets +1Attack/+0Defense this turn.
Infiltrator Bot Shardless 5 Common 3 2 Cost 1 → This gets [Unblockable] this turn.
Rock Elemental Ruby 6 RubyRuby Token 0 0
Rhinoceros Wild 3 Wild MagicWild Magic Token 3 3 [Crush]
Abomination Blood 4 Blood MagicBlood Magic Token 0 0
Vine Trap Wild 3 Wild MagicWild Magic Common 2 4
Cottontail Ronin Wild 1 Wild Magic Common 0 2 [Rage 1] (When this attacks, it gets +1Attack/+0Defense)
Crazed Squirrel Titan Wild 6 Wild MagicWild Magic Uncommon 4 4 When this enters play, it battles target opposing troop.
Dandelion Sprite Wild 2 Wild Magic Uncommon 1 2 Wild MagicWild MagicWild Magic: [Flight], [Spellshield].
Fist of Briggadon Wild 6 Wild MagicWild MagicWild MagicWild MagicWild MagicWild Magic Legendary 6 6 [Invincible], [Crush]

Must attack.
Gigantisaur Wild 7 Wild MagicWild Magic Uncommon 7 7
Storm Colossus Sapphire 7 SapphireSapphireSapphire Rare 6 6 [Flight], [Spellshield]
Howling Brave Wild 1 Wild Magic Common 1 1 When this enters play, gain Wild Magic.

Action → Gain <1/0>.
Brood Creeper Blood 3 Blood MagicBlood Magic Uncommon 3 2 When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play.
Necrotic Merchant Sapphire 1 Sapphire Common 1 1 [Spellshield]
Blood Savant Blood 2 Blood Magic Uncommon 0 1 Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
Monkey of the Nine Tails Sapphire 5 SapphireSapphire Uncommon 3 4 When this enters play, you may revert and transform another target troop into a [Monkey of the Nine Tails].
Shroomtank Wild 5 Wild MagicWild Magic Common 3 3 When this enters play, create two [Battle Hoppers] and put them into play.
Stargazer Wild 1 Wild Magic Uncommon 1 1 Diamond: Cost 1, Action → Gain 2 health.

Sapphire: Cost 1, Action → Draw a card, then choose and discard a card.
Devoted Emissary Sapphire 4 Sapphire Common 4 3 When this enters play, put target troop you control into your hand.
Clear Sky Stormcaller Sapphire 3 Sapphire Uncommon 1 2 [Basic] Action → This deals 1 damage to target exhausted troop.
Tyrannosaurus Hex Wild 6 Wild MagicWild Magic Common 6 4 [Crush]
Cavern Commando Sapphire 3 Sapphire Common 1 4
Verdant Wyldeboar Wild 2 Wild Magic Rare 4 4 [Speed]

At end of turn, put this into your deck. If you do, this gets +4Attack/+4Defense, then loses this power.
Assault Technician Ruby 5 RubyRuby Uncommon 2 2 When this enters play, create a [War Bot] and put it into play.

Cost 2 → Target Robot you control gets +1Attack/+0Defense.
Avalanche Giant Ruby 5 RubyRuby Uncommon 3 4 Action, Choose and discard two cards → This deals 4 damage to target troop.
Baby Yeti Ruby 1 Ruby Common 1 1 [Speed]
Spearcliff Pegasus Diamond 3 Diamond Common 2 1 [Flight]

When this enters play, gain 2 health.
Sky'le Griffin Diamond 4 DiamondDiamond Common 2 4 [Flight]
Rigid Buffalo Diamond 2 DiamondDiamond Common 2 3
Quick Strider Diamond 3 Diamond Common 2 2 [Swiftstrike]
Protectorate Sorcerer Diamond 5 DiamondDiamond Common 3 3 When this attacks, exhaust target opposing troop.
Fiendish Cabalist Ruby 3 RubyRuby Uncommon 0 1 This has +1Attack/+1Defense for each card in opposing champions' hands.
Prairie Scout Diamond 1 Diamond Uncommon 1 1 Action → Target attacking troop gets +1Attack/+1Defense this turn.
Paladin of Naagaan Diamond 5 DiamondDiamond Common 3 5
Gem-Crazed Berserker Ruby 3 Ruby Common 3 1 SOCKETABLE MINOR
Giant Army Ants Ruby 4 Ruby Common 3 2 [Crush]
Hellhound Ruby 6 Ruby Uncommon 4 4 SOCKETABLE MINOR

Cost 1 → This gets +1Attack/+0Defense this turn.
Blood Bearer Blood 1 Blood Magic Common 1 1 When this or another troop you control dies, gain 1 health.
Imp Hoodlums Ruby 3 Ruby Uncommon 2 2 When this enters play, destroy target opposing artifact.
Boltpaw Wizard Blood 5 Blood MagicBlood Magic Uncommon 3 3 Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
Ruby Enchantress Ruby 3 Ruby Uncommon 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Swiftstrike].
Shadowblade Lurker Ruby 3 Ruby Common 2 3
War Machinist Ruby 1 Ruby Uncommon 1 1 When an artifact enters play under your control, this deals 1 damage to each opposing champion.
Zombie Vulture Blood 5 Blood MagicBlood Magic Common 4 1 [Flight]
Xentoth's Inquisitor Blood 4 Blood MagicBlood Magic Rare 3 1 SOCKETABLE MAJOR

When this dies, put it into your hand and it gets cost +Cost 2.
Wall of Corpses Blood 4 Blood MagicBlood Magic Uncommon 0 1 [Defensive]

This has +Defense equal to the combined Defense of troops in your graveyard.
Wailing Banshee Blood 3 Blood Magic Common 2 2 This can't be blocked except by artifact troops and/or blood troops.
Rot Caster Blood 5 Blood MagicBlood Magic Uncommon 3 2 When this enters play, destroy target opposing troop with cost ③ or less.
Mazat Ranger Blood 4 Blood Magic Common 4 1 SOCKETABLE MINOR
Malice Demon Blood 7 Blood MagicBlood Magic Rare 8 8 [Flight], [Crush]
Incubation Slave Blood 2 Blood Magic Uncommon 0 2 At the start of your turn, add an egg counter to this.

⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play.
Headless Executioner Blood 5 Blood Magic Common 5 5 This can't block.
Determined Zombie Blood 2 Blood Magic Common 1 3
Demented Demolisher Blood 4 Blood MagicBlood Magic Rare 2 2 ③, Sacrifice this → Void all resources from your deck.
Forgotten Lord Diamond 5 DiamondDiamond Uncommon 3 4 [Steadfast], [Spellshield]
Frost Wizard Diamond 2 Diamond Rare 2 2 If a card would enter an opposing deck or graveyard, void it instead.
Guard Dog Diamond 2 Diamond Common 1 1 When this blocks, it gets +2Attack/+2Defense this turn.
Lixil, the Deathless Gem Diamond 3 Diamond Rare 3 3 When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

Blood MagicDiamondRubySapphireWild Magic: [Invincible].
Mystic Spiritwalker Diamond 4 Diamond Rare 4 3 When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.
Noble Citizenry Diamond 4 DiamondDiamond Common 2 3 When this enters play, another target troop you control gets +2Attack/+2Defense.
Chimera Diamond 5 DiamondDiamondDiamond Uncommon 4 4 At the start of your turn, choose [Flight], [Steadfast], or [Lifedrain]. This troop gets that power until the start of your next turn.
Droo's Colossal Walker Shardless 5 Rare 8 8 [Crush]
Must attack.

This can't ready during your ready step.

While this is exhausted: [Basic] Pay 8 health → Ready this.
Shroomshaw Blood 2 Blood Magic Common 1 1 When this dies, create two [Battle Hoppers] and put them into play.
Carrion Blob Blood 3 Blood MagicBlood Magic Uncommon 2 2 Cost 1, Action → Void up to three target troops in a graveyard. Gain 1 health for each troop voided this way.
Maddening Nightmare Blood 4 Blood MagicBlood Magic Token 6 4 At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.
The Triumvirate Ruby 9 DiamondRubySapphire Token 9 9 [Flight], [Speed], [Steadfast]

When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
Shellsafe Sure Shot Diamond 4 DiamondDiamond Uncommon 3 2 When this enters play, create a [Turtle Pet] and put it into play.
Lord Adam, the Powerful Diamond 4 Diamond Rare 4 4 [Steadfast]

Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play.
Protectorate Defender Diamond 2 Diamond Rare 2 1 SOCKETABLE MAJOR

When this dies, put it into your deck.
Hero of Adamanth Diamond 5 Diamond Rare 0 0 As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2Attack/+2Defense. Put the revealed cards into your deck.
Spearcliff Cloud Knight Diamond 3 DiamondDiamond Rare 3 2 [Flight], [Lifedrain], [Steadfast]
Angel of Dawn Diamond 5 Diamond Legendary 4 4 [Flight], [Steadfast]

Diamond: When you draw this, if it's the first card you drew this turn, play it for free.
Turtle Pet Diamond 3 Diamond Token 1 3 Action → Prevent the next 3 damage that would be dealt to this troop's master this turn.
Sentinel of Light Diamond 2 Diamond Token 4 4 [Lifedrain]

While you have 20 or more health, other troops you control have +2Attack/+2Defense.
Scrap Welder Ruby 4 Ruby Common 2 2 When this enters play, if you control an artifact, this gets +3Attack/+0Defense, [Flight], and [Speed] this turn.
Minotaur Mercenary Ruby 2 Ruby Uncommon 2 1 When this enters play, choose one at random: This gets +2Attack/+2Defense; or an opposing champion gains control of this.
Kindling Skarn Ruby 1 Ruby Rare 1 1 When you play an action, this gets +1Attack/+1Defense this turn.

At the end of each turn, if you played two or more actions, transform this into a [Burning Skarn].
Burning Skarn Ruby 1 Ruby Token 2 2 When you play an action, this gets +2Attack/+2Defense this turn.

At end of turn, if you played two or more actions this turn, transform this into a [Hellfire Skarn].
Hellfire Skarn Ruby 1 Ruby Token 3 3 When you play an action, this gets +3Attack/+3Defense.
Inferno Elemental Ruby 1 Ruby Token 6 3 [Speed]
Windbourne Acolyte Sapphire 1 Sapphire Common 1 1 [Flight]
Mistborn Wendigo Sapphire 5 Sapphire Uncommon 1 5 SOCKETABLE MINOR

Cost 1 → This gets +2Attack/-2Defense this turn.
Stoneclaw Gargoyle Sapphire 5 SapphireSapphire Common 3 3 [Flight]

When this enters play, draw a card, then choose and discard a card.
Spawn of Othuyeg Sapphire 2 Sapphire Uncommon 1 1 [Flight]

When this deals damage to an opposing champion, bury the top card of their deck. If there are ten or more cards in opposing graveyards, bury the top five cards of their deck instead.
Cerulean Mentalist Sapphire 3 Sapphire Uncommon 2 3 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
Servant of Shathak Sapphire 1 Sapphire Rare 2 2 [Flight]

You can include this in your deck only if it contains at least twenty different card names among non-resource cards.
The Ancestors' Chosen Sapphire 1 Sapphire Rare 1 1 At the start of your turn, create two [Ancestral Specters] and put them into your deck.
Lord Benjamin, the Wise Sapphire 2 Sapphire Rare 1 1 [Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
Eldritch Dreamer Sapphire 4 SapphireSapphire Rare 3 3 SOCKETABLE MAJOR

[Unblockable]
Splinter of Azathoth Sapphire 4 SapphireSapphireSapphire Rare 3 4 [Flight]

[ONE-SHOT] Cost 2 → Interrupt target card. If that card is interrupted this way, put it into its champion's hand.
Bird o' Plenty Sapphire 6 Sapphire Rare 0 1 [Flight]

If damage would be dealt to this, draw that many cards instead.
Eldon the Liberated Sapphire 3 Sapphire Token 2 4 [Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
Eldon the Imprisoned Sapphire 3 Sapphire Token 2 4 This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
Lightning Armada Sapphire 4 Sapphire Token 2 2 [Flight]

This has +2Attack/+2Defense for each card in your hand.
Nelebrin Skirmisher Wild 3 Wild Magic Uncommon 2 1 SOCKETABLE MINOR

When this deals damage to an opposing champion, it gets +1Attack/+1Defense.
Sensei of the Wounded Petal Wild 4 Wild Magic Uncommon 3 3 When this enters play, gain 1 health for each troop you control.
Manti Elder Druid Wild 5 Wild MagicWild Magic Uncommon 4 4 When this enters play, you may revert target troop.
Giant Caterpillar Wild 1 Wild Magic Rare 1 1 Wild MagicWild MagicWild Magic: Action → Transform this into a [Giant Cocoon].
Puck, Dream Bringer Wild 2 Wild MagicWild Magic Rare 2 2 Action → Gain <1/0> for each troop in your hand with cost ⑤ or greater.
Briarpatch Conjuror Wild 2 Wild MagicWild Magic Rare 1 2 Action → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck.
Giant Cocoon Wild 1 Wild Magic Token 0 4 [Defensive]

At the start of your turn, add a metamorphosis counter to this. Then, if there are three or more, remove them all and transform this into a [Giant Butterfly].
Giant Butterfly Wild 1 Wild Magic Token 5 4 [Flight]

When this deals damage to an opposing champion, opposing troops get [Defensive] until the start of your next turn.
Spore Stalks Wild 4 Wild MagicWild MagicWild Magic Token 0 3 At the start of your turn, create a [Spore Stalks] and put it into play.

At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
Vine Goliath Wild 4 Wild MagicWild MagicWild Magic Token 9 9 [Crush]

③ → Exhaust target troop.
Venus Fly Gorger Wild 4 Wild MagicWild MagicWild Magic Token 5 5 [Lifedrain]
Feral Beast Wild 1 Wild Magic Token 6 3 [Spellshield]
Echo of Lodegan Sapphire 7 SapphireSapphire Token 3 3
Zeedu Sapphire 7 SapphireSapphireSapphire Legendary 5 5 [Flight]

When Zeedu deals damage to an opposing champion, choose a number. Create a copy of each card in your hand with cost equal to that number and put those copies into your hand. Then, create a copy of each card you control with cost equal to that number and put those copies into play.
Jank Bot Shardless 4 Rare 5 6 [Deckbuilding]: You can include this in your deck only if it contains at least 150 cards, or 75 in Limited.

When this attacks, repeat "reveal a random card from your deck. Play it for free." three times.
Grappling Tentacle Sapphire 8 SapphireSapphire 8 8 [Crush], [Grappling], [Submerge]

Damage dealt to this troop is permanent.
Kelp Golem Sapphire 3 SapphireSapphire 7 3 [Crush]

This troop gets cost +[X], where x is the combined Attack of opposing troops.
Ravenous Piranha Sapphire 1 Sapphire Token 1 1 [Rage 1]

This troop must attack each turn if able.
Darkspire Priestess Blood 2 Blood Magic Common 2 1 When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
Blood Cauldron Ritualist Blood 3 Blood Magic Common 1 1 Sacrifice another troop → This becomes 5Attack/5Defense this turn.
Sadistic Castigator Blood 6 Blood MagicBlood MagicBlood Magic Rare 4 4 [Flight]

When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost.
Mystic of the Tranquil Dream Sapphire 4 Sapphire Common 2 4 SOCKETABLE MINOR
Mentor of the Song Sapphire 3 Sapphire Common 2 1 When this troop dies, transform it into [Oracle Song] and return it to your hand.
Lightning Elemental Ruby 2 Ruby Uncommon 2 1 [Swiftstrike]

When this troop deals damage to an opposing champion, charge your champion
Royal Valkyr Diamond 6 Diamond Uncommon 3 4 [Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
Starving Lich Blood 1 Blood MagicBlood MagicBlood MagicBlood Magic Rare 2 2 Lethal, Speed, Lifedrain
Fury of the Mountain God Blood 8 Blood MagicBlood Magic Rare 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
Storm Cloud Sapphire 2 Sapphire Rare 0 2 [Flight]

When you gain a charge, add a storm counter to this.

[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
Necrophage Sensei Blood 2 Blood Magic Uncommon 0 0 As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.
Cottontail Recruiter Wild 1 Wild Magic Rare 1 1 If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead.
Cockatwice Blood 5 Blood Magic Uncommon 3 2 SOCKETABLE MINOR
SOCKETABLE MINOR

[Lethal]
Gortezuma, High Cleric Blood Magic 2 Blood Magic Rare 1 2 Rage 1
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!

While an opposing champion has 10 or less health, Gortezuma has Invincible.
Arena Regular Ruby 2 Ruby Common 2 1 When you gain a charge, this deals 1 damage to each opposing champion.
Elite Pyromancer Ruby 3 Ruby Common 3 1 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2Attack/+0Defense.
Keeper of the Wounded Petal Wild Magic 1 Wild Magic Uncommon 1 1 When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
Rune Ear Burrower Wild Magic 4 Wild Magic Common 1 1 Tunneling: 3
When this enters play, it gets permanent +1Attack/+1Defense for each other troop you control.
[Basic]Wild Magic:Cost 2→Tunnel this troop.
Kraken Guard Seapriest Diamond 3 Diamond Common 2 2 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
Brood Missionary Blood 4 Blood MagicBlood Magic Uncommon 2 4 When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
Bucktooth Roshi Wild Magic 7 Wild Magic Rare 3 3 Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
Burrow Bunny Blood Magic 4 Blood Magic Common 4 1 Tunneling : 2
[Basic]Blood Magic : Cost 2→Tunnel this troop.
Spirit Oracle Wild Magic 5 Wild Magic Common 4 4 When you gain a charge, target troop gets permanent +1Attack/+1Defense.
Prophet of Wren Diamond 4 Diamond Common 3 3 When you gain a charge, gain 2 health.
S.P.A.M. Bot Shardless 2 Common 1 1 At the start of your turn, choose one at random: this gets +1Attack/+0Defense; or this gets +0Attack/+1Defense.
Construct Foreman Ruby 1 Ruby Common 1 1 When this enters play, you may transform target artifact into a War Bot.
Subterranean Saboteur Sapphire 6 Sapphire Common 2 3 Tunneling : 3
When this enters play, another target troop you control gets permanent +1Attack/+1Defense and Flight.
[Basic]Sapphire : Cost 2→Tunnel this troop.
Tectonic Megahulk 10 Legendary 10 10 Crush

[Basic]: Cost 2Tunneling 15.

As your turn starts, reduce this troop's tunneling time by 1 for each Dwarf and/or Robot you control.
Minion of Yazukan Blood Magic 1 Blood Magic Rare 1 1 [Basic]Blood Magic:Cost 2Tunneling 2.
This can't block.
When this dies, it goes underground.
When this goes underground, it gets permanent +1Attack/+0Defense.
Excavation Hulk 6 Common 4 4 [Basic]: Cost 2Tunneling 4
Reactor Bot 2 Common 1 1 When you gain a charge, this gets +2Attack/+2Defense this turn.
Eternal Drifter Shardless 6 Legendary 6 6 When this enters play, this gets a random champion charge power. Then, this gains a charge for each charge you gained this game.

When you gain a charge, this gains a charge.

This card can use charge powers without meeting their threshold requirements.
Electroid Shardless 1 Uncommon 3 4 This can't attack or block unless you control four or more Dwarf and/or Robot troops.
Castle Wall 4 Token 0 5
Sniper Tower 3 Token 0 2 Skyguard, Defensive
Action→ Deal 2 damage to target champion or troop with Flight.
Shoggoth Sapphire 8 SapphireSapphireSapphire Rare 7 6 SapphireSapphireSapphire: Cost 1, Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④
Inductocoptor Bot 3 Uncommon 1 1 Flight
When this attacks, gain a charge.
Ridge Raider Ruby 1 Ruby Common 1 1 When you control another Orc, this has +1Attack/+1Defense.
Mentor of the Flames Ruby 4 Ruby Uncommon 3 2 When this dies, transform it into a Burn and put it into your hand.
Hired Horn Sellsword Ruby 3 RubyRuby Rare 4 2 Crush
When this dies, it deals 4 damage to each opposing champion who controls no troops.
Charge Hulk Shardless 4 Common 3 2 When this enters play, gain two charges.
Psychotic Anarchist Ruby 2 RubyRuby Rare 2 2 Speed
When this deals damage to an opposing champion, each champion draws a card.
Killblade of the Milky Eye Blood 1 Blood Magic Common 1 1 [Lethal]
Fierce Warlord Ruby 2 RubyRuby Uncommon 2 1 When this enters play, troops you control with cost 1 or less get permanent +1Attack/+1Defense.
Overtime Bot Shardless 2 Common 1 2 Cost 2 → Ready this.
Scraptech Brawler Ruby 3 Ruby Uncommon 2 2 [Basic]Ruby: Cost 2Tunneling 3.

When this enters play, gain <3/0>.
Stonetusk Diamond 4 DiamondDiamond Rare 5 5 Steadfast

When you are dealt damage, sacrifice this.
Archon of Nulzann Shardless 6 Rare 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR

Cost 2, put this from your hand into your deck → Search your deck for an [Archon of Nulzann] and put it into your hand.
Mimeobot Shardless 1 Uncommon 1 1 When this enters play, create two replicas of a troop in your hand and put them into your deck.
Mecha T-Hex Shardless 7 Common 6 5 [Crush]
Shield Bot Shardless 4 Common 2 2 When this dies, target troop you control gets +0Attack/+2Defense.
Armitron Shardless 3 Common 2 2 When this enters play, another target Robot you control gets +1Attack/+1Defense.
Inductocopter Bot Shardless 3 Uncommon 1 1 [Flight]

When this attacks, gain a charge.
Sentinel of Nulzann Shardless 5 Uncommon 3 3 SOCKETABLE MINOR
SOCKETABLE MINOR
War Bot Dropship Shardless 7 Rare 3 7 [Flight]

[War Bots] you control have [Flight].

When this attacks, create two [War Bots] and put them into play.
Wretched Wrangler Blood 3 Blood Magic Common 2 2 [ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand.
Darkspire Punisher Blood 3 Blood MagicBlood Magic Common 2 2 When this dies, choose one at random: Each opposing champion discards a card at random; or search your deck for a troop with Darkspire in its name and put it into your hand.
Rotting Buffalo Blood 3 Blood Magic Common 2 3
Brutal Bonecracker Blood 4 Blood Magic Common 2 3 [Rage 1]

While you control another Orc, this has [Speed].
Mentor of the Grave Blood 5 Blood Magic Uncommon 4 3 When this dies, transform it into a [Call the Grave] and put it into your hand.
Giant Mosquito Blood 2 Blood Magic Common 1 1 [Flight], [Lifedrain]
Neophyte of Xarlox Blood 4 Blood MagicBlood Magic Common 1 4 Action → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way.
Adaptatron Shardless 2 Rare 0 3 [ONE-SHOT]: Cost 1 → Target troop gets 1 Attack and Speed.

[ONE-SHOT]: Cost 2 → Target troop gets 2 Defense and Skyguard.

[ONE-SHOT]: ③ → Target troop gets 3 Attack and Swiftstrike.

[ONE-SHOT]: ④ → Target troop gets 4 Defense and Steadfast.

[ONE-SHOT]: ⑤ → Target troop gets 5 Attack and Crush.