Hex Wiki
Register
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Blood magic

Blood Magic is nearly as old as the world itself, and is still not completely understood. Xentoth, the mother of all vennen, is the Primal of Blood Magic, and is ever-vigilant in ensuring that it is used solely for suffering and destruction. While the vennen completely dedicate themselves to the application of Blood Magic, other races have found it to be quite effective, including the antagonistic shin’hare, the fanatical orcs, and the cunning necrotic.

Blood is the essence of corrupted and unnatural magic. Torturing and punishing the opponent, discarding their cards, destroying their troops, and transforming dead troops into zombies are all a result of Blood Magic’s twisted effects. Once Blood Magic takes root, it spreads like a poison and brings doom to anything it touches.

Blood Magic itself came into existence 100,000 years after Wild Magic.

List of Blood Magic cards

Card Cost Type Threshold Rarity Attack Defense Description
Arena of Souls 3 Constant Blood MagicBlood Magic Promo When a troop you control dies, void it. Then, if five or more troops have been voided this way, sacrifice this constant and put those troops into play under your control.
Gortezuma, High Cleric 2 Troop Blood Magic Rare 1 2 Rage 1
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!

While an opposing champion has 10 or less health, Gortezuma has Invincible.
Rise Again 5 Basic Action Blood MagicBlood Magic Rare Put target troop from a graveyard into play under your control.
Burrow Bunny 4 Troop Blood Magic Common 4 1 Tunneling : 2
[Basic]Blood Magic : Cost 2→Tunnel this troop.
Minion of Yazukan 1 Troop Blood Magic Rare 1 1 [Basic]Blood Magic:Cost 2Tunneling 2.
This can't block.
When this dies, it goes underground.
When this goes underground, it gets permanent +1Attack/+0Defense.
Kog'Tepetl's Thirst Quick Action Blood Magic Common Target troop gets permanent +3Attack/-1Defense.
Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.
Blood Bearer 1 Troop Blood Magic Common 1 1 When this or another troop you control dies, gain 1 health.
Wailing Banshee 3 Troop Blood Magic Common 2 2 This can't be blocked except by artifact troops and/or blood troops.
Determined Zombie 2 Troop Blood Magic Common 1 3
Shroomshaw 2 Troop Blood Magic Common 1 1 When this dies, create two [Battle Hoppers] and put them into play.
Blood Savant 2 Troop Blood Magic Uncommon 0 1 Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
Darkspire Enforcer 3 Troop Blood Magic Common 3 2
Giant Corpse Fly 3 Troop Blood MagicBlood Magic Common 2 1 [Flight]

When this enters play, target champion chooses and discards a card.
Shamed Gladiator 2 Troop Blood Magic Uncommon 2 2 SOCKETABLE MINOR

When this enters play, it deals 2 damage to you.
Shadowgrove Witch 4 Troop Blood Magic Common 2 4 When this enters play, target opposing champion reveals a random card from their hand. Troops revealed this way get -2Attack/-2Defense.
Wall of Corpses 4 Troop Blood MagicBlood Magic Uncommon 0 1 [Defensive]

This has +Defense equal to the combined Defense of troops in your graveyard.
Headless Executioner 5 Troop Blood Magic Common 5 5 This can't block.
Zombie Vulture 5 Troop Blood MagicBlood Magic Common 4 1 [Flight]
Sorrow 1 Basic Action Blood Magic Common Troops get -1Attack/-1Defense this turn.
Call the Grave 1 Basic Action Blood Magic Common Put target troop from a graveyard into your hand.
Blood Aura 3 Quick Action Blood Magic Common Target troop gets +1Attack/+1Defense and [Lifedrain].
Murder 3 Quick Action Blood Magic Common Destroy target non-artifact troop.
Atrophy 4 Quick Action Blood Magic Common Target troop gets -1Attack/-1Defense.

Draw a card.
Misfortune 5 Basic Action Blood MagicBlood Magic Common Deal 2 damage to each opposing champion, and they each choose and discard two cards.
Terrible Transfer 5 Quick Action Blood Magic Common Deal 1 damage to target troop for each Blood Magic you have. Gain 1 health for each damage dealt this way.
Fang of the Mountain God 1 Troop Blood Magic Uncommon 2 2 At the start of your turn, this deals 1 damage to you.
Bone Warrior 2 Troop Blood MagicBlood Magic Uncommon 1 2 When this dies, transform it into a [Pile of Bones] and put it into play.
Incubation Slave 2 Troop Blood Magic Uncommon 0 2 At the start of your turn, add an egg counter to this.

⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play.
Shin'hare Eulogist 2 Troop Blood Magic Uncommon 2 2 When another Shin'hare you control dies, this gets +1Attack/+1Defense.
Throat Cutter 3 Troop Blood Magic Uncommon 2 2 This and other Orcs you control have [Rage 1].
Claw of the Mountain God 3 Troop Blood MagicBlood Magic Rare 5 4 At the start of your turn, this deals 2 damage to you.
Brood Creeper 3 Troop Blood MagicBlood Magic Uncommon 3 2 When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play.
Mazat Ranger 4 Troop Blood Magic Common 4 1 SOCKETABLE MINOR
Corrupt Harvester 4 Troop Blood MagicBlood Magic Uncommon 3 3 [Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
Rot Caster 5 Troop Blood MagicBlood Magic Uncommon 3 2 When this enters play, destroy target opposing troop with cost ③ or less.
Boltpaw Wizard 5 Troop Blood MagicBlood Magic Uncommon 3 3 Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
Carrion Blob 3 Troop Blood MagicBlood Magic Uncommon 2 2 Cost 1, Action → Void up to three target troops in a graveyard. Gain 1 health for each troop voided this way.
Xentoth's Chosen 6 Troop Blood MagicBlood Magic Uncommon 5 4 As an additional cost to play this, sacrifice two troops.

[Unblockable].
Inquisition 2 Basic Action Blood MagicBlood Magic Common Target opposing champion reveals their hand. Choose a non-resource card from it. They discard that card.
Shadow Rend 3 Basic Action Blood MagicBlood Magic Uncommon This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card.
Necessary Sacrifice 4 Basic Action Blood MagicBlood Magic Uncommon As an additional cost to play this, sacrifice a troop.

Draw three cards.
Corrupted Afterlife 6 Basic Action Blood MagicBlood Magic Uncommon Revert and transform up to three target troops in a graveyard into a [Zombies] and put them into play under your control.
Hop'hiro, Samurai 1 Troop Blood Magic Rare 1 1 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-0Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].
Midnight Shepherd 2 Troop Blood Magic Rare 1 1 Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
Xentoth's Inquisitor 4 Troop Blood MagicBlood Magic Rare 3 1 SOCKETABLE MAJOR

When this dies, put it into your hand and it gets cost +Cost 2.
The Mushwocky 4 Troop Blood MagicBlood Magic Rare 1 1 As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3Attack/+3Defense for each Shin'hare sacrificed this way.
Xarlox the Brood Lord 4 Troop Blood MagicBlood Magic Rare 3 5 When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
Demented Demolisher 4 Troop Blood MagicBlood Magic Rare 2 2 ③, Sacrifice this → Void all resources from your deck.
Life Siphon 1 Basic Action Blood MagicBlood Magic Rare Deal X damage to target opposing champion. Gain 1 health for each damage dealt this way.
Infernal Professor 2 Basic Action Blood Magic Rare Put a random non-resource card from your deck into your hand. It gets cost -Cost 2 and "At the start of your turn, if this is in your hand, it deals 2 damage to you".
Curse of Oblivion 1 Quick Action Blood Magic Rare Choose target opposing card on the chain. Void each other card with the same name from its controller's deck, graveyard, and hand.
Pact of Pain 3 Constant Blood MagicBlood Magic Rare Cost 2, Pay 2 health → Draw a card.
Relentless Corruption 3 Basic Action Blood MagicBlood Magic Rare Put the top 1 card of target opposing champion's deck into your hand. The thresholds of those cards all become Blood Magic.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Relentless Corruptions] in all zones.
Wretched Brood 2 Constant Blood MagicBlood Magic Rare At the start of your turn, lose 1 health, create a [Battle Hopper] and put it into play.
Incantation of Fear 4 Constant Blood Magic Rare When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your [Incantations of Fear] in all zones into [Maddening Nightmares].
Extinction 4 Basic Action Blood MagicBlood Magic Rare Destroy all troops.
Hideous Conversion 2 Constant Blood Magic Rare Sacrifice a troop → Gain <1/0>.
Vampire King 4 Troop Blood MagicBlood Magic Legendary 3 4 [Flight], [Lifedrain]

When this deals damage to an opposing champion, reveal a random card from their hand. If it's a troop, transform it into a [Vampire] and put it into play under your control.
High Tomb Lord 6 Troop Blood MagicBlood Magic Legendary 0 0 This has +1Attack/+1Defense for each card in all graveyards.
Uruunaz 7 Troop Blood MagicBlood MagicBlood Magic Legendary 5 5 [Flight]

When Uruunaz enters play or deals damage to an opposing champion, you may put target troop from an opposing graveyard into play under your control.
Zombie Plague 3 Constant Blood MagicBlood Magic Legendary At the start of your turn, reveal three random cards from each opposing champion's deck. Troops revealed this way get -1Attack/-1Defense. Then, void each of those troops with Defense 0 or less. Create a [Zombie] for each troop voided this way and put them into play.
Hop'hiro, Samurai Warlord 1 Troop Blood Magic Token 3 3 Cost 1, Sacrifice another troop → Destroy target troop.
Hop'hiro, Elite Samurai 1 Troop Blood Magic Token 2 2 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
Pile of Bones 2 Troop Blood MagicBlood Magic Token 0 1 This can't attack. This can't block.

④, Action → Transform this into a [Bone Warrior].
Spiderspawn 2 Troop Blood Magic Token 2 1
Vampire 2 Troop Blood MagicBlood Magic Token 2 2 [Lifedrain], [Flight]
Zombie 2 Troop Blood Magic Token 2 2
Abomination 4 Troop Blood MagicBlood Magic Token 0 0
Maddening Nightmare 4 Troop Blood MagicBlood Magic Token 6 4 At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.
Malice Demon 7 Troop Blood MagicBlood Magic Rare 8 8 [Flight], [Crush]
Darkspire Priestess 2 Troop Blood Magic Common 2 1 When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
Blood Cauldron Ritualist 3 Troop Blood Magic Common 1 1 Sacrifice another troop → This becomes 5Attack/5Defense this turn.
Sadistic Castigator 6 Troop Blood MagicBlood MagicBlood Magic Rare 4 4 [Flight]

When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost.
Battle Hopper - Blood 1 Troop Blood Magic Token 0 1
Blood Harbinger 2 Troop Blood MagicBlood Magic Rare 3 1 When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
Grave Robbing 1 Basic Action Blood Magic Common Shuffle up to three target troops in any graveyard into your deck. Treshold on those cards becomes Blood Magic.
Gront's Favorite Pet 5 Troop Blood MagicBlood MagicBlood Magic Legendary 0 0 When this troop enters play, void all troops from all graveyards. This troop gets permanent +Attack equal to the combined Attack of those troops, and +Defense equal to the combined Defense of those troops.
Infected Zombie 3 Troop Blood MagicBlood Magic Promo 2 2 When this troop deals fatal damage to a troop, transform that troop into Infected Zombie and put it into play under your control.
Ninja Training 0 Basic Action Blood MagicBlood Magic Promo Draw cards equal to this action's cost.
Blood MagicBlood Magic [2], Reveal this action from your hand: Target attacking troop gets -1 Attack/-1 Defense this turn. This action gets permanent cost +[1].
Persecute 2 Basic Action Blood Magic Uncommon Target troop gets permanent "When this troop dies, destroy each troop with the same name as that troop you own in all zones."
Scourge Knight 2 Troop Blood MagicBlood Magic Legendary 2 1 When this troop attacks, each opposing champion buries the top two cards of his deck.
When theis troop is destroyed, put target troop from an opposing graveyard into play under your control.
Starving Lich 1 Troop Blood MagicBlood MagicBlood MagicBlood Magic Rare 2 2 Lethal, Speed, Lifedrain
Fury of the Mountain God 8 Troop Blood MagicBlood Magic Rare 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
Necrophage Sensei 2 Troop Blood Magic Uncommon 0 0 As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.
Cockatwice 5 Troop Blood Magic Uncommon 3 2 SOCKETABLE MINOR
SOCKETABLE MINOR

[Lethal]
Killblade of the Milky Eye 1 Troop Blood Magic Common 1 1 [Lethal]
Wretched Wrangler 3 Troop Blood Magic Common 2 2 [ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand.
Darkspire Punisher 3 Troop Blood MagicBlood Magic Common 2 2 When this dies, choose one at random: Each opposing champion discards a card at random; or search your deck for a troop with Darkspire in its name and put it into your hand.
Rotting Buffalo 3 Troop Blood Magic Common 2 3
Brutal Bonecracker 4 Troop Blood Magic Common 2 3 [Rage 1]

While you control another Orc, this has [Speed].
Lethal Weapons 3 Quick Action Blood Magic Common Up to two target troops get [Lethal].
Crackling Rot 3 Quick Action Blood Magic Common Target troop gets -2Attack/-2Defense.

Gain a charge.
Feeding the Young Ones 5 Basic Action Blood Magic Common Create two [Battle Hoppers] and put them into play. Deal 1 damage to target troop for each Shin'hare you control.
Born to Die 2 Constant Blood Magic Uncommon Cost 1, Sacrifice a troop → Deal 1 damage to target champion.
Mentor of the Grave 5 Troop Blood Magic Uncommon 4 3 When this dies, transform it into a [Call the Grave] and put it into your hand.
Withering Touch 1 Basic Action Blood Magic Uncommon Target opposing champion reveals each non-troop, non-resource card in their hand. Choose one of those cards, and they discard it.
Giant Mosquito 2 Troop Blood Magic Common 1 1 [Flight], [Lifedrain]
Brood Missionary 4 Troop Blood MagicBlood Magic Uncommon 2 4 When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
Neophyte of Xarlox 4 Troop Blood MagicBlood Magic Common 1 4 Action → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way.
Kog'tepetl's Thirst 2 Quick Action Blood Magic Common Target troop gets +3Attack/-1Defense.

Blood MagicBlood MagicBlood MagicBlood Magic: Draw a card.

There are 100 pages in this list.

Advertisement