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Socketed Cards
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==Introduction== Some cards have sockets. If you insert a gem in the socket and pay for the gem's costs, then you get the gem's benefits. For example, [[Rotting Knight]] is a 2/1 zombie that costs {{cost 3}} resources and has {{blood}}{{blood}} thresholds. If you insert a white gem and you have a white threshold, then it becomes a 2/3 zombie. But if you insert a red gem and have a red threshold, then it becomes a 2/1 zombie with {{Keylink|Swiftstrike}}. So you can customize socketable cards however you like. You can find a complete list of socketable cards at Hex TCG browser and Hex card search engine. ==Gems== There are currently 20 gems in standard format. They rotate every 2 seasons. {| style="width: 1055px; margin: auto; text-align: left; border: 1px solid #eea31c;" cellpadding=8 |- class="hex" |- class="hex" style="text-align: center;" ! style="width: 5%;" | ! style="width: 19%;" | [[File:Blood Magic Gem.png|40px]]<br>Blood ! style="width: 19%;" | [[File:Diamond Gem.png|40px]]<br>Diamond ! style="width: 19%;" | [[File:Ruby Gem.png|40px]]<br>Ruby ! style="width: 19%;" | [[File:Sapphire Gem.png|40px]]<br>Sapphire ! style="width: 19%;" | [[File:Wild Magic Gem.png|40px]]<br>Wild |- style="vertical-align: top;" ! Minor | {{blood}}: {{Keylink|Speed}} | {{diamond}}: +2{{d}} | {{ruby}}: {{Keylink|Deploy}} - Create a valor and put it into your hand. | {{sapphire}}: {{Keylink|Basic}}{{Keylink|1-shot}} {{cost 2}} {{arrow right}} Summon 2 dreadlings. | {{wild}}: {{Keylink|Crush}} and +1{{a}}. |- style="vertical-align: top;" ! Minor | {{blood}}: This can't be blocked by troops with {{a}} less than this troop's {{a}}. | {{diamond}}: When this attacks, it gets {{Keylink|Flight}} this turn. | {{ruby}}: {{Keylink|Swiftstrike}} | {{sapphire}}: When you play an action, this gets +1{{a}}/+1{{d}} this turn. | {{wild}}: {{Keylink|Skyguard}} and {{Keylink|Steadfast}} |- style="vertical-align: top;" ! Major | {{blood}}: {{Keylink|Deploy}} - You may sacrifice a troop. If you do, this gets +3{{a}}/+3{{d}}. | {{diamond}}: When you draw this, it gets -{{cost 2}} this turn. | {{ruby}}: {{Keylink|Double damage}} | {{sapphire}}: {{Keylink|Deploy}} - Create a random action with cost equal to or less than this card's cost that you meet the threshold requirements to play and put it into your hand. | {{wild}}: {{Keylink|Deploy}} - Create a random troop with cost equal to or less than this card's cost that you meet the threshold requirements to play and put it into your hand. |- style="vertical-align: top;" ! Major | {{blood}}: When this attacks, underworld troops you control get +1{{a}}/+1{{d}} and {{Keylink|Lethal}} this turn. | {{diamond}}: When this attacks, ready each ardent troop you control. They get +1{{a}}/+1{{d}} this turn. | {{ruby}}: When this attacks, draw a card. That card gets "At the end of your turn, if this is in your hand, discard this" this turn. | {{sapphire}}: When this attacks, target opposing troop gets -{{a}} equal to this troop's {{a}} until the start of your next turn. | {{wild}}: When this attacks, gain [1/1]. |} ==Rules== For both PvP and PvE: * You cannot use more than 4 copies of each gems per deck. * You can insert major gems in minor sockets, but not vice versa. * If you don't pay the gem's costs, then you won't get the gem's benefits, but you can still play the card normally. * If you create a socketable card in battle, then it will have a random gem with your threshold. For PvP: * You can change gems between rounds like you change reserved cards. For PvE: * Some computers use different gems than we do. ==References==
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