Honeycap
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Statistics
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Type: | Troop -- Shroomkin |
Shard: | Wild |
Cost: | 4 |
Threshold: | |
Faction: | Underworld |
Rarity: | Common |
Set: | Shards of Fate |
Number: | 304 |
Attack: | 0 |
Defense: | 0 |
The shroomkin are a race of sentient mushrooms. Soon after the shin'hare discovered their existence, they enslaved the shroomkin without resistance. |
Related Equipment[]
Strategy[ | ]
Synergies[ | ]
- [Devoted Emissary] can be played out while Honeycap is on field and Honeycap may be returned to hand, Honeycap will retain gained attack and defence; then when played out again will get its effect again. For example if Honeycap is played out with 2 threshold it gets +2/+2 then if played back to hand and played out again, it will get an additional +2/+2 giving you a 4/4 Honeycap.
Counters[ | ]
- Revert will remove the bonuses and kill the Honeycap, due to having 0.
Other[ | ]
Rulings[ | ]
- The modifier is set when Honeycap enters play. It will not change if you later gain or lose threshold.
- If Honeycap leaves play and then later re-enters, its power will trigger again, adding to its previous modifier.