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Card Shard Cost Type Threshold Attack Defense Description
Time Bug Shardless 2 Troop 1 1 [Flight]

Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one.
Wretched Brood Blood 2 Constant Blood MagicBlood Magic At the start of your turn, lose 1 health, create a [Battle Hopper] and put it into play.
The Mushwocky Blood 4 Troop Blood MagicBlood Magic 1 1 As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3Attack/+3Defense for each Shin'hare sacrificed this way.
Te'talca, Orc Gladiator Ruby 5 Troop RubyRuby 4 4 ③, Action → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into [Te'talca, High Cleric].
Ritualist of the Spring Litter Wild 1 Troop Wild Magic 1 1 If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.
Prophet of Lodegan Sapphire 7 Troop SapphireSapphire 3 3 When this enters play, create three [Echoes of Lodegan] and put them into play.
Judgement Diamond 6 Basic Action DiamondDiamond Destroy all cards with cost less than the highest cost among cards you control.
Blood Harbinger Blood 2 Troop Blood MagicBlood Magic 3 1 When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
Life Siphon Blood 1 Basic Action Blood MagicBlood Magic Deal X damage to target opposing champion. Gain 1 health for each damage dealt this way.
Pact of Pain Blood 3 Constant Blood MagicBlood Magic Cost 2, Pay 2 health → Draw a card.
Spirit Dance Wild 5 Basic Action Wild MagicWild Magic Troops in your deck get +2Attack/+2Defense and cost -Cost 2.
Wild Root Dancer Wild 3 Troop Wild MagicWild Magic 2 2 When you play a resource, another target troop you control gets +2Attack/+2Defense.
Ascetic Aspirant Diamond 4 Troop DiamondDiamond 3 4 Action → Transform this into an [Enlightened Seeker].
Blessing the Fallen Diamond 3 Constant Diamond Troops you control are inspired by troops with [Inspire] in your graveyard as though they were in play.
Soul Marble Diamond 2 Constant Diamond Cost 1 → Add a sculpture counter to this. Then, if there are ten or more, remove them all and choose one: Transform this into a [Soul Cavalry]; or transform this into a [Soul Armaments].
Ash Harpy Ruby 6 Troop RubyRuby 0 4 [Flight], [Speed], [Rage 4]
Head Games Ruby 4 Basic Action RubyRuby Secretly choose 5 or 10. Target opposing champion guesses which number you chose, if they guess correctly, deal damage to you equal to the number you chose.
Inferno Ruby 2 Constant RubyRuby This enters play with an inferno counter.

At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this.
Legionnaire of Gawaine Ruby 5 Troop Ruby 4 4 When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop.
Lord Alexander, the Courageous Ruby 3 Troop Ruby 3 3 [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Speed].
Master Theorycrafter Ruby 5 Troop RubyRuby 2 2 SOCKETABLE MAJOR

Cost 2, Action → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot].
Eurig the Robomancer Sapphire 4 Troop SapphireSapphire 2 3 Action → Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].
Menacing Gralk Sapphire 5 Troop SapphireSapphireSapphire 2 2 [Flight]

When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.
Sabotage Sapphire 3 Basic Action SapphireSapphire Create four [Booby Traps] and put them into target opposing champion's deck.
Chaos Key Shardless 2 Artifact [Basic] ⑤, Void this → Void target card.
Doppelgadget Shardless 3 Artifact At the start of your turn, you may transform this into a replica of target non-Shapeshifter artifact with cost ④ or less you control. It retains this power.
General's Tent 2 Artifact When this artifact enters play, secretly choose one of the following plans: Assassination, Invasion or Trap.

[3], Action: Add a preparation counter to this artifact.

Action, Remove three preparation counters from this artifact:

Assassination: Deal 10 damage to target champion.
Invasion: Create three [Warbots] and put them into play exhausted.
Trap: Destroy all attacking troops.

Then secretly chose a new plan.
Shrine of Prosperity Shardless 2 Artifact At the start of your turn, reveal the top card of your deck. It gets ...

Troop: +1Attack/+1Defense.

Resource: "Gain a charge".

Non-troop, non-resource: Cost -Cost 1.
Midnight Shepherd Blood 2 Troop Blood Magic 1 1 Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
Tectonic Break Wild 7 Basic Action Wild MagicWild Magic For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of Defense it has.
Xarlox the Brood Lord Blood 4 Troop Blood MagicBlood Magic 3 5 When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
Relentless Corruption Blood 3 Basic Action Blood MagicBlood Magic Put the top 1 card of target opposing champion's deck into your hand. The thresholds of those cards all become Blood Magic.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Relentless Corruptions] in all zones.
Trial of Faith Diamond 5 Constant DiamondDiamond When this enters play, void all other cards you control and all cards in your hand.

At the start of your turn, add a faith counter to this. Then, if there are three or more, remove all faith counters from this and sacrifice it. If you do, transform each card voided with this into an [Angel] and put them into play.
Sliver of the Immortal Spear Shardless 2 Artifact Action → Create a [Sliver of the Immortal Spear] and put it into your deck.

Exhaust five Slivers of the Immortal Spear you control → This deals 5,000 damage to target champion.
Ascendant Brilliance Sapphire Resource If you have Diamond or Sapphire ???

Sapphire: Charge your ???

Dream Dance Sapphire 2 Basic Action Sapphire Troops in your deck get "When this enters play, draw a card, then choose and discard a card."
Chronic Madness Sapphire 1 Basic Action Sapphire Bury the top 4 cards of target champion's deck.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your Chronic Madnesses in all zones.
Uzume, Grand Concubunny Wild 6 Troop Wild MagicWild Magic 3 5 At the start of your turn, create a random non-unique Shin'hare and put it into play.
Surge Mechanism Shardless 3 Artifact Cost 2, Action → Gain <0/1>.
Eternal Youth Diamond 3 Basic Action DiamondDiamond Gain 4 health.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your [Eternal Youths] in all zones.
Emberspire Witch Ruby 2 Troop RubyRuby 2 2 [Swiftstrike]

Champions can't gain health.
Chimera Guard Captain Diamond 2 Troop DiamondDiamond 2 2 [Steadfast]
Whenever this troop deals damage to an opposing champion, it permanently gains +1 Attack / +1 Defense.
Ragefire Ruby 2 Basic Action RubyRuby Deal 2 damage to target champion or troop.

[Escalation] - Put this into your deck, then add 2 to the bold number of all your [Ragefires] in all zones.
Unmerciful Tormentor Ruby 1 Troop Ruby 1 1 While you have no cards in hand, this has +3Attack/+3Defense.
Living Totem Diamond 2 Troop Diamond 2 2 ③ → This gets +1Attack/+1Defense.

③ → This gets [Swiftstrike].

③ → This gets [Flight].

③ → This gets [Lifedrain].

③ → This gets [Steadfast].
Genesis Hydra Wild 4 Troop Wild MagicWild Magic 4 4 When this is dealt damage, it gets +1Attack/+1Defense.
Alabaster Sphinx Diamond 6 Troop DiamondDiamond 4 4 [Flight]
At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.
Wrathwood Colossus Wild 9 Troop Wild MagicWild MagicWild Magic 9 9 [Crush], [Steadfast]

When this enters play, gain 9 health.

When this dies, put it into your hand.
Royal Falconer Ruby 4 Troop Ruby 2 1 When this enters play, create two [Royal Falcons] and put them into play.

This troop's pets have +Attack equal to this troop's Attack.
Battle Beetle Wild 6 Troop Wild MagicWild Magic 5 5 SOCKETABLE MAJOR

Cost 2 → This gets [Flight] this turn.
Mancubus Ruby 4 Troop RubyRuby 2 3 [ONE-SHOT] [Basic] Cost 2 → Gain control of target opposing troop with Attack less than or equal to this troop's Attack.
Infernal Professor Blood 2 Basic Action Blood Magic Put a random non-resource card from your deck into your hand. It gets cost -Cost 2 and "At the start of your turn, if this is in your hand, it deals 2 damage to you".
Incantation of Fear Blood 4 Constant Blood Magic When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your [Incantations of Fear] in all zones into [Maddening Nightmares].
Gas Troll Wild 1 Troop Wild Magic 1 1 [Crush]

When you play a ruby card, this gets +1Attack/+1Defense.
Cerebral Fulmination Ruby 2 Constant RubyRuby At the start of each champion's turn, they draw an additional card.
Ancient Sentinel Diamond 8 Troop DiamondDiamond 3 7 [Steadfast]

You pay 3 less to play this troop if you control no troops.

This troop has +3Attack/+3Defense while you control no other troops.
Claw of the Mountain God Blood 3 Troop Blood MagicBlood Magic 5 4 At the start of your turn, this deals 2 damage to you.
Hop'hiro, Samurai Blood 1 Troop Blood Magic 1 1 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-0Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].
Slaughtergear, Renegade War Factory Shardless 6 Troop 5 6 ③ → Exhaust another target ready artifact you control and transform it into a [War Hulk].
Induction Coil Shardless 3 Artifact Cost 2, Action → Gain a charge.
Crash of Beasts Wild 3 Basic Action Wild MagicWild Magic Create 1 [Rhinoceros] and put it into play.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Crash of Beasts] in all zones.
Gigantify Wild 7 Quick Action Wild MagicWild Magic Target troop gets +7Attack/+7Defense.
Storm Colossus Sapphire 7 Troop SapphireSapphireSapphire 6 6 [Flight], [Spellshield]
Replicator's Gambit Sapphire 1 Basic Action Sapphire Put target troop you control into your deck. It gets "When this enters play, create six replicas of this and put them into play."

Draw a card.
Onslaught Wild 6 Basic Action Wild MagicWild MagicWild Magic Troops you control get +3Attack/+3Defense and [Crush] this turn.
Pact of Life Wild 3 Constant Wild MagicWild Magic When you play a resource, gain 3 health.
Verdant Wyldeboar Wild 2 Troop Wild Magic 4 4 [Speed]

At end of turn, put this into your deck. If you do, this gets +4Attack/+4Defense, then loses this power.
Total Meltdown Ruby 4 Basic Action RubyRuby Destroy all opposing artifacts.
Xentoth's Inquisitor Blood 4 Troop Blood MagicBlood Magic 3 1 SOCKETABLE MAJOR

When this dies, put it into your hand and it gets cost +Cost 2.
Malice Demon Blood 7 Troop Blood MagicBlood Magic 8 8 [Flight], [Crush]
Hideous Conversion Blood 2 Constant Blood Magic Sacrifice a troop → Gain <1/0>.
Extinction Blood 4 Basic Action Blood MagicBlood Magic Destroy all troops.
Demented Demolisher Blood 4 Troop Blood MagicBlood Magic 2 2 ③, Sacrifice this → Void all resources from your deck.
Frost Wizard Diamond 2 Troop Diamond 2 2 If a card would enter an opposing deck or graveyard, void it instead.
Immortality Diamond 2 Quick Action DiamondDiamond If you would lose the game this turn, your health becomes 10 instead.
Lixil, the Deathless Gem Diamond 3 Troop Diamond 3 3 When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

Blood MagicDiamondRubySapphireWild Magic: [Invincible].
Droo's Colossal Walker Shardless 5 Troop 8 8 [Crush]
Must attack.

This can't ready during your ready step.

While this is exhausted: [Basic] Pay 8 health → Ready this.
Construction Plans: Ingenuity Engine Shardless 2 Artifact Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an [Ingenuity Engine].
Chimes of the Zodiac Shardless 7 Artifact When you play an action, create a copy of it. (You may choose new targets for the copy.)
Curse of Oblivion Blood 1 Quick Action Blood Magic Choose target opposing card on the chain. Void each other card with the same name from its controller's deck, graveyard, and hand.
Mystic Spiritwalker Diamond 4 Troop Diamond 4 3 When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.
Princess Victoria Diamond 3 Troop Diamond 1 2 If Princess Victoria is in your opening hand she gets cost -③.

[Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain].
Lord Adam, the Powerful Diamond 4 Troop Diamond 4 4 [Steadfast]

Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play.
Protectorate Defender Diamond 2 Troop Diamond 2 1 SOCKETABLE MAJOR

When this dies, put it into your deck.
Hero of Adamanth Diamond 5 Troop Diamond 0 0 As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2Attack/+2Defense. Put the revealed cards into your deck.
Circle of Preservation Diamond 3 Constant DiamondDiamond Once per turn: [0] → The next time target card or power would deal damage to you this turn, prevent it. Put this into your hand and it gets cost +Cost 1.
Oath of Valor Diamond 3 Constant Diamond When this enters play, choose a troop you control.

Troops you control with the same name as the chosen troop have +2Attack/+2Defense.
Incantation of Righteousness Diamond 2 Constant Diamond When you gain health, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your[Incantations of Righteousness] in all zones into [Sentinels of Light].
Spearcliff Cloud Knight Diamond 3 Troop DiamondDiamond 3 2 [Flight], [Lifedrain], [Steadfast]
Heat Wave Ruby 2 Basic Action Ruby Deal 2 damage to each troop.
Kindling Skarn Ruby 1 Troop Ruby 1 1 When you play an action, this gets +1Attack/+1Defense this turn.

At the end of each turn, if you played two or more actions, transform this into a [Burning Skarn].
Rocket Ranger Ruby 3 Troop Ruby 2 2 While you control one or more artifacts, this has [Flight].

While you control three or more artifacts, this has +2Attack/+2Defense.

While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion.
Plan C Ruby 2 Basic Action RubyRuby Your resources become <0/0>.

For every <0/2> lost this way, create a [War Bot] and put it into play.
Incantation of Fury Ruby 1 Constant Ruby When an opposing champion is dealt damage, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Fury in all zones into [Inferno Elementals].
Gore Feast of Kog'Tepetl Ruby 4 Basic Action RubyRuby Troops you control get [Rage 1] this turn.

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn.
Cerulean Mirror Knight Sapphire 2 Troop Sapphire 1 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."
Servant of Shathak Sapphire 1 Troop Sapphire 2 2 [Flight]

You can include this in your deck only if it contains at least twenty different card names among non-resource cards.
The Ancestors' Chosen Sapphire 1 Troop Sapphire 1 1 At the start of your turn, create two [Ancestral Specters] and put them into your deck.
Lord Benjamin, the Wise Sapphire 2 Troop Sapphire 1 1 [Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
Eldritch Dreamer Sapphire 4 Troop SapphireSapphire 3 3 SOCKETABLE MAJOR

[Unblockable]
Splinter of Azathoth Sapphire 4 Troop SapphireSapphireSapphire 3 4 [Flight]

[ONE-SHOT] Cost 2 → Interrupt target card. If that card is interrupted this way, put it into its champion's hand.
Bird o' Plenty Sapphire 6 Troop Sapphire 0 1 [Flight]

If damage would be dealt to this, draw that many cards instead.
Shrewd Manipulation Sapphire 2 Constant Sapphire Choose and discard two cards → Ready or exhaust target artifact or troop.
Eldon's Distress Signal Sapphire 3 Constant Sapphire Exhaust three troops you control → Transform Eldon's Distress Signal into [Eldon the Imprisoned].
Incantation of Ascendance Sapphire 4 Constant Sapphire When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into [Lightning Armadas].
Yesterday Sapphire 5 Quick Action SapphireSapphire Put each troop into its controller's hand.
Giant Caterpillar Wild 1 Troop Wild Magic 1 1 Wild MagicWild MagicWild Magic: Action → Transform this into a [Giant Cocoon].
Puck, Dream Bringer Wild 2 Troop Wild MagicWild Magic 2 2 Action → Gain <1/0> for each troop in your hand with cost ⑤ or greater.
Briarpatch Conjuror Wild 2 Troop Wild MagicWild Magic 1 2 Action → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck.
Plant Garden Wild 4 Constant Wild MagicWild MagicWild Magic At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a [Venus Fly Gorger] (60%), a [Spore Stalks] (30%), or a [Vine Goliath] (10%).
Incantation of Savagery Wild 1 Constant Wild Magic When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into [Feral Beasts].
Jank Bot Shardless 4 Troop 5 6 [Deckbuilding]: You can include this in your deck only if it contains at least 150 cards, or 75 in Limited.

When this attacks, repeat "reveal a random card from your deck. Play it for free." three times.
Sadistic Castigator Blood 6 Troop Blood MagicBlood MagicBlood Magic 4 4 [Flight]

When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost.
Heart of Fire Ruby 3 Basic Action RubyRuby Deal 1 damage to each opposing troop and champion.

Permanently increase the damage dealt by each of your ruby actions in all zones by 1.
Starving Lich Blood 1 Troop Blood MagicBlood MagicBlood MagicBlood Magic 2 2 Lethal, Speed, Lifedrain
Fury of the Mountain God Blood 8 Troop Blood MagicBlood Magic 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
Scheme Sapphire 2 Basic Action SapphireSapphire Search your deck for an action. Create four of that action and shuffle them into you deck.
Storm Cloud Sapphire 2 Troop Sapphire 0 2 [Flight]

When you gain a charge, add a storm counter to this.

[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
Cottontail Recruiter Wild 1 Troop Wild Magic 1 1 If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead.
Gortezuma, High Cleric Blood Magic 2 Troop Blood Magic 1 2 Rage 1
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!

While an opposing champion has 10 or less health, Gortezuma has Invincible.
Tome of Knowledge Shardless 4 Artifact You have no maximum hand size.

While you have seven or more cards in your hand: Cost 1, Action → Draw a card.
Drowned Shrine of Ulthar Shardless 2 Artifact Champions can't draw more than one card per turn.
Noble Heart Diamond 1 Quick Action DiamondDiamondDiamondDiamondDiamond Target troop gets permanent Invincible.
Rise Again Blood Magic 5 Basic Action Blood MagicBlood Magic Put target troop from a graveyard into play under your control.
Bucktooth Roshi Wild Magic 7 Troop Wild Magic 3 3 Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
Zodiac Divination Sapphire 5 Basic Action SapphireSapphire Target champion draws three cards. Those cards get permanent cost -Cost 2.
Minion of Yazukan Blood Magic 1 Troop Blood Magic 1 1 [Basic]Blood Magic:Cost 2Tunneling 2.
This can't block.
When this dies, it goes underground.
When this goes underground, it gets permanent +1Attack/+0Defense.
Oberon's Eulogy Wild Magic 5 Constant Wild MagicWild Magic When a troop enters play under your control, it gets permanent +1Attack/+1Defense for each troop in your graveyard.
Talisman of Vitae Shardless 4 Artifact When you use a charge power, gain 1 health for each charge spent.

[ONE-SHOT]: ⑤ → Gain three charges.
Shoggoth Sapphire 8 Troop SapphireSapphireSapphire 7 6 SapphireSapphireSapphire: Cost 1, Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④
Hired Horn Sellsword Ruby 3 Troop RubyRuby 4 2 Crush
When this dies, it deals 4 damage to each opposing champion who controls no troops.
Psychotic Anarchist Ruby 2 Troop RubyRuby 2 2 Speed
When this deals damage to an opposing champion, each champion draws a card.
Robotic Rapture Sapphire 4 Basic Action SapphireSapphire Put all artifacts in your graveyard into your hand.
Stonetusk Diamond 4 Troop DiamondDiamond 5 5 Steadfast

When you are dealt damage, sacrifice this.
Born of the Flame Ruby 7 Basic Action RubyRubyRuby Create three random ruby troops and put them into play.
Archon of Nulzann Shardless 6 Troop 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR

Cost 2, put this from your hand into your deck → Search your deck for an [Archon of Nulzann] and put it into your hand.
Crackling Vortex Shard Resource Gain two charges.
Construction Plans: Tower Hulk Shardless 2 Artifact Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way.

Cost 2, Action → Transform this into a [Tower Hulk] and it gets +1Attack/+1Defense for each construction counter on this. If there are 10 or more construction counters on this, this gets [Skyguard].
War Bot Dropship Shardless 7 Troop 3 7 [Flight]

[War Bots] you control have [Flight].

When this attacks, create two [War Bots] and put them into play.
Droo's Unrelenting Fists Shardless 2 Artifact This enters play exhausted.

[Basic]: ③, Action → Add a fist counter to this, then deal 1 damage to a target random opposing champion or opposing troop for each fist counter on this.

At the end of your turn, if this is ready, destroy this.
Adaptatron Shardless 2 Troop 0 3 [ONE-SHOT]: Cost 1 → Target troop gets 1 Attack and Speed.

[ONE-SHOT]: Cost 2 → Target troop gets 2 Defense and Skyguard.

[ONE-SHOT]: ③ → Target troop gets 3 Attack and Swiftstrike.

[ONE-SHOT]: ④ → Target troop gets 4 Defense and Steadfast.

[ONE-SHOT]: ⑤ → Target troop gets 5 Attack and Crush.
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