Card | Shard | Cost | Type | Threshold | Attack | Defense | Description |
---|---|---|---|---|---|---|---|
Time Bug | Shardless | 2 | Troop | 1 | 1 | [Flight] Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one. | |
Wretched Brood | Blood | 2 | Constant | At the start of your turn, lose 1 health, create a [Battle Hopper] and put it into play. | |||
The Mushwocky | Blood | 4 | Troop | 1 | 1 | As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3/+3 for each Shin'hare sacrificed this way. | |
Te'talca, Orc Gladiator | Ruby | 5 | Troop | 4 | 4 | ③, → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into [Te'talca, High Cleric]. | |
Ritualist of the Spring Litter | Wild | 1 | Troop | 1 | 1 | If one of your cards or effects would create one or more Shin'hare, create that many +1 instead. | |
Prophet of Lodegan | Sapphire | 7 | Troop | 3 | 3 | When this enters play, create three [Echoes of Lodegan] and put them into play. | |
Judgement | Diamond | 6 | Basic Action | Destroy all cards with cost less than the highest cost among cards you control. | |||
Blood Harbinger | Blood | 2 | Troop | 3 | 1 | When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand. | |
Life Siphon | Blood | 1 | Basic Action | Deal X damage to target opposing champion. Gain 1 health for each damage dealt this way. | |||
Pact of Pain | Blood | 3 | Constant | , Pay 2 health → Draw a card. | |||
Spirit Dance | Wild | 5 | Basic Action | Troops in your deck get +2/+2 and cost -. | |||
Wild Root Dancer | Wild | 3 | Troop | 2 | 2 | When you play a resource, another target troop you control gets +2/+2. | |
Ascetic Aspirant | Diamond | 4 | Troop | 3 | 4 | → Transform this into an [Enlightened Seeker]. | |
Blessing the Fallen | Diamond | 3 | Constant | Troops you control are inspired by troops with [Inspire] in your graveyard as though they were in play. | |||
Soul Marble | Diamond | 2 | Constant | → Add a sculpture counter to this. Then, if there are ten or more, remove them all and choose one: Transform this into a [Soul Cavalry]; or transform this into a [Soul Armaments]. | |||
Ash Harpy | Ruby | 6 | Troop | 0 | 4 | [Flight], [Speed], [Rage 4] | |
Head Games | Ruby | 4 | Basic Action | Secretly choose 5 or 10. Target opposing champion guesses which number you chose, if they guess correctly, deal damage to you equal to the number you chose. | |||
Inferno | Ruby | 2 | Constant | This enters play with an inferno counter. At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this. | |||
Legionnaire of Gawaine | Ruby | 5 | Troop | 4 | 4 | When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop. | |
Lord Alexander, the Courageous | Ruby | 3 | Troop | 3 | 3 | [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Speed]. | |
Master Theorycrafter | Ruby | 5 | Troop | 2 | 2 | SOCKETABLE MAJOR , → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot]. | |
Eurig the Robomancer | Sapphire | 4 | Troop | 2 | 3 | → Choose one: Create a [Worker Bot] and put it into play. Transform target Worker Bot you control into a [War Bot]. Transform target War Bot you control into a [War Hulk]. | |
Menacing Gralk | Sapphire | 5 | Troop | 2 | 2 | [Flight] When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step. | |
Sabotage | Sapphire | 3 | Basic Action | Create four [Booby Traps] and put them into target opposing champion's deck. | |||
Chaos Key | Shardless | 2 | Artifact | [Basic] ⑤, Void this → Void target card. | |||
Doppelgadget | Shardless | 3 | Artifact | At the start of your turn, you may transform this into a replica of target non-Shapeshifter artifact with cost ④ or less you control. It retains this power. | |||
General's Tent | 2 | Artifact | When this artifact enters play, secretly choose one of the following plans: Assassination, Invasion or Trap. [3], : Add a preparation counter to this artifact. , Remove three preparation counters from this artifact: Assassination: Deal 10 damage to target champion. Invasion: Create three [Warbots] and put them into play exhausted. Trap: Destroy all attacking troops. Then secretly chose a new plan. | ||||
Shrine of Prosperity | Shardless | 2 | Artifact | At the start of your turn, reveal the top card of your deck. It gets ... Troop: +1/+1. Resource: "Gain a charge". Non-troop, non-resource: Cost -. | |||
Midnight Shepherd | Blood | 2 | Troop | 1 | 1 | : → Put target troop in a graveyard into play under your control. | |
Tectonic Break | Wild | 7 | Basic Action | For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of it has. | |||
Xarlox the Brood Lord | Blood | 4 | Troop | 3 | 5 | When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play. | |
Relentless Corruption | Blood | 3 | Basic Action | Put the top 1 card of target opposing champion's deck into your hand. The thresholds of those cards all become . [Escalation] - Put this into your deck, then add 1 to the bold number of all your [Relentless Corruptions] in all zones. | |||
Trial of Faith | Diamond | 5 | Constant | When this enters play, void all other cards you control and all cards in your hand. At the start of your turn, add a faith counter to this. Then, if there are three or more, remove all faith counters from this and sacrifice it. If you do, transform each card voided with this into an [Angel] and put them into play. | |||
Sliver of the Immortal Spear | Shardless | 2 | Artifact | → Create a [Sliver of the Immortal Spear] and put it into your deck. Exhaust five Slivers of the Immortal Spear you control → This deals 5,000 damage to target champion. | |||
Ascendant Brilliance | Sapphire | Resource | If you have or ??? | ||||
Dream Dance | Sapphire | 2 | Basic Action | Troops in your deck get "When this enters play, draw a card, then choose and discard a card." | |||
Chronic Madness | Sapphire | 1 | Basic Action | Bury the top 4 cards of target champion's deck. [Escalation] - Put this into your deck, then add 4 to the bold number of all your Chronic Madnesses in all zones. | |||
Uzume, Grand Concubunny | Wild | 6 | Troop | 3 | 5 | At the start of your turn, create a random non-unique Shin'hare and put it into play. | |
Surge Mechanism | Shardless | 3 | Artifact | , → Gain <0/1>. | |||
Eternal Youth | Diamond | 3 | Basic Action | Gain 4 health. [Escalation] - Put this into your deck, then add 4 to the bold number of all your [Eternal Youths] in all zones. | |||
Emberspire Witch | Ruby | 2 | Troop | 2 | 2 | [Swiftstrike] Champions can't gain health. | |
Chimera Guard Captain | Diamond | 2 | Troop | 2 | 2 | [Steadfast] Whenever this troop deals damage to an opposing champion, it permanently gains +1 / +1 . | |
Ragefire | Ruby | 2 | Basic Action | Deal 2 damage to target champion or troop. [Escalation] - Put this into your deck, then add 2 to the bold number of all your [Ragefires] in all zones. | |||
Unmerciful Tormentor | Ruby | 1 | Troop | 1 | 1 | While you have no cards in hand, this has +3/+3. | |
Living Totem | Diamond | 2 | Troop | 2 | 2 | ③ → This gets +1/+1. ③ → This gets [Swiftstrike]. ③ → This gets [Flight]. ③ → This gets [Lifedrain]. ③ → This gets [Steadfast]. | |
Genesis Hydra | Wild | 4 | Troop | 4 | 4 | When this is dealt damage, it gets +1/+1. | |
Alabaster Sphinx | Diamond | 6 | Troop | 4 | 4 | [Flight] At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control. | |
Wrathwood Colossus | Wild | 9 | Troop | 9 | 9 | [Crush], [Steadfast] When this enters play, gain 9 health. When this dies, put it into your hand. | |
Royal Falconer | Ruby | 4 | Troop | 2 | 1 | When this enters play, create two [Royal Falcons] and put them into play. This troop's pets have + equal to this troop's . | |
Battle Beetle | Wild | 6 | Troop | 5 | 5 | SOCKETABLE MAJOR → This gets [Flight] this turn. | |
Mancubus | Ruby | 4 | Troop | 2 | 3 | [ONE-SHOT] [Basic] → Gain control of target opposing troop with less than or equal to this troop's . | |
Infernal Professor | Blood | 2 | Basic Action | Put a random non-resource card from your deck into your hand. It gets cost - and "At the start of your turn, if this is in your hand, it deals 2 damage to you". | |||
Incantation of Fear | Blood | 4 | Constant | When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your [Incantations of Fear] in all zones into [Maddening Nightmares]. | |||
Gas Troll | Wild | 1 | Troop | 1 | 1 | [Crush] When you play a ruby card, this gets +1/+1. | |
Cerebral Fulmination | Ruby | 2 | Constant | At the start of each champion's turn, they draw an additional card. | |||
Ancient Sentinel | Diamond | 8 | Troop | 3 | 7 | [Steadfast] You pay 3 less to play this troop if you control no troops. This troop has +3/+3 while you control no other troops. | |
Claw of the Mountain God | Blood | 3 | Troop | 5 | 4 | At the start of your turn, this deals 2 damage to you. | |
Hop'hiro, Samurai | Blood | 1 | Troop | 1 | 1 | , Sacrifice another troop → Target troop gets -1/-0 this turn. When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai]. | |
Slaughtergear, Renegade War Factory | Shardless | 6 | Troop | 5 | 6 | ③ → Exhaust another target ready artifact you control and transform it into a [War Hulk]. | |
Induction Coil | Shardless | 3 | Artifact | , → Gain a charge. | |||
Crash of Beasts | Wild | 3 | Basic Action | Create 1 [Rhinoceros] and put it into play. [Escalation] - Put this into your deck, then add 1 to the bold number of all your [Crash of Beasts] in all zones. | |||
Gigantify | Wild | 7 | Quick Action | Target troop gets +7/+7. | |||
Storm Colossus | Sapphire | 7 | Troop | 6 | 6 | [Flight], [Spellshield] | |
Replicator's Gambit | Sapphire | 1 | Basic Action | Put target troop you control into your deck. It gets "When this enters play, create six replicas of this and put them into play." Draw a card. | |||
Onslaught | Wild | 6 | Basic Action | Troops you control get +3/+3 and [Crush] this turn. | |||
Pact of Life | Wild | 3 | Constant | When you play a resource, gain 3 health. | |||
Verdant Wyldeboar | Wild | 2 | Troop | 4 | 4 | [Speed] At end of turn, put this into your deck. If you do, this gets +4/+4, then loses this power. | |
Total Meltdown | Ruby | 4 | Basic Action | Destroy all opposing artifacts. | |||
Xentoth's Inquisitor | Blood | 4 | Troop | 3 | 1 | SOCKETABLE MAJOR When this dies, put it into your hand and it gets cost +. | |
Malice Demon | Blood | 7 | Troop | 8 | 8 | [Flight], [Crush] | |
Hideous Conversion | Blood | 2 | Constant | Sacrifice a troop → Gain <1/0>. | |||
Extinction | Blood | 4 | Basic Action | Destroy all troops. | |||
Demented Demolisher | Blood | 4 | Troop | 2 | 2 | ③, Sacrifice this → Void all resources from your deck. | |
Frost Wizard | Diamond | 2 | Troop | 2 | 2 | If a card would enter an opposing deck or graveyard, void it instead. | |
Immortality | Diamond | 2 | Quick Action | If you would lose the game this turn, your health becomes 10 instead. | |||
Lixil, the Deathless Gem | Diamond | 3 | Troop | 3 | 3 | When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides. : [Invincible]. | |
Droo's Colossal Walker | Shardless | 5 | Troop | 8 | 8 | [Crush] Must attack. This can't ready during your ready step. While this is exhausted: [Basic] Pay 8 health → Ready this. | |
Construction Plans: Ingenuity Engine | Shardless | 2 | Artifact | Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an [Ingenuity Engine]. | |||
Chimes of the Zodiac | Shardless | 7 | Artifact | When you play an action, create a copy of it. (You may choose new targets for the copy.) | |||
Curse of Oblivion | Blood | 1 | Quick Action | Choose target opposing card on the chain. Void each other card with the same name from its controller's deck, graveyard, and hand. | |||
Mystic Spiritwalker | Diamond | 4 | Troop | 4 | 3 | When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it. | |
Princess Victoria | Diamond | 3 | Troop | 1 | 2 | If Princess Victoria is in your opening hand she gets cost -③. [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain]. | |
Lord Adam, the Powerful | Diamond | 4 | Troop | 4 | 4 | [Steadfast] Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play. | |
Protectorate Defender | Diamond | 2 | Troop | 2 | 1 | SOCKETABLE MAJOR When this dies, put it into your deck. | |
Hero of Adamanth | Diamond | 5 | Troop | 0 | 0 | As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2/+2. Put the revealed cards into your deck. | |
Circle of Preservation | Diamond | 3 | Constant | Once per turn: [0] → The next time target card or power would deal damage to you this turn, prevent it. Put this into your hand and it gets cost +. | |||
Oath of Valor | Diamond | 3 | Constant | When this enters play, choose a troop you control. Troops you control with the same name as the chosen troop have +2/+2. | |||
Incantation of Righteousness | Diamond | 2 | Constant | When you gain health, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your[Incantations of Righteousness] in all zones into [Sentinels of Light]. | |||
Spearcliff Cloud Knight | Diamond | 3 | Troop | 3 | 2 | [Flight], [Lifedrain], [Steadfast] | |
Heat Wave | Ruby | 2 | Basic Action | Deal 2 damage to each troop. | |||
Kindling Skarn | Ruby | 1 | Troop | 1 | 1 | When you play an action, this gets +1/+1 this turn. At the end of each turn, if you played two or more actions, transform this into a [Burning Skarn]. | |
Rocket Ranger | Ruby | 3 | Troop | 2 | 2 | While you control one or more artifacts, this has [Flight]. While you control three or more artifacts, this has +2/+2. While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion. | |
Plan C | Ruby | 2 | Basic Action | Your resources become <0/0>. For every <0/2> lost this way, create a [War Bot] and put it into play. | |||
Incantation of Fury | Ruby | 1 | Constant | When an opposing champion is dealt damage, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Fury in all zones into [Inferno Elementals]. | |||
Gore Feast of Kog'Tepetl | Ruby | 4 | Basic Action | Troops you control get [Rage 1] this turn. After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn. | |||
Cerulean Mirror Knight | Sapphire | 2 | Troop | 1 | 2 | [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card." | |
Servant of Shathak | Sapphire | 1 | Troop | 2 | 2 | [Flight] You can include this in your deck only if it contains at least twenty different card names among non-resource cards. | |
The Ancestors' Chosen | Sapphire | 1 | Troop | 1 | 1 | At the start of your turn, create two [Ancestral Specters] and put them into your deck. | |
Lord Benjamin, the Wise | Sapphire | 2 | Troop | 1 | 1 | [Flight] When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck. | |
Eldritch Dreamer | Sapphire | 4 | Troop | 3 | 3 | SOCKETABLE MAJOR [Unblockable] | |
Splinter of Azathoth | Sapphire | 4 | Troop | 3 | 4 | [Flight] [ONE-SHOT] → Interrupt target card. If that card is interrupted this way, put it into its champion's hand. | |
Bird o' Plenty | Sapphire | 6 | Troop | 0 | 1 | [Flight] If damage would be dealt to this, draw that many cards instead. | |
Shrewd Manipulation | Sapphire | 2 | Constant | Choose and discard two cards → Ready or exhaust target artifact or troop. | |||
Eldon's Distress Signal | Sapphire | 3 | Constant | Exhaust three troops you control → Transform Eldon's Distress Signal into [Eldon the Imprisoned]. | |||
Incantation of Ascendance | Sapphire | 4 | Constant | When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into [Lightning Armadas]. | |||
Yesterday | Sapphire | 5 | Quick Action | Put each troop into its controller's hand. | |||
Giant Caterpillar | Wild | 1 | Troop | 1 | 1 | : → Transform this into a [Giant Cocoon]. | |
Puck, Dream Bringer | Wild | 2 | Troop | 2 | 2 | → Gain <1/0> for each troop in your hand with cost ⑤ or greater. | |
Briarpatch Conjuror | Wild | 2 | Troop | 1 | 2 | → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck. | |
Plant Garden | Wild | 4 | Constant | At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a [Venus Fly Gorger] (60%), a [Spore Stalks] (30%), or a [Vine Goliath] (10%). | |||
Incantation of Savagery | Wild | 1 | Constant | When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into [Feral Beasts]. | |||
Jank Bot | Shardless | 4 | Troop | 5 | 6 | [Deckbuilding]: You can include this in your deck only if it contains at least 150 cards, or 75 in Limited. When this attacks, repeat "reveal a random card from your deck. Play it for free." three times. | |
Sadistic Castigator | Blood | 6 | Troop | 4 | 4 | [Flight] When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost. | |
Heart of Fire | Ruby | 3 | Basic Action | Deal 1 damage to each opposing troop and champion. Permanently increase the damage dealt by each of your ruby actions in all zones by 1. | |||
Starving Lich | Blood | 1 | Troop | 2 | 2 | Lethal, Speed, Lifedrain | |
Fury of the Mountain God | Blood | 8 | Troop | 4 | 4 | SOCKETABLE MAJOR SOCKETABLE MINOR While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -. | |
Scheme | Sapphire | 2 | Basic Action | Search your deck for an action. Create four of that action and shuffle them into you deck. | |||
Storm Cloud | Sapphire | 2 | Troop | 0 | 2 | [Flight] When you gain a charge, add a storm counter to this. [Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play. | |
Cottontail Recruiter | Wild | 1 | Troop | 1 | 1 | If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead. | |
Gortezuma, High Cleric | Blood Magic | 2 | Troop | 1 | 2 | Rage 1 Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl! While an opposing champion has 10 or less health, Gortezuma has Invincible. | |
Tome of Knowledge | Shardless | 4 | Artifact | You have no maximum hand size. While you have seven or more cards in your hand: , → Draw a card. | |||
Drowned Shrine of Ulthar | Shardless | 2 | Artifact | Champions can't draw more than one card per turn. | |||
Noble Heart | Diamond | 1 | Quick Action | Target troop gets permanent Invincible. | |||
Rise Again | Blood Magic | 5 | Basic Action | Put target troop from a graveyard into play under your control. | |||
Bucktooth Roshi | Wild Magic | 7 | Troop | 3 | 3 | Tunneling : 4 Other Shin'hare you control have +2/+2. [Basic] : →Tunnel this troop. | |
Zodiac Divination | Sapphire | 5 | Basic Action | Target champion draws three cards. Those cards get permanent cost -. | |||
Minion of Yazukan | Blood Magic | 1 | Troop | 1 | 1 | [Basic]:→Tunneling 2. This can't block. When this dies, it goes underground. When this goes underground, it gets permanent +1/+0. | |
Oberon's Eulogy | Wild Magic | 5 | Constant | When a troop enters play under your control, it gets permanent +1/+1 for each troop in your graveyard. | |||
Talisman of Vitae | Shardless | 4 | Artifact | When you use a charge power, gain 1 health for each charge spent. [ONE-SHOT]: ⑤ → Gain three charges. | |||
Shoggoth | Sapphire | 8 | Troop | 7 | 6 | : , Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④ | |
Hired Horn Sellsword | Ruby | 3 | Troop | 4 | 2 | Crush When this dies, it deals 4 damage to each opposing champion who controls no troops. | |
Psychotic Anarchist | Ruby | 2 | Troop | 2 | 2 | Speed When this deals damage to an opposing champion, each champion draws a card. | |
Robotic Rapture | Sapphire | 4 | Basic Action | Put all artifacts in your graveyard into your hand. | |||
Stonetusk | Diamond | 4 | Troop | 5 | 5 | Steadfast When you are dealt damage, sacrifice this. | |
Born of the Flame | Ruby | 7 | Basic Action | Create three random ruby troops and put them into play. | |||
Archon of Nulzann | Shardless | 6 | Troop | 4 | 4 | SOCKETABLE MAJOR SOCKETABLE MINOR , put this from your hand into your deck → Search your deck for an [Archon of Nulzann] and put it into your hand. | |
Crackling Vortex | Shard | Resource | Gain two charges. | ||||
Construction Plans: Tower Hulk | Shardless | 2 | Artifact | Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. , → Transform this into a [Tower Hulk] and it gets +1/+1 for each construction counter on this. If there are 10 or more construction counters on this, this gets [Skyguard]. | |||
War Bot Dropship | Shardless | 7 | Troop | 3 | 7 | [Flight] [War Bots] you control have [Flight]. When this attacks, create two [War Bots] and put them into play. | |
Droo's Unrelenting Fists | Shardless | 2 | Artifact | This enters play exhausted. [Basic]: ③, → Add a fist counter to this, then deal 1 damage to a target random opposing champion or opposing troop for each fist counter on this. At the end of your turn, if this is ready, destroy this. | |||
Adaptatron | Shardless | 2 | Troop | 0 | 3 | [ONE-SHOT]: → Target troop gets 1 and Speed. [ONE-SHOT]: → Target troop gets 2 and Skyguard. [ONE-SHOT]: ③ → Target troop gets 3 and Swiftstrike. [ONE-SHOT]: ④ → Target troop gets 4 and Steadfast. [ONE-SHOT]: ⑤ → Target troop gets 5 and Crush. |
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List of Rare cards
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