List of Token cards

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Card Shard Cost Type Threshold Attack Defense Description
Battle Hopper 1 Troop Wild Magic or Blood Magic 0 1
Black Tiger 3 Troop 3 1 When this troop enters play, draw a card.
Boldheart Diamond 6 Troop DiamondDiamond 6 5 Prevent all damage that would be dealt to [His Majesty, King Gabriels] you control.
Pile of Bones Blood 2 Troop Blood MagicBlood Magic 0 1 This can't attack. This can't block.

④, Action → Transform this into a [Bone Warrior].
Te'talca, High Cleric Ruby 5 Troop RubyRuby 5 5 Your cards and effects deal double damage.
Worker Bot Shardless 1 Troop 1 1 [Defensive]
Vampire Blood 2 Troop Blood MagicBlood Magic 2 2 [Lifedrain], [Flight]
The Shroomgarian Wild 4 Troop Wild Magic 1 1 When this troop attacks or blocks, it gets permanent +2 Attack/+9 Defense.
Enlightened Seeker Diamond 4 Troop DiamondDiamond 0 1 You can't play cards.

At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into [The Transcended].
Soul Armaments Diamond 2 Constant Diamond Troops you control have +2Attack/+2Defense, [Spellshield], and [Steadfast].
Soul Cavalry Diamond 2 Troop Diamond 6 6 [Spellshield], [Steadfast]
The Transcended Diamond 4 Troop DiamondDiamond 5 6 If you would draw a card, search your deck for any card and put it into your hand instead.
Blaze Elemental Ruby 3 Troop RubyRuby 3 1 [Speed]

At the end of your turn, sacrifice this.
Overcharge Ruby 1 Quick Action Ruby Copy target action. You may choose new targets for that action.
War Bot Shardless 4 Troop 3 3
Zombie Blood 2 Troop Blood Magic 2 2
Blood Shard Shard Resource Gain Blood Magic
Gain a charge.
Booby Trap Shardless 0 Artifact If this would enter your hand or graveyard, void it, and it deals 4 damage to you instead.
Diamond Shard Shard Resource Gain Diamond
Gain a charge.
Fooo Manshroom Wild Magic 4 Troop Wild Magic 2 2 When this troop dies, target champion buries the top twenty cards of their deck.
Fungus Royale Wild Magic 4 Troop Wild Magic 1 1 At the start of your turn, put a random card from an opposing champion's hand into your hand.
Gnoll Mauler Wild Magic 4 Troop Wild MagicWild Magic 3 3 2, Action: This troop battles target opposing troop.
Kraken's Tentacle Sapphire 1 Troop Sapphire 1 1 Action → Exhaust target troop.
Mayor Galway Diamond 3 Troop DiamondDiamond 0 1 Mayor Galway can't block.

Other Humans you control get +1 Attack/+1 Defense.
Ruby Shard Shard Resource Gain Ruby
Gain a charge.
Sapphire Shard Shard Resource Gain Sapphire
Gain a charge.
Shroomador Dali Wild Magic 4 Troop Wild Magic 2 7 At the end of your turn, gain 2 health for each troop in play.
Spore Boss Fungoo Wild Magic 4 Troop Wild MagicWild Magic 4 4 Action, sacrifice a Shroomkin: Create a copy of another target Shroomkin and put it into play under your control.
Wild Shard Shard Resource Gain Wild Magic
Gain a charge.
Run With The Big Dogs Wild Magic 2 Quick Action Wild Magic Target Gnoll gets permanent +2 Attack/+2 Defense.
Angel Diamond 5 Troop Diamond 4 4 [Flight]
Tempest Strike Wild Magic 2 Quick Action Wild Magic Target troop gets +2Attack/+2Defense this turn.
Spirit 2 Troop Diamond 1 1 [Flight]
Mammoth Squirrel Titan Wild 8 Troop Wild MagicWild MagicWild Magic 6 6 [Crush]

Must attack.
Adamanthian Elite Diamond 5 Troop Diamond 3 3
Dingler Sapphire 2 Troop Sapphire 0 1
Spiderspawn Blood 2 Troop Blood Magic 2 1
Ancestral Specter Sapphire 1 Troop Sapphire 2 2 [Flight]

When this enters play, draw a card.
Battle Hopper - Blood Blood 1 Troop Blood Magic 0 1
Battle Hopper - Wild Wild 1 Troop Wild Magic or Blood Magic 0 1
Royal Falcon Ruby 3 Troop Ruby 0 1 [Flight]
Nymph Groupie 2 Troop 0 1
War Hulk Shardless 5 Troop 5 5 [Crush]
Vengeful Figment 5 Troop 5 4 [Flight]
As this troop enters play, choose a champion. That champion may not target this troop.
Ruby Golem 4 Troop 4 3 At the start of your turn, create a copy of this troop and put it into play.
Gnoll Beastmaster Wild Magic 3 Troop Wild Magic 1 1 At the start of your turn, create an [Attack Dog] and put it into play.
Attack Dog Wild Magic 1 Troop Wild Magic 0 1 [Rage1]
Hop'hiro, Elite Samurai Blood 1 Troop Blood Magic 2 2 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
Hop'hiro, Samurai Warlord Blood 1 Troop Blood Magic 3 3 Cost 1, Sacrifice another troop → Destroy target troop.
Silver Talon Senator Sapphire 2 Troop Sapphire 1 1 [Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
Rock Elemental Ruby 6 Troop RubyRuby 0 0
Rhinoceros Wild 3 Troop Wild MagicWild Magic 3 3 [Crush]
Abomination Blood 4 Troop Blood MagicBlood Magic 0 0
Ingenuity Engine Shardless 2 Artifact Action → Create a random artifact and put it into play.
Maddening Nightmare Blood 4 Troop Blood MagicBlood Magic 6 4 At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.
The Triumvirate Ruby 9 Troop DiamondRubySapphire 9 9 [Flight], [Speed], [Steadfast]

When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
Turtle Pet Diamond 3 Troop Diamond 1 3 Action → Prevent the next 3 damage that would be dealt to this troop's master this turn.
Sentinel of Light Diamond 2 Troop Diamond 4 4 [Lifedrain]

While you have 20 or more health, other troops you control have +2Attack/+2Defense.
Burning Skarn Ruby 1 Troop Ruby 2 2 When you play an action, this gets +2Attack/+2Defense this turn.

At end of turn, if you played two or more actions this turn, transform this into a [Hellfire Skarn].
Hellfire Skarn Ruby 1 Troop Ruby 3 3 When you play an action, this gets +3Attack/+3Defense.
Inferno Elemental Ruby 1 Troop Ruby 6 3 [Speed]
Eldon the Liberated Sapphire 3 Troop Sapphire 2 4 [Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
Eldon the Imprisoned Sapphire 3 Troop Sapphire 2 4 This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
Lightning Armada Sapphire 4 Troop Sapphire 2 2 [Flight]

This has +2Attack/+2Defense for each card in your hand.
Giant Cocoon Wild 1 Troop Wild Magic 0 4 [Defensive]

At the start of your turn, add a metamorphosis counter to this. Then, if there are three or more, remove them all and transform this into a [Giant Butterfly].
Giant Butterfly Wild 1 Troop Wild Magic 5 4 [Flight]

When this deals damage to an opposing champion, opposing troops get [Defensive] until the start of your next turn.
Spore Stalks Wild 4 Troop Wild MagicWild MagicWild Magic 0 3 At the start of your turn, create a [Spore Stalks] and put it into play.

At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
Vine Goliath Wild 4 Troop Wild MagicWild MagicWild Magic 9 9 [Crush]

③ → Exhaust target troop.
Venus Fly Gorger Wild 4 Troop Wild MagicWild MagicWild Magic 5 5 [Lifedrain]
Feral Beast Wild 1 Troop Wild Magic 6 3 [Spellshield]
Echo of Lodegan Sapphire 7 Troop SapphireSapphire 3 3
Ravenous Piranha Sapphire 1 Troop Sapphire 1 1 [Rage 1]

This troop must attack each turn if able.
Castle Wall 4 Artifact 0 5
Burning Oil 2 Artifact Action, Sacrifice this → Target troop being blocked by a Castle Wall gets permanent -2Attack/-2Defense.
Sniper Tower 3 Artifact 0 2 Skyguard, Defensive
Action→ Deal 2 damage to target champion or troop with Flight.