Ruby gems contain pure destructive power. A Ruby gem in the hands of a veteran soldier or master spellcaster can cause a frightening amount of devastation. Many humans that use ruby gems believe the best defense is a good offense, while the orcs use rubies to fuel their ferocious religious fanaticism. The dwarves liberally install ruby gems into their machines and bots to increase their catastrophic capabilities.
Ruby is the gem of fire, rage, and aggression. Ruby troops attack and kill the opposing champion as fast as possible, following up the onslaught with a plethora of actions to finish off the opponent with direct damage. When you want something dead yesterday, you’ll want to get your hands on some Ruby gems.
List of Ruby cards[edit | edit source]
|Mortar Strike||5||Basic Action||Common||Deal 3 damage to target opposing troop. Bury all troops from the top three cards of that troop's controller's deck.|
|Te'talca, High Cleric||5||Troop||Token||5||5||Your cards and effects deal double damage.|
|Te'talca, Orc Gladiator||5||Troop||Rare||4||4||③, → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into .|
|Savage Raider||1||Troop||Common||2||1||Must attack.|
|Ruby Pyromancer||2||Troop||Common||2||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1/+0.|
|Elimination Specialist||4||Troop||Uncommon||3||2||This enters play with a rocket counter for each artifact you control.|
[Basic] Remove a rocket counter from this → This deals 1 damage to target troop.
At end of turn, remove all rocket counters from this.
|The Wrath of Zakiir||7||Basic Action||Legendary||You become a Dragon.|
(You can only be attacked by troops with flight. You gain "[1 Charge]: Deal 3 damage to target champion or troop without Flight.")
|Ragefire||2||Basic Action||Rare||Deal 2 damage to target champion or troop.|
- Put this into your deck, then add 2 to the bold number of all your in all zones.
|The Crowd Roars!||3||Quick Action||Promo||When an opposing troop dies, this action's effect is permantly increased by +1 /+0 . This power is active in all zones.|
|Ash Harpy||6||Troop||Rare||0||4||, ,|
At the end of your turn, sacrifice this.
|Burn||1||Quick Action||Common||Deal 2 damage to target champion or troop.|
|Burn to the Ground||1||Basic Action||Uncommon||Deal X damage to target champion or troop.|
(When this attacks, it gets +1/+0.)
|Head Games||4||Basic Action||Rare||Secretly choose 5 or 10. Target opposing champion guesses which number you chose, if they guess correctly, deal damage to you equal to the number you chose.|
|Inferno||2||Constant||Rare||This enters play with an inferno counter.|
At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this.
|Legionnaire of Gawaine||5||Troop||Rare||4||4||When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop.|
|Lord Alexander, the Courageous||3||Troop||Rare||3||3||- As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets .|
|Master Theorycrafter||5||Troop||Rare||2||2||SOCKETABLE MAJOR|
, → Create a and put it into play. It gets and the socketed powers of this. At end of turn, void that .
|Overcharge||1||Quick Action||Token||Copy target action. You may choose new targets for that action.|
|Ruby Lance||3||Quick Action||Common||Deal 1 damage to target troop for each you have.|
|Sniper of Gawaine||5||Troop||Common||2||2||When this enters play, it deals damage equal to its to target champion or troop.|
|Sword Trainer||4||Troop||Uncommon||2||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +X/+0, where X is this troop's .|
|Wrathseeker||3||Troop||Common||1||1||(When this attacks, it gets +2/+0.)|
|Zoltog||4||Troop||Legendary||4||4||When an Orc troop you control deals damage to a champion, create a and put it into play.|
|Void Society Cognac||3||Basic Action||Reward||Target troop gets permanent "At the start of your turn, the champion with the most health gains control of this troop.|
Champions can't gain health.
|Unmerciful Tormentor||1||Troop||Rare||1||1||While you have no cards in hand, this has +3/+3.|
|Ruby Aura||2||Quick Action||Common||Target troop gets +1/+0 and .|
|Bombsmith||2||Troop||Common||1||1||When this enters play, it may deal 1 damage to target troop.|
|Incite Fury||3||Basic Action||Common||Target troop gets . (When this attacks, it gets +2/+0.)|
|Veteran Gladiator||3||Troop||Uncommon||3||2||Must attack.|
When this attacks, target opposing troop can't block this turn.
|Suppressive Fire||1||Basic Action||Common||Up to two target troops can't block this turn.|
|Royal Falconer||4||Troop||Rare||2||1||When this enters play, create two and put them into play.|
This troop's pets have + equal to this troop's .
|Rocket Ranger||3||Troop||Rare||2||2||While you control one or more artifacts, this has .|
While you control three or more artifacts, this has +2/+2.
While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion.
|Mancubus||4||Troop||Rare||2||3||[ONE-SHOT] [Basic] → Gain control of target opposing troop with less than or equal to this troop's .|
|Cerebral Fulmination||2||Constant||Rare||At the start of each champion's turn, they draw an additional card.|
|Daring Swordsman||4||Troop||Uncommon||2||2||This deals double damage.|
|Demolition||3||Basic Action||Uncommon||Target champion loses <1/1>.|
|Crimson Clarity||2||Quick Action||Common||Gain .|
|Reginald Lancashire||3||Troop||Legendary||3||3||When Reginald deals damage to an opposing champion, put him into their deck and he gets "When Reginald enters your hand or graveyard, he destroys you." Then, each champion draws three cards.|
|Assault Technician||5||Troop||Uncommon||2||2||When this enters play, create a and put it into play.|
→ Target Robot you control gets +1/+0.
|Avalanche Giant||5||Troop||Uncommon||3||4||, Choose and discard two cards → This deals 4 damage to target troop.|
|Crazed Rummaging||1||Basic Action||Uncommon||Each champion draws three cards, then discards three cards at random.|
|Fiendish Cabalist||3||Troop||Uncommon||0||1||This has +1/+1 for each card in opposing champions' hands.|
|Furious Taskmaster||2||Troop||Uncommon||2||2||→ Target Orc you control gets this turn.|
|Gem-Crazed Berserker||3||Troop||Common||3||1||SOCKETABLE MINOR|
|Giant Army Ants||4||Troop||Common||3||2|
|Heat Wave||2||Basic Action||Rare||Deal 2 damage to each troop.|
→ This gets +1/+0 this turn.
|Imp Hoodlums||3||Troop||Uncommon||2||2||When this enters play, destroy target opposing artifact.|
|Ruby Enchantress||3||Troop||Uncommon||2||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets .|
|Total Meltdown||4||Basic Action||Rare||Destroy all opposing artifacts.|
|War Machinist||1||Troop||Uncommon||1||1||When an artifact enters play under your control, this deals 1 damage to each opposing champion.|
|Crown of the Primals||5||Constant||Legendary||[ONE-SHOT] → Target troop gets , , , and .|
When that troop leaves play, revert this.
|The Triumvirate||9||Troop||Token||9||9||, , |
When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
|Scrap Welder||4||Troop||Common||2||2||When this enters play, if you control an artifact, this gets +3/+0, , and this turn.|
|Minotaur Mercenary||2||Troop||Uncommon||2||1||When this enters play, choose one at random: This gets +2/+2; or an opposing champion gains control of this.|
|Crushing Blow||1||Quick Action||Common||Target attacking troop gets +2/+2 and this turn.|
|Kindling Skarn||1||Troop||Rare||1||1||When you play an action, this gets +1/+1 this turn.|
At the end of each turn, if you played two or more actions, transform this into a .
|Plan C||2||Basic Action||Rare||Your resources become <0/0>.|
For every <0/2> lost this way, create a and put it into play.
|Incantation of Fury||1||Constant||Rare||When an opposing champion is dealt damage, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Fury in all zones into .|
|Gore Feast of Kog'Tepetl||4||Basic Action||Rare||Troops you control get this turn.|
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn.
|Burning Skarn||1||Troop||Token||2||2||When you play an action, this gets +2/+2 this turn.|
At end of turn, if you played two or more actions this turn, transform this into a .
|Hellfire Skarn||1||Troop||Token||3||3||When you play an action, this gets +3/+3.|
|Heart of Fire||3||Basic Action||Rare||Deal 1 damage to each opposing troop and champion.|
Permanently increase the damage dealt by each of your ruby actions in all zones by 1.
When this troop deals damage to an opposing champion, charge your champion
|Arena Regular||2||Troop||Common||2||1||When you gain a charge, this deals 1 damage to each opposing champion.|
|Elite Pyromancer||3||Troop||Common||3||1||Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2/+0.|
|Cannon Volley||6||Basic Action||Uncommon||Deal 2 damage to target champion or troop. |
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
|Adrenaline Rush||3||Quick Action||Common||Target troop you control gets +3/+0 and Swiftstrike this turn.|
|Crackling Bolt||2||Basic Action||Common||Deal 3 damage to target champion or troop.|
Gain a charge.
|Construct Foreman||1||Troop||Common||1||1||When this enters play, you may transform target artifact into a War Bot.|
|Ridge Raider||1||Troop||Common||1||1||When you control another Orc, this has +1/+1.|
|Mentor of the Flames||4||Troop||Uncommon||3||2||When this dies, transform it into a Burn and put it into your hand.|
|Hired Horn Sellsword||3||Troop||Rare||4||2||Crush|
When this dies, it deals 4 damage to each opposing champion who controls no troops.
When this deals damage to an opposing champion, each champion draws a card.
|Fierce Warlord||2||Troop||Uncommon||2||1||When this enters play, troops you control with cost 1 or less get permanent +1/+1.|
|Dwarven Ballistics Training||Basic Action||Uncommon||Target troop gets permanent " → This deals 1 damage to target champion or troop."|
|Scraptech Brawler||3||Troop||Uncommon||2||2||[Basic]: → Tunneling 3.|
When this enters play, gain <3/0>.
|Born of the Flame||7||Basic Action||Rare||Create three random ruby troops and put them into play.|
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