Sapphires are the most mysterious of the Hexing Gems. The power of a Sapphire is profoundly difficult to master, but can yield some of the most potent effects available to a mortal. Sapphires are used to manipulate the most fundamental laws of the universe, bending time and reality. Humans use sapphires to try and out-strategize their opponents, and the coyotle use them to bolster their pack-hunting abilities. Dwarves use sapphires in many of their machines and bots, and the necrotic use them to greatly enhance their exceptional intellect.
Sapphire is the gem of trickery. These gems rely heavily on using actions to lead them to victory. Sapphire has access to drawing cards, manipulating the opponent’s troops, interrupting the opponent’s cards, and depleting the opponent’s deck. Most Sapphire troops are a little weaker than troops of other shards, but they make up for it with their abilities and keywords. Sapphire gems work together to be greater than the sum of their parts, and effect the game in unique ways.
Gathering a multitude of sapphire gems in a single location outdoors can conjure violent and unpredictable weather effects.
List of Sapphire cards[edit | edit source]
|Peek||2||Quick Action||Common||Look at cards from the top of your deck equal to the you have. Put one of them into your hand, then shuffle the remaining cards into your deck.|
(When this attacks, it gets +1/+0)
|Research Librarian||2||Troop||Uncommon||1||2||⑦, → Draw a card. You pay less to use this power for each artifact you control.|
|Prophet of Lodegan||7||Troop||Rare||3||3||When this enters play, create three and put them into play.|
|Cerulean Mirror Knight||2||Troop||Rare||1||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."|
|Void Marauder||10||Troop||Legendary||2||6||You pay  less to play this troop for each action in your graveyard.|
When you play an action, you may play any number of actions with the same name in your graveyard without paying their costs.
|Spectral Assassin||5||Troop||Promo||3||2||This troop is stalking _____. (as the game starts, this troop begins stalking a random troop in an opponent's deck)|
When a troop being stalked by this troop enters play, you may play this troop for free. If you do, destroy that troop.
|Replicator's Gambit||1||Basic Action||Rare||Put target troop you control into your deck. It gets "When this enters play, create six replicas of this and put them into play."|
Draw a card.
|Cerulean Grand Strategist||1||Troop||Uncommon||1||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets " → Exhaust target troop with less than or equal to this troop's ."|
|Eurig the Robomancer||4||Troop||Rare||2||3|| → Choose one:|
Create a and put it into play.
Transform target Worker Bot you control into a .
Transform target War Bot you control into a .
When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.
|Nuts and Bolts||5||Basic Action||Common||Create a and and put them into play.|
|Sabotage||3||Basic Action||Rare||Create four and put them into target opposing champion's deck.|
|Kraken's Tentacle||1||Troop||Token||1||1||→ Exhaust target troop.|
|The Kraken||8||Troop||Legendary||0||0||As The Kraken enters play, create eight and put them into play.|
When The Kraken leaves play, void all you control.
The Kraken has +1/+1 for each you control.
|Ascendant Brilliance||Resource||Rare||If you have or ???|
|Dream Dance||2||Basic Action||Rare||Troops in your deck get "When this enters play, draw a card, then choose and discard a card."|
|Archmage Wrenlocke||4||Troop||Legendary||3||3||When you play an action, draw a card.|
|Chronic Madness||1||Basic Action||Rare||Bury the top 4 cards of target champion's deck.|
- Put this into your deck, then add 4 to the bold number of all your Chronic Madnesses in all zones.
|Researcher Adept||4||Troop||Common||2||3||When this enters play, if you control an artifact, draw a card.|
|Technical Genius||2||Troop||Uncommon||1||2||Your artifacts in all zones have cost -.|
|Oracle Song||3||Basic Action||Common||Target champion draws 2 cards.|
|Void Breach||5||Basic Action||Legendary||Each champion creates a copy of each troop they control and puts it into play.|
|The Clone Zone||5||Constant||Reward||When a troop enter play, all troops transform into a copy of that troop.|
|Silver Talon Senator||2||Troop||Token||1||1|
When this deals damage to an opposing champion, its master gets +1/+1.
|Wizard of the Silver Talon||4||Troop||Uncommon||2||3||When this enters play, create a and put it into play.|
|Countermagic||3||Quick Action||Common||Interrupt target card. Each card in an opposing zone with the same name as that card gets cost +.|
|Polymorph: Dingler||5||Quick Action||Uncommon||Revert and transform target troop into a .|
|Buccaneer||3||Troop||Common||2||2||When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +.|
|Phoenix Guard Scout||2||Troop||Common||1||3|
When this enters play, draw a card.
|Flock of Seagulls||2||Troop||Uncommon||0||1||, |
Prevent all combat damage that would be dealt to this.
|Air Superiority||2||Constant||Uncommon||Troops you control with have +1/+1.|
|Stormcall||44||Quick ActionQuick Action||UncommonUncommon||Exhaust all opposing troops.Exhaust all opposing troops.|
|Sapphire Aura||3||Quick Action||Common||Target troop gets +1/+1 and .|
|Time Ripple||2||Quick Action||Common||Put target card into its controller's hand and it gets cost +.|
|Information Control||4||Basic Action||Promo||Look at the top five cards of target champions deck. You may void any number of those cards, then put the rest back on top in any order.|
|Cosmic Transmogrifier||5||Constant||Legendary||③ → Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost.|
|Elite Battle Tech||6||Troop||Uncommon||1||4||When this enters play, create two and put them into play.|
Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
|Phoenix Guard Trainer||3||Troop||Common||2||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets .|
|Gearsmith||1||Troop||Common||1||1||When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -. Shuffle the remaining cards into your deck.|
|Yesterday||5||Quick Action||Rare||Put each troop into its controller's hand.|
|Mutate||2||Quick Action||Common||Target troop gets -1/+1.|
Draw a card.
|Monkey of the Nine Tails||5||Troop||Uncommon||3||4||When this enters play, you may revert and transform another target troop into a .|
|Mimic||2||Basic Action||Uncommon||Create a replica of target troop and put it into your hand.|
|Mesmerize||3||Basic Action||Common||Target troop gets "This can't ready during its controller's ready step."|
|Devoted Emissary||4||Troop||Common||4||3||When this enters play, put target troop you control into your hand.|
|Clear Sky Stormcaller||3||Troop||Uncommon||1||2||[Basic] → This deals 1 damage to target exhausted troop.|
|Mistborn Wendigo||5||Troop||Uncommon||1||5||SOCKETABLE MINOR|
→ This gets +2/-2 this turn.
|Twisted Fate||2||Constant||Common||When you draw a card, bury the top card of each opposing champion's deck.|
When this enters play, draw a card, then choose and discard a card.
|Spawn of Othuyeg||2||Troop||Uncommon||1||1|
When this deals damage to an opposing champion, bury the top card of their deck. If there are ten or more cards in opposing graveyards, bury the top five cards of their deck instead.
|Cerulean Mentalist||3||Troop||Uncommon||2||3||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."|
|Arcane Shield||2||Quick Action||Uncommon||Target troop gets .|
|Servant of Shathak||1||Troop||Rare||2||2|
You can include this in your deck only if it contains at least twenty different card names among non-resource cards.
|The Ancestors' Chosen||1||Troop||Rare||1||1||At the start of your turn, create two and put them into your deck.|
|Lord Benjamin, the Wise||2||Troop||Rare||1||1|
When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
|Eldritch Dreamer||4||Troop||Rare||3||3||SOCKETABLE MAJOR|
|Splinter of Azathoth||4||Troop||Rare||3||4|
[ONE-SHOT] → Interrupt target card. If that card is interrupted this way, put it into its champion's hand.
|Bird o' Plenty||6||Troop||Rare||0||1|
If damage would be dealt to this, draw that many cards instead.
|Shrewd Manipulation||2||Constant||Rare||Choose and discard two cards → Ready or exhaust target artifact or troop.|
|Eldon's Distress Signal||3||Constant||Rare||Exhaust three troops you control → Transform Eldon's Distress Signal into .|
|Incantation of Ascendance||4||Constant||Rare||When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into .|
|Mastery of Time||5||Basic Action||Legendary||Take an additional turn after this one.|
|Eldon the Liberated||3||Troop||Token||2||4|
When a troop you control deals damage to an opposing champion, draw a card.
→ Target troop you control gets this turn.
|Eldon the Imprisoned||3||Troop||Token||2||4||This can't attack. This can't block.|
→ Target troop you control gets this turn.
At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into .
This has +2/+2 for each card in your hand.
|Echo of Lodegan||7||Troop||Token||3||3|
When Zeedu deals damage to an opposing champion, choose a number. Create a copy of each card in your hand with cost equal to that number and put those copies into your hand. Then, create a copy of each card you control with cost equal to that number and put those copies into play.
|Grappling Tentacle||8||Troop||8||8||, , |
Damage dealt to this troop is permanent.
This troop gets cost +[X], where x is the combined of opposing troops.
|Piranha Swarm||4||Quick Action||Create 4 and put them into play blocking target attacking troop.|
This troop must attack each turn if able.
|Mystic of the Tranquil Dream||4||Troop||Common||2||4||SOCKETABLE MINOR|
|Mentor of the Song||3||Troop||Common||2||1||When this troop dies, transform it into and return it to your hand.|
|Scheme||2||Basic Action||Rare||Search your deck for an action. Create four of that action and shuffle them into you deck.|
When you gain a charge, add a storm counter to this.
[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
|Crackling Wit||2||Quick Action||Common||Draw a card.|
Gain a charge.
|Careful Rummaging||1||Basic Action||Common||Reveal the top five cards of your deck. You may put a revealed artifact into your hand.|
|Time Wave||6||Quick Action||Uncommon||Put two target troops into their controller's hand. Those troops get permanent cost +.|
|Zodiac Divination||5||Basic Action||Rare||Target champion draws three cards. Those cards get permanent cost -.|
|Subterranean Saboteur||6||Troop||Common||2||3||Tunneling : 3|
When this enters play, another target troop you control gets permanent +1/+1 and Flight.
[Basic] : →Tunnel this troop.
|Shoggoth||8||Troop||Rare||7||6||: , Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④|
|Fish Hands||2||Quick Action||Common||Interrupt target non-troop card.|
|Mass Polymorph: Dingler||8||Basic Action||Legendary||Revert each opposing troop and each troop in opposing hands. Transform those cards into Dinglers.|
|To the Skies!||2||Quick Action||Common||Up to two target troops get permanent Flight.|
|Robotic Rapture||4||Basic Action||Rare||Put all artifacts in your graveyard into your hand.|
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