Shards of Fate (set)

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Shards of Fate (set)
Shards of Fate (set).png
Symbol: Shards of Fate (set) symbol.png
Symbol Description: a hexagonal gem
Release Date: April 26th 2014
Set Size: 350


Shards of Fate is the first set of cards to be released in the unnamed first block of Hex and is the only card set released in Alpha and Beta. It consists of over 350 PvP cards and probably about 300 PvE cards.

Set Details[edit | edit source]

Themes and Mechanics[edit | edit source]

Set 1 focuses on four races: Orcs, Humans, Shin'hare and Dwarves. Each of these races has their own distinct flavour and playstyle.

Cycles[edit | edit source]

Escalation[edit | edit source]

Each shard has an [Escalation] card.

Incantations[edit | edit source]

Each shard has an incantation card. These constants gather counters when specific things happen in the game. After gathering a specific number of counters, the card and all other copies in the deck transform into another card.

[Incantation of Fear] [Maddening Nightmare]
[Incantation of Ascendance] [Lightning Armada]
[Incantation of Righteousness] [Sentinel of Light]
[Incantation of Savagery] [Feral Beast]
[Incantation of Fury] [Inferno Elemental]

Three Stage Transform[edit | edit source]

Each shard has a card that can transform twice.

[Ascetic Aspirant] [Enlightened Seeker] [The Transcended]
[Giant Caterpillar] [Giant Cocoon] [Giant Butterfly]
[Hop'hiro, Samurai] [Hop'hiro, Elite Samurai] [Hop'hiro, Samurai Warlord]
[Kindling Skarn] [Burning Skarn] [Hellfire Skarn]
[Eldon's Distress Signal] [Eldon the Imprisoned] [Eldon the Liberated]

Threshold[edit | edit source]

Each shard has common card with an effect based on how much threshold of that shard the player possesses.

Auras[edit | edit source]

Each shard has a quick Action with the word "Aura" in its name that grants a beneficial permanent effect to a targeted troop.

Keywords[edit | edit source]

The three (possibly) unique Keywords introduced and used in Set 1 are [Inspire], [Escalation], and [Rage].

Likely Evergreen keywords used in this set:

Cards[edit | edit source]

Artifact[edit | edit source]

Card Shard Type Cost Threshold Rarity Attack Defense Description
41 [Worker Bot Factory] Shardless Artifact 5 Uncommon
Cost 2, Action → Create a [Worker Bot] and put it into play.
40 [Volcannon] Shardless Artifact 5 Uncommon
Action, Exhaust a Dwarf or Robot you control → This deals 3 damage to each opposing champion.

Exhaust two Dwarves and/or Robots you control → Ready this.
39 [Turreted Wall] Shardless Troop Artifact 4 Common 0 5
[Defensive]

At the start of your turn, this deals 1 damage to each opposing champion.
38 [Time Bug] Shardless Troop Artifact 2 Rare 1 1
[Flight]

Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one.
22 [Goblin Cooking Pot] Shardless Artifact 1 Uncommon
[Basic] Cost 2, Sacrifice this → This deals 1 damage to each opposing champion. They each lose a charge and choose and discard a card.
7 [Chaos Key] Shardless Artifact 2 Rare
[Basic] ⑤, Void this → Void target card.
8 [Charge Bot] Shardless Troop Artifact 1 Common 1 1
When this enters play, gain a charge.
15 [Doppelgadget] Shardless Artifact 3 Rare
At the start of your turn, you may transform this into a replica of target non-Shapeshifter artifact with cost ④ or less you control. It retains this power.
28 [Malfunctioning War Bot] Shardless Troop Artifact 2 Uncommon 2 2
At the start of your turn, this deals 1 damage to a random champion.
33 [Shrine of Prosperity] Shardless Artifact 2 Rare
At the start of your turn, reveal the top card of your deck. It gets ...

Troop: +1Attack/+1Defense.

Resource: "Gain a charge".

Non-troop, non-resource: Cost -Cost 1.
31 [Sapper's Charge] Shardless Artifact 1 Common
Cost 2, Sacrifice this → This deals 2 damage to target champion or troop.
3 [Argus, Herald of Doom] Shardless Troop Artifact 12 Legendary 5 5
[Flight]

At the start of your turn, reveal Argus from your hand, and it gets cost -Cost 1.

Action → Void target card.
35 [Sliver of the Immortal Spear] Shardless Artifact 2 Rare
Action → Create a [Sliver of the Immortal Spear] and put it into your deck.

Exhaust five Slivers of the Immortal Spear you control → This deals 5,000 damage to target champion.
11 [Command Tower] Shardless Artifact 3 Uncommon
Troops you control have +1Attack/+0Defense.
18 [Dwarven Turbine] Shardless Artifact 1 Uncommon
Cost 1, Action → Ready another target artifact.
23 [Heavy Welding Bot] Shardless Troop Artifact 6 Common 4 5
When this enters play, put target artifact with cost Cost 1 or less from your graveyard into play.
32 [Secret Laboratory] Shardless Artifact 4 Uncommon
Cost 1, Action → Draw a card, then choose and discard a card.
27 [Ivory Pawn] Shardless Artifact 2 Common
Action → Gain 1 health.
24 [Hex Engine] Shardless Artifact 4 Uncommon
Action → Gain <2/0>.
37 [The Fate Rack] Shardless Artifact 3 Uncommon
Cost 1, Action → Bury the top two cards of target champion's deck.
2 [Adaptable Infusion Device] Shardless Artifact 1 Common
When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

④, Sacrifice this → Draw a card.
36 [Surge Mechanism] Shardless Artifact 3 Rare
Cost 2, Action → Gain <0/1>.
4 [Assault Bot] Shardless Troop Artifact 4 Common 4 2
5 [Axe Bot] Shardless Troop Artifact 4 Common 2 2
When this dies, target troop you control gets +2Attack/+0Defense.
6 [Bottled Vitae] Shardless Artifact 1 Uncommon
[Basic] Cost 2, Sacrifice this → Gain 1 health, gain a charge, and draw a card.
30 [Runic Monolith] Shardless Artifact 2 Uncommon
Cost 2, Action → Exhaust target troop. This can't ready during your next ready step.
29 [Pterobot] Shardless Troop Artifact 7 Common 3 5
[Flight]

This has cost -Cost 1 in all your zones for each Dwarf and/or Robot you control.
20 [Eternal Guardian] Shardless Troop Artifact 8 Legendary 4 4
[Flight]

Prevent all damage that would be dealt to you and other troops you control.
34 [Slaughtergear, Renegade War Factory] Shardless Troop Artifact 6 Rare 5 6
③ → Exhaust another target ready artifact you control and transform it into a [War Hulk].
13 [Construction Plans: War Hulk] Shardless Artifact 2 Common
Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are five or more, remove them all, exhaust this, and transform this into a [War Hulk].
14 [Cosmic Totem] Shardless Artifact 1 Uncommon
Cost 1, Void this → Put target champion's graveyard into target champion's deck.
19 [Effigy of Nulzann] Shardless Troop Artifact 3 Common 2 2
SOCKETABLE MINOR
17 [Dwarven Armory] Shardless Artifact 5 Uncommon
Cost 1, Action → Target Robot gets +1Attack/+1Defense.
21 [Experimental War Hulk] Shardless Troop Artifact 5 Uncommon 3 4
[Crush]

Cost 2 → This gets +1Attack/+0Defense this turn.
25 [Induction Coil] Shardless Artifact 3 Rare
Cost 2, Action → Gain a charge.
26 [Infiltrator Bot] Shardless Troop Artifact 5 Common 3 2
Cost 1 → This gets [Unblockable] this turn.
16 [Droo's Colossal Walker] Shardless Troop Artifact 5 Rare 8 8
[Crush]
Must attack.

This can't ready during your ready step.

While this is exhausted: [Basic] Pay 8 health → Ready this.
12 [Construction Plans: Ingenuity Engine] Shardless Artifact 2 Rare
Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an [Ingenuity Engine].
9 [Chimes of the Zodiac] Shardless Artifact 7 Rare
When you play an action, create a copy of it. (You may choose new targets for the copy.)
N/A [Crank Rocket] N/A Artifact N/A Common
Tap and sacrifice this to deal five damage to target troop.
There are 40 cards in this list.

Blood[edit | edit source]

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Diamond[edit | edit source]

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Sapphire[edit | edit source]

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Ruby[edit | edit source]

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Wild[edit | edit source]

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Other[edit | edit source]

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Tokens[edit | edit source]

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