Three hundred years ago, the vast and sudden Underworld Incursion erupted. It was immediately apparent to the humans that if they did not receive some kind of help, their kingdom of Carloth would be overrun and their people enslaved. The humans sought an alliance with the most powerful of the surface races, the elves, who reluctantly agreed to set aside their usual isolationism once they recognized the severity of the Underworld threat.
The humans always had an amenable relationship with the mysterious coyotle, who also joined the coalition. The Underworld Incursion was so fierce and devastating, even the fanatical orcs agreed to join the Ardent alliance.
The idea to name the alliance the “Ardent” was suggested by Singing Cloud, a coyotle medicine man. Ardent is the name of the brightest star in the summer sky and the third brightest object in the heavens (after the moon and Hex). The star’s fierce and eternal glow, it was thought, would inspire the Ardent forces, no matter how dark the years of war would become.
List of Ardent cards[edit | edit source]
|Te'talca, High Cleric||Ruby||5||Troop||Token||5||5||Your cards and effects deal double damage.|
|Te'talca, Orc Gladiator||Ruby||5||Troop||Rare||4||4||③, → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into .|
|Savage Raider||Ruby||1||Troop||Common||2||1||Must attack.|
|Ruby Pyromancer||Ruby||2||Troop||Common||2||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1/+0.|
|Prophet of Lodegan||Sapphire||7||Troop||Rare||3||3||When this enters play, create three and put them into play.|
|Kraken Guard Mariner||Diamond||2||Troop||Uncommon||2||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets .|
|Claw of the Mountain God||Blood||3||Troop||Rare||5||4||At the start of your turn, this deals 2 damage to you.|
|Cerulean Mirror Knight||Sapphire||2||Troop||Rare||1||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."|
|Prospero, Sylvan Enchanter||Wild||3||Troop||Legendary||2||2||At the start of your turn, create a and put it into your hand.|
|Princess Victoria||Diamond||3||Troop||Rare||1||2||If Princess Victoria is in your opening hand she gets cost -③.|
- As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets .
|Lady Cassandra||Diamond||4||Troop||Legendary||3||4||SOCKETABLE MAJOR|
When you play a card, gain health equal to its cost.
|His Majesty, King Gabriel||Diamond||6||Troop||Legendary||4||4|
When King Gabriel enters play, create and put him into play.
|Boldheart||Diamond||6||Troop||Token||6||5||Prevent all damage that would be dealt to you control.|
|Blood Harbinger||Blood||2||Troop||Rare||3||1||When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.|
|Shamed Gladiator||Blood||2||Troop||Uncommon||2||2||SOCKETABLE MINOR|
When this enters play, it deals 2 damage to you.
|Master Beast Rider||Wild||3||Troop||Common||2||2||SOCKETABLE MAJOR|
When this troop enters play, target troop has + equal to this troop's and + equal to this troop's this turn.
|Wild Root Dancer||Wild||3||Troop||Rare||2||2||When you play a resource, another target troop you control gets +2/+2.|
|Ascetic Aspirant||Diamond||4||Troop||Rare||3||4||→ Transform this into an .|
|Enlightened Seeker||Diamond||4||Troop||Token||0||1||You can't play cards.|
At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into .
|Ozawa, Cosmic Elder||Diamond||8||Troop||Legendary||0||0|
This has +X/+X where X is your health.
|Protectorate Clergyman||Diamond||3||Troop||Uncommon||3||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1/+1.|
|The Transcended||Diamond||4||Troop||Token||5||6||If you would draw a card, search your deck for any card and put it into your hand instead.|
(When this attacks, it gets +1/+0.)
|Legionnaire of Gawaine||Ruby||5||Troop||Rare||4||4||When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop.|
|Lord Alexander, the Courageous||Ruby||3||Troop||Rare||3||3||- As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets .|
|Sniper of Gawaine||Ruby||5||Troop||Common||2||2||When this enters play, it deals damage equal to its to target champion or troop.|
|Sword Trainer||Ruby||4||Troop||Uncommon||2||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +X/+0, where X is this troop's .|
|Wrathseeker||Ruby||3||Troop||Common||1||1||(When this attacks, it gets +2/+0.)|
|Cerulean Grand Strategist||Sapphire||1||Troop||Uncommon||1||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets " → Exhaust target troop with less than or equal to this troop's ."|
|Shield Trainer||Diamond||1||Troop||Common||1||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +0/+1.|
|Zoltog||Ruby||4||Troop||Legendary||4||4||When an Orc troop you control deals damage to a champion, create a and put it into play.|
|Ambershire Instigator||Wild||5||Troop||Uncommon||2||4||, (When this attacks, it gets +2/+0).|
|Archmage Wrenlocke||Sapphire||4||Troop||Legendary||3||3||When you play an action, draw a card.|
|Adamanthian Scrivener||Diamond||1||Troop||Common||1||1||When this or another troop enters play under your control, gain 1 health.|
|Righteous Paladin||Diamond||2||Troop||Uncommon||2||2||When you gain health, this gets +1/+1.|
|Captain of the Dragon Guard||Diamond||6||Troop||Common||4||4||When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1/+1.|
|Phoenix Guard Aeronaut||Diamond||5||Troop||Uncommon||3||2||SOCKETABLE MINOR|
|Princess Cory||Diamond||6||Troop||Promo||1||1||If Princess Cory is in your opening hand, she gets permanent +6 / +6 . When Princess Cory deals damage to an opposing champion, create that many random Legendary troops and put them into play.|
|Fang of the Mountain God||Blood||1||Troop||Uncommon||2||2||At the start of your turn, this deals 1 damage to you.|
|Chimera Guard Outrider||Diamond||4||Troop||Uncommon||0||4||When this attacks, it gets + equal to its this turn.|
|Running Deer||Champion||[BASIC] , [4 CHARGES]: Gain 5 health.|
|Feather Drifting Downriver||Champion||[BASIC] , [4 CHARGES]: Target troop gets permanent Flight.|
|One Eye Open||Champion||[BASIC] , [3 CHARGES]: Ready each troop you control.|
|Polonius||Champion||20||[BASIC] , [8 CHARGES]: Create a and put it into play.|
|Lady Elizabeth Stewart||Champion||20||[BASIC] , [5 CHARGES]: Create an and put it into your hand.|
|Lionel Flynn||Champion||20||[BASIC] , [5 CHARGES]: Target Troop gets permanent +3/+0.|
|Palamedes, The Righteous||Champion||20||[BASIC] , [4 CHARGES]: Target Troop gets permanent +1/+1.|
|Poca, The Conflagrater||Champion||20||[BASIC] , [4 CHARGES]: Create a and put it into play.|
|Tetzot, Son of Omoc||Champion||20||[BASIC] , [6 CHARGES]: Reveal the top ten cards of your deck. Create a Rock Elemental with and equal to 3 plus the number of revealed resources and put it into play. Shuffle the revealed cards into your deck.|
|Herczeg||Champion||20||[BASIC] , [4 CHARGES]: Deal 2 damage to you and draw a card.|
|Unmerciful Tormentor||Ruby||1||Troop||Rare||1||1||While you have no cards in hand, this has +3/+3.|
|Silver Talon Senator||Sapphire||2||Troop||Token||1||1|
When this deals damage to an opposing champion, its master gets +1/+1.
|Wizard of the Silver Talon||Sapphire||4||Troop||Uncommon||2||3||When this enters play, create a and put it into play.|
|Angelic Ascension||Diamond||5||Quick Action||Uncommon||Transform target troop into an .|
|Buccaneer||Sapphire||3||Troop||Common||2||2||When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +.|
|Phoenix Guard Scout||Sapphire||2||Troop||Common||1||3|
|Throat Cutter||Blood||3||Troop||Uncommon||2||2||This and other Orcs you control have .|
|Veteran Gladiator||Ruby||3||Troop||Uncommon||3||2||Must attack.|
When this attacks, target opposing troop can't block this turn.
|Royal Falconer||Ruby||4||Troop||Rare||2||1||When this enters play, create two and put them into play.|
This troop's pets have + equal to this troop's .
|Daring Swordsman||Ruby||4||Troop||Uncommon||2||2||This deals double damage.|
|Phoenix Guard Trainer||Sapphire||3||Troop||Common||2||2||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets .|
|Wind Whisperer||Diamond||3||Troop||Common||1||2||, → Exhaust target troop.|
|Reginald Lancashire||Ruby||3||Troop||Legendary||3||3||When Reginald deals damage to an opposing champion, put him into their deck and he gets "When Reginald enters your hand or graveyard, he destroys you." Then, each champion draws three cards.|
|Howling Brave||Wild||1||Troop||Common||1||1||When this enters play, gain .|
→ Gain <1/0>.
|Stargazer||Wild||1||Troop||Uncommon||1||1||: , → Gain 2 health.|
: , → Draw a card, then choose and discard a card.
|Devoted Emissary||Sapphire||4||Troop||Common||4||3||When this enters play, put target troop you control into your hand.|
|Clear Sky Stormcaller||Sapphire||3||Troop||Uncommon||1||2||[Basic] → This deals 1 damage to target exhausted troop.|
|Protectorate Sorcerer||Diamond||5||Troop||Common||3||3||When this attacks, exhaust target opposing troop.|
|Prairie Scout||Diamond||1||Troop||Uncommon||1||1||→ Target attacking troop gets +1/+1 this turn.|
|Gem-Crazed Berserker||Ruby||3||Troop||Common||3||1||SOCKETABLE MINOR|
|Ruby Enchantress||Ruby||3||Troop||Uncommon||2||1||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets .|
|Mazat Ranger||Blood||4||Troop||Common||4||1||SOCKETABLE MINOR|
|Frost Wizard||Diamond||2||Troop||Rare||2||2||If a card would enter an opposing deck or graveyard, void it instead.|
|Noble Citizenry||Diamond||4||Troop||Common||2||3||When this enters play, another target troop you control gets +2/+2.|
|The Triumvirate||Ruby||9||Troop||Token||9||9||, , |
When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
|Shellsafe Sure Shot||Diamond||4||Troop||Uncommon||3||2||When this enters play, create a and put it into play.|
|Lord Adam, the Powerful||Diamond||4||Troop||Rare||4||4|
Void a , , and you control → Create and put it into play.
|Protectorate Defender||Diamond||2||Troop||Rare||2||1||SOCKETABLE MAJOR|
When this dies, put it into your deck.
|Hero of Adamanth||Diamond||5||Troop||Rare||0||0||As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2/+2. Put the revealed cards into your deck.|
|Furious Taskmaster||Ruby||2||Troop||Uncommon||2||2||→ Target Orc you control gets this turn.|
|Cerulean Mentalist||Sapphire||3||Troop||Uncommon||2||3||- As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."|
|The Ancestors' Chosen||Sapphire||1||Troop||Rare||1||1||At the start of your turn, create two and put them into your deck.|
|Lord Benjamin, the Wise||Sapphire||2||Troop||Rare||1||1|
When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
|Eldon's Distress Signal||Sapphire||3||Constant||Rare||Exhaust three troops you control → Transform Eldon's Distress Signal into .|
|Eldon the Liberated||Sapphire||3||Troop||Token||2||4|
When a troop you control deals damage to an opposing champion, draw a card.
→ Target troop you control gets this turn.
|Eldon the Imprisoned||Sapphire||3||Troop||Token||2||4||This can't attack. This can't block.|
→ Target troop you control gets this turn.
At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into .
|Nelebrin Skirmisher||Wild||3||Troop||Uncommon||2||1||SOCKETABLE MINOR|
When this deals damage to an opposing champion, it gets +1/+1.
|Puck, Dream Bringer||Wild||2||Troop||Rare||2||2||→ Gain <1/0> for each troop in your hand with cost ⑤ or greater.|
|Briarpatch Conjuror||Wild||2||Troop||Rare||1||2||→ Add a seed counter to this, then create a for each seed counter on this and put them into your deck.|
|Echo of Lodegan||Sapphire||7||Troop||Token||3||3|
|Darkspire Priestess||Blood||2||Troop||Common||2||1||When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.|
|Fury of the Mountain God||Blood||8||Troop||Rare||4||4||SOCKETABLE MAJOR|
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -.
|Gortezuma, High Cleric||Blood Magic||2||Troop||Rare||1||2||Rage 1|
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!
While an opposing champion has 10 or less health, Gortezuma has Invincible.
|Arena Regular||Ruby||2||Troop||Common||2||1||When you gain a charge, this deals 1 damage to each opposing champion.|
|Elite Pyromancer||Ruby||3||Troop||Common||3||1||Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2/+0.|
|Kraken Guard Seapriest||Diamond||3||Troop||Common||2||2||Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0/+2.|
|Spirit Oracle||Wild Magic||5||Troop||Common||4||4||When you gain a charge, target troop gets permanent +1/+1.|
|Prophet of Wren||Diamond||4||Troop||Common||3||3||When you gain a charge, gain 2 health.|
|Ridge Raider||Ruby||1||Troop||Common||1||1||When you control another Orc, this has +1/+1.|
|Mentor of the Flames||Ruby||4||Troop||Uncommon||3||2||When this dies, transform it into a Burn and put it into your hand.|
|Fierce Warlord||Ruby||2||Troop||Uncommon||2||1||When this enters play, troops you control with cost 1 or less get permanent +1/+1.|
When you are dealt damage, sacrifice this.
|Mystic Spiritwalker||Diamond||4||Troop||Rare||4||3||When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.|
|Mystic of the Tranquil Dream||Sapphire||4||Troop||Common||2||4||SOCKETABLE MINOR|
While you control another Orc, this has .