Mages attempt to master the forces of Wild, Blood, and Gem Magic.
Human[ | ]
Humans do not use traditional magic, so their mages must be proficient in the use of gems. Most human wizards live in Cerulea. The mages of Cerulea are intellectuals and scholars.
Shin'hare[ | ]
A shin'hare mage will think nothing of killing their own kind to get what they want. In fact, they are encouraged to do so.
Vennen[ | ]
Vennen mages use their ruthless mastery of Blood Magic to feed their insatiable hunger to inflict pain.
Coyotle[ | ]
The Coyotle mages call themselves "stormcallers" or "weather dancers". They are capable of controlling the weather through ritualistic dancing. A group of mages can dance together to produce even more potent effects.
After the arrival of Hex, they began integrating Hexing gems into their Wild Magic rituals.
List of Mage cards[ | ]
Card | Shard | Type | Cost | Threshold | Rarity | Description | ||
---|---|---|---|---|---|---|---|---|
[Eldon the Imprisoned] | Sapphire | Troop | 3 | Token | 2 | 4 | This can't attack. This can't block.
→ Target troop you control gets [Flight] this turn. At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated]. | |
[Feather Drifting Downriver] | Champion | |||||||
[Cerulean Mentalist] | Sapphire | Troop | 3 | Uncommon | 2 | 3 | [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
| |
[Clear Sky Stormcaller] | Sapphire | Troop | 3 | Uncommon | 1 | 2 | ||
[Rot Caster] | Blood | Troop | 5 | Uncommon | 3 | 2 | When this enters play, destroy target opposing troop with cost ③ or less.
| |
[Windbourne Acolyte] | Sapphire | Troop | 1 | Common | 1 | 1 | ||
[Phoenix Guard Aeronaut] | Diamond | Troop | 5 | Uncommon | 3 | 2 | ||
[Blood Harbinger] | Blood | Troop | 2 | Rare | 3 | 1 | ||
[Research Librarian] | Sapphire | Troop | 2 | Uncommon | 1 | 2 | ||
[Archmage Wrenlocke] | Sapphire | Troop | 4 | Legendary | 3 | 3 | When you play an action, draw a card.
| |
[Lord Benjamin, the Wise] | Sapphire | Troop | 2 | Rare | 1 | 1 | ||
[Grim Skull Sorcerer] | Diamond | Troop | 2 | Common | 1 | 2 | SOCKETABLE MINOR
| |
[Ruby Pyromancer] | Ruby | Troop | 2 | Common | 2 | 1 | [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1/+0.
| |
[Frost Wizard] | Diamond | Troop | 2 | Rare | 2 | 2 | If a card would enter an opposing deck or graveyard, void it instead.
| |
[Eldon the Liberated] | Sapphire | Troop | 3 | Token | 2 | 4 | ||
[Boltpaw Wizard] | Blood | Troop | 5 | Uncommon | 3 | 3 | ||
[Poca, The Conflagrater] | Champion | 20 | ||||||
[Ruby Enchantress] | Ruby | Troop | 3 | Uncommon | 2 | 1 | [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Swiftstrike].
| |
[Prophet of Lodegan] | Sapphire | Troop | 7 | Rare | 3 | 3 | When this enters play, create three [Echoes of Lodegan] and put them into play.
| |
[Gearsmith] | Sapphire | Troop | 1 | Common | 1 | 1 | ||
[Stargazer] | Wild | Troop | 1 | Uncommon | 1 | 1 | ||
[Necrotic Merchant] | Sapphire | Troop | 1 | Common | 1 | 1 | ||
[Fahrny] | Champion | |||||||
[Prospero, Sylvan Enchanter] | Wild | Troop | 3 | Legendary | 2 | 2 | At the start of your turn, create a [Tempest Strike] and put it into your hand.
| |
[Bombsmith] | Ruby | Troop | 2 | Common | 1 | 1 | When this enters play, it may deal 1 damage to target troop.
| |
[Echo of Lodegan] | Sapphire | Troop | 7 | Token | 3 | 3 | ||
[Wizard of the Silver Talon] | Sapphire | Troop | 4 | Uncommon | 2 | 3 | When this enters play, create a [Silver Talon Senator] and put it into play.
| |
[Darkspire Priestess] | Blood | Troop | 2 | Common | 2 | 1 | When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
| |
[Royal Valkyr] | Diamond | Troop | 6 | Uncommon | 3 | 4 | ||
[Elite Pyromancer] | Ruby | Troop | 3 | Common | 3 | 1 | Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2/+0.
| |
[Bucktooth Roshi] | Wild Magic | Troop | 7 | Rare | 3 | 3 | ||
[Mentor of the Flames] | Ruby | Troop | 4 | Uncommon | 3 | 2 | When this dies, transform it into a Burn and put it into your hand.
| |
[Neophyte of Xarlox] | Blood | Troop | 4 | Common | 1 | 4 |
There are 33 cards in this list.