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List of PvP cards

Card Shard Cost Type Threshold Rarity Attack Defense Description
Wild Aura Wild 4 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and [Crush].
Soothing Breeze Diamond 2 Quick Action Diamond Common Gain 7 health.
Runts of the Litter Wild 1 Basic Action Wild Magic Common Create two [Battle Hoppers] and put them into play.
Peek Sapphire 2 Quick Action Sapphire Common Look at cards from the top of your deck equal to the Sapphire you have. Put one of them into your hand, then shuffle the remaining cards into your deck.
Mortar Strike Ruby 5 Basic Action Ruby Common Deal 3 damage to target opposing troop. Bury all troops from the top three cards of that troop's controller's deck.
Blinding Light Diamond 3 Quick Action Diamond Uncommon Prevent all damage that would be dealt to you and troops you control this turn.
Atrophy Blood 4 Quick Action Blood Magic Common Target troop gets -1Attack/-1Defense.

Draw a card.
Worker Bot Factory Shardless 5 Artifact Uncommon Cost 2, Action → Create a [Worker Bot] and put it into play.
Worker Bot Shardless 1 Troop Token 1 1 [Defensive]
Volcannon Shardless 5 Artifact Uncommon Action, Exhaust a Dwarf or Robot you control → This deals 3 damage to each opposing champion.

Exhaust two Dwarves and/or Robots you control → Ready this.
Turreted Wall Shardless 4 Troop Common 0 5 [Defensive]

At the start of your turn, this deals 1 damage to each opposing champion.
Time Bug Shardless 2 Troop Rare 1 1 [Flight]

Put two [Time Bugs] you control that dealt damage to an opposing champion this turn into your deck → Take an additional turn after this one.
Goblin Cooking Pot Shardless 1 Artifact Uncommon [Basic] Cost 2, Sacrifice this → This deals 1 damage to each opposing champion. They each lose a charge and choose and discard a card.
Wretched Brood Blood 2 Constant Blood MagicBlood Magic Rare At the start of your turn, lose 1 health, create a [Battle Hopper] and put it into play.
Thunderbird Sapphire 2 Troop SapphireSapphire Common 1 1 [Flight], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense)
The Mushwocky Blood 4 Troop Blood MagicBlood Magic Rare 1 1 As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3Attack/+3Defense for each Shin'hare sacrificed this way.
Te'talca, High Cleric Ruby 5 Troop RubyRuby Token 5 5 Your cards and effects deal double damage.
Te'talca, Orc Gladiator Ruby 5 Troop RubyRuby Rare 4 4 ③, Action → Te'talca battles target opposing troop. When that troop dies this turn, if Te'talca is in play, transform her into [Te'talca, High Cleric].
Savage Raider Ruby 1 Troop Ruby Common 2 1 Must attack.
Ruby Pyromancer Ruby 2 Troop Ruby Common 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+0Defense.
Rose Lion Diamond 2 Troop Diamond Uncommon 0 1 At the start of your turn, this gets +1Attack/+1Defense. When this attacks or blocks, it loses this power.
Ritualist of the Spring Litter Wild 1 Troop Wild Magic Rare 1 1 If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.
Research Librarian Sapphire 2 Troop Sapphire Uncommon 1 2 ⑦, Action → Draw a card. You pay Cost 1 less to use this power for each artifact you control.
Prophet of Lodegan Sapphire 7 Troop SapphireSapphire Rare 3 3 When this enters play, create three [Echoes of Lodegan] and put them into play.
Pile of Bones Blood 2 Troop Blood MagicBlood Magic Token 0 1 This can't attack. This can't block.

④, Action → Transform this into a [Bone Warrior].
Kraken Guard Mariner Diamond 2 Troop Diamond Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Steadfast].
Elimination Specialist Ruby 4 Troop Ruby Uncommon 3 2 This enters play with a rocket counter for each artifact you control.

[Basic] Remove a rocket counter from this → This deals 1 damage to target troop.

At end of turn, remove all rocket counters from this.
Claw of the Mountain God Blood 3 Troop Blood MagicBlood Magic Rare 5 4 At the start of your turn, this deals 2 damage to you.
Cerulean Mirror Knight Sapphire 2 Troop Sapphire Rare 1 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this dies, draw a card."
Boulder Brute Wild 5 Troop Wild Magic Common 4 4 SOCKETABLE MINOR
Bone Warrior Blood 2 Troop Blood MagicBlood Magic Uncommon 1 2 When this dies, transform it into a [Pile of Bones] and put it into play.
Battle Hopper 1 Troop Wild Magic or Blood Magic Token 0 1
Replicator's Gambit Sapphire 1 Basic Action Sapphire Rare Put target troop you control into your deck. It gets "When this enters play, create six replicas of this and put them into play."

Draw a card.
Ragefire Ruby 2 Basic Action RubyRuby Rare Deal 2 damage to target champion or troop.

[Escalation] - Put this into your deck, then add 2 to the bold number of all your [Ragefires] in all zones.
Princess Victoria Diamond 3 Troop Diamond Rare 1 2 If Princess Victoria is in your opening hand she gets cost -③.

[Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain].
Pack Raptor Wild 1 Troop Wild Magic Legendary 1 1 [Swiftstrike]

When this enters play, create four [Pack Raptors] and put them into your deck.

This has +1Attack/+1Defense for each other [Pack Raptor] you control.
Extinction Blood 4 Basic Action Blood MagicBlood Magic Rare Destroy all troops.
Uruunaz Blood 7 Troop Blood MagicBlood MagicBlood Magic Legendary 5 5 [Flight]

When Uruunaz enters play or deals damage to an opposing champion, you may put target troop from an opposing graveyard into play under your control.
Judgement Diamond 6 Basic Action DiamondDiamond Rare Destroy all cards with cost less than the highest cost among cards you control.
His Majesty, King Gabriel Diamond 6 Troop DiamondDiamond Legendary 4 4 [Steadfast]

When King Gabriel enters play, create [Boldheart] and put him into play.
Boldheart Diamond 6 Troop DiamondDiamond Token 6 5 Prevent all damage that would be dealt to [His Majesty, King Gabriels] you control.
Blood Harbinger Blood 2 Troop Blood MagicBlood Magic Rare 3 1 When this troop dies, target opposing champion may pay 5 health. If they don't, search your deck for a Blood Harbinger and put it into your hand.
Corrupt Harvester Blood 4 Troop Blood MagicBlood Magic Uncommon 3 3 [Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
Giant Corpse Fly Blood 3 Troop Blood MagicBlood Magic Common 2 1 [Flight]

When this enters play, target champion chooses and discards a card.
Life Siphon Blood 1 Basic Action Blood MagicBlood Magic Rare Deal X damage to target opposing champion. Gain 1 health for each damage dealt this way.
Murder Blood 3 Quick Action Blood Magic Common Destroy target non-artifact troop.
Necessary Sacrifice Blood 4 Basic Action Blood MagicBlood Magic Uncommon As an additional cost to play this, sacrifice a troop.

Draw three cards.
Pact of Pain Blood 3 Constant Blood MagicBlood Magic Rare Cost 2, Pay 2 health → Draw a card.
Shadowgrove Witch Blood 4 Troop Blood Magic Common 2 4 When this enters play, target opposing champion reveals a random card from their hand. Troops revealed this way get -2Attack/-2Defense.
Shamed Gladiator Blood 2 Troop Blood Magic Uncommon 2 2 SOCKETABLE MINOR

When this enters play, it deals 2 damage to you.
Terrible Transfer Blood 5 Quick Action Blood Magic Common Deal 1 damage to target troop for each Blood Magic you have. Gain 1 health for each damage dealt this way.
Vampire King Blood 4 Troop Blood MagicBlood Magic Legendary 3 4 [Flight], [Lifedrain]

When this deals damage to an opposing champion, reveal a random card from their hand. If it's a troop, transform it into a [Vampire] and put it into play under your control.
Vampire Blood 2 Troop Blood MagicBlood Magic Token 2 2 [Lifedrain], [Flight]
Xentoth's Chosen Blood 6 Troop Blood MagicBlood Magic Uncommon 5 4 As an additional cost to play this, sacrifice two troops.

[Unblockable].
Zombie Plague Blood 3 Constant Blood MagicBlood Magic Legendary At the start of your turn, reveal three random cards from each opposing champion's deck. Troops revealed this way get -1Attack/-1Defense. Then, void each of those troops with Defense 0 or less. Create a [Zombie] for each troop voided this way and put them into play.
Bucktooth Commander Wild 3 Troop Wild MagicWild Magic Uncommon 2 2 Other Shin'hare you control have +1Attack/+1Defense.
Chlorophyllia Wild 2 Basic Action Wild Magic Uncommon Play a random [Wild Shard] from your deck.
Concubunny Wild 2 Troop Wild Magic Common 0 1 Cost 1, Action, Exhaust another Shin'hare you control → Create a [Battle Hopper] and put it into play.
Evolve Wild 3 Basic Action Wild Magic Common Each troop you control gets +1Attack/+1Defense.
Glimmerglen Witch Wild 3 Troop Wild Magic Common 2 3 When this enters play, gain 3 health.
Honeycap Wild 4 Troop Wild Magic Common 0 0 As this enters play, it gets +1Attack/+1Defense for each Wild Magic you have.
Master Beast Rider Wild 3 Troop Wild Magic Common 2 2 SOCKETABLE MAJOR
When this troop enters play, target troop has + Attack equal to this troop's Attack and + Defense equal to this troop's Defense this turn.
Spirit Dance Wild 5 Basic Action Wild MagicWild Magic Rare Troops in your deck get +2Attack/+2Defense and cost -Cost 2.
Succulent Roostasaur Wild 2 Troop Wild Magic Uncommon 1 1 [Crush]

Exhaust another troop you control → This gets +1Attack/+1Defense this turn.

Sacrifice this → Gain health equal to its Defense.
Wild Growth Wild 1 Quick Action Wild Magic Common Target troop gets +3Attack/+3Defense this turn.

This gets cost [0]. Put this into your deck.
Wild Root Dancer Wild 3 Troop Wild MagicWild Magic Rare 2 2 When you play a resource, another target troop you control gets +2Attack/+2Defense.
Ascetic Aspirant Diamond 4 Troop DiamondDiamond Rare 3 4 Action → Transform this into an [Enlightened Seeker].
Blessing the Fallen Diamond 3 Constant Diamond Rare Troops you control are inspired by troops with [Inspire] in your graveyard as though they were in play.
Enlightened Seeker Diamond 4 Troop DiamondDiamond Token 0 1 You can't play cards.

At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this into [The Transcended].
Inner Conflict Diamond 3 Basic Action Diamond Common Target troop gets "This can't attack or block."
Ozawa, Cosmic Elder Diamond 8 Troop DiamondDiamond Legendary 0 0 [Lifedrain]

This has +XAttack/+XDefense where X is your health.
Protectorate Clergyman Diamond 3 Troop Diamond Uncommon 3 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1Attack/+1Defense.
Soul Armaments Diamond 2 Constant Diamond Token Troops you control have +2Attack/+2Defense, [Spellshield], and [Steadfast].
Soul Cavalry Diamond 2 Troop Diamond Token 6 6 [Spellshield], [Steadfast]
Soul Marble Diamond 2 Constant Diamond Rare Cost 1 → Add a sculpture counter to this. Then, if there are ten or more, remove them all and choose one: Transform this into a [Soul Cavalry]; or transform this into a [Soul Armaments].
The Transcended Diamond 4 Troop DiamondDiamond Token 5 6 If you would draw a card, search your deck for any card and put it into your hand instead.
Ash Harpy Ruby 6 Troop RubyRuby Rare 0 4 [Flight], [Speed], [Rage 4]
Blaze Elemental Ruby 3 Troop RubyRuby Token 3 1 [Speed]

At the end of your turn, sacrifice this.
Bloodcrazed Zealot Ruby 5 Troop Ruby Common 5 4
Burn Ruby 1 Quick Action Ruby Common Deal 2 damage to target champion or troop.
Burn to the Ground Ruby 1 Basic Action RubyRuby Uncommon Deal X damage to target champion or troop.
Goreseeker Ruby 5 Troop RubyRuby Uncommon 3 2 [Swiftstrike], [Rage 1]

(When this attacks, it gets +1Attack/+0Defense.)
Head Games Ruby 4 Basic Action RubyRuby Rare Secretly choose 5 or 10. Target opposing champion guesses which number you chose, if they guess correctly, deal damage to you equal to the number you chose.
Inferno Ruby 2 Constant RubyRuby Rare This enters play with an inferno counter.

At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this.
Legionnaire of Gawaine Ruby 5 Troop Ruby Rare 4 4 When this enters play, it deals 1 damage for each card that inspired it to each opposing champion and troop.
Lord Alexander, the Courageous Ruby 3 Troop Ruby Rare 3 3 [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Speed].
Master Theorycrafter Ruby 5 Troop RubyRuby Rare 2 2 SOCKETABLE MAJOR

Cost 2, Action → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot].
Rampaging Tarasque Ruby 5 Troop RubyRubyRubyRubyRuby Legendary 8 1 [Crush], [Speed]
Ruby Lance Ruby 3 Quick Action Ruby Common Deal 1 damage to target troop for each Ruby you have.
Sniper of Gawaine Ruby 5 Troop RubyRuby Common 2 2 When this enters play, it deals damage equal to its Attack to target champion or troop.
Sword Trainer Ruby 4 Troop Ruby Uncommon 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +XAttack/+0Defense, where X is this troop's Attack.
Wrathseeker Ruby 3 Troop Ruby Common 1 1 [Rage 2] (When this attacks, it gets +2Attack/+0Defense.)
Cerulean Grand Strategist Sapphire 1 Troop Sapphire Uncommon 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "Action → Exhaust target troop with Attack less than or equal to this troop's Attack."
Eurig the Robomancer Sapphire 4 Troop SapphireSapphire Rare 2 3 Action → Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].
Menacing Gralk Sapphire 5 Troop SapphireSapphireSapphire Rare 2 2 [Flight]

When this enters play, exhaust each opposing troop. Those troops can't ready during their controller's next ready step.
Nuts and Bolts Sapphire 5 Basic Action SapphireSapphire Common Create a [War Bot] and [Worker Bot] and put them into play.
Sabotage Sapphire 3 Basic Action SapphireSapphire Rare Create four [Booby Traps] and put them into target opposing champion's deck.
Zodiac Shaman Sapphire 5 Troop Sapphire Common 2 5
Chaos Key Shardless 2 Artifact Rare [Basic] ⑤, Void this → Void target card.
Charge Bot Shardless 1 Troop Common 1 1 When this enters play, gain a charge.
Doppelgadget Shardless 3 Artifact Rare At the start of your turn, you may transform this into a replica of target non-Shapeshifter artifact with cost ④ or less you control. It retains this power.
General's Tent 2 Artifact Rare When this artifact enters play, secretly choose one of the following plans: Assassination, Invasion or Trap.

[3], Action: Add a preparation counter to this artifact.

Action, Remove three preparation counters from this artifact:

Assassination: Deal 10 damage to target champion.
Invasion: Create three [Warbots] and put them into play exhausted.
Trap: Destroy all attacking troops.

Then secretly chose a new plan.
Gore Feast of Kog'Tepetl Ruby 4 Basic Action RubyRuby Rare Troops you control get [Rage 1] this turn.

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn.
Malfunctioning War Bot Shardless 2 Troop Uncommon 2 2 At the start of your turn, this deals 1 damage to a random champion.
Shin'hare Militia Wild 1 Troop Wild Magic Common 1 2
Shrine of Prosperity Shardless 2 Artifact Rare At the start of your turn, reveal the top card of your deck. It gets ...

Troop: +1Attack/+1Defense.

Resource: "Gain a charge".

Non-troop, non-resource: Cost -Cost 1.
War Bot Shardless 4 Troop Token 3 3
Zombie Blood 2 Troop Blood Magic Token 2 2
Blood Shard Shard Resource Token Gain Blood Magic
Gain a charge.
Booby Trap Shardless 0 Artifact Token If this would enter your hand or graveyard, void it, and it deals 4 damage to you instead.
Diamond Shard Shard Resource Token Gain Diamond
Gain a charge.
Kraken's Tentacle Sapphire 1 Troop Sapphire Token 1 1 Action → Exhaust target troop.
The Kraken Sapphire 8 Troop SapphireSapphireSapphire Legendary 0 0 As The Kraken enters play, create eight [Kraken's Tentacles] and put them into play.

When The Kraken leaves play, void all [Kraken's Tentacles] you control.

The Kraken has +1Attack/+1Defense for each [Kraken's Tentacle] you control.
Midnight Shepherd Blood 2 Troop Blood Magic Rare 1 1 Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
Ruby Shard Shard Resource Token Gain Ruby
Gain a charge.
Sapphire Shard Shard Resource Token Gain Sapphire
Gain a charge.
Shield Trainer Diamond 1 Troop Diamond Common 1 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +0Attack/+1Defense.
Tectonic Break Wild 7 Basic Action Wild MagicWild Magic Rare For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for each point of Defense it has.
Wild Shard Shard Resource Token Gain Wild Magic
Gain a charge.
Xarlox the Brood Lord Blood 4 Troop Blood MagicBlood Magic Rare 3 5 When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
Zoltog Ruby 4 Troop RubyRuby Legendary 4 4 When an Orc troop you control deals damage to a champion, create a [Savage Raider] and put it into play.
Briar Legion Wild 3 Troop Wild Magic Common 0 0 This has +2Attack/+2Defense for each time a [Briar Legion] entered play under your control this game.
Call the Grave Blood 1 Basic Action Blood Magic Common Put target troop from a graveyard into your hand.
Darkspire Enforcer Blood 3 Troop Blood Magic Common 3 2
Sapper's Charge Shardless 1 Artifact Common Cost 2, Sacrifice this → This deals 2 damage to target champion or troop.
Argus, Herald of Doom Shardless 12 Troop Legendary 5 5 [Flight]

At the start of your turn, reveal Argus from your hand, and it gets cost -Cost 1.

Action → Void target card.
Relentless Corruption Blood 3 Basic Action Blood MagicBlood Magic Rare Put the top 1 card of target opposing champion's deck into your hand. The thresholds of those cards all become Blood Magic.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Relentless Corruptions] in all zones.
Ambershire Instigator Wild 5 Troop Wild MagicWild Magic Uncommon 2 4 [Crush], [Rage 2] (When this attacks, it gets +2Attack/+0Defense).
Trial of Faith Diamond 5 Constant DiamondDiamond Rare When this enters play, void all other cards you control and all cards in your hand.

At the start of your turn, add a faith counter to this. Then, if there are three or more, remove all faith counters from this and sacrifice it. If you do, transform each card voided with this into an [Angel] and put them into play.
Angel Diamond 5 Troop Diamond Token 4 4 [Flight]
Sliver of the Immortal Spear Shardless 2 Artifact Rare Action → Create a [Sliver of the Immortal Spear] and put it into your deck.

Exhaust five Slivers of the Immortal Spear you control → This deals 5,000 damage to target champion.
Ascendant Brilliance Sapphire Resource Rare If you have Diamond or Sapphire ???

Sapphire: Charge your ???

Eye of Creation Wild 3 Basic Action Wild MagicWild MagicWild Magic Legendary Reveal the top X cards of your deck. Put each troop revealed this way into play. Shuffle the remaining cards into your deck.
Dream Dance Sapphire 2 Basic Action Sapphire Rare Troops in your deck get "When this enters play, draw a card, then choose and discard a card."
Archmage Wrenlocke Sapphire 4 Troop SapphireSapphire Legendary 3 3 When you play an action, draw a card.
Chronic Madness Sapphire 1 Basic Action Sapphire Rare Bury the top 4 cards of target champion's deck.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your Chronic Madnesses in all zones.
Adamanthian Scrivener Diamond 1 Troop Diamond Common 1 1 When this or another troop enters play under your control, gain 1 health.
Captain of the Dragon Guard Diamond 6 Troop DiamondDiamond Common 4 4 When this enters play, you may put target troop in your graveyard on top of your deck. That troop gets +1Attack/+1Defense.
Radiant Armor Diamond 3 Quick Action Diamond Common Target troop you control gets +0Attack/+1Defense for each Diamond you have.
Repel Diamond 2 Quick Action Diamond Common Destroy target attacking troop.
Righteous Paladin Diamond 2 Troop DiamondDiamond Uncommon 2 2 When you gain health, this gets +1Attack/+1Defense.
Chimera Guard Outrider Diamond 4 Troop Diamond Uncommon 0 4 When this attacks, it gets +Attack equal to its Defense this turn.
Furious Taskmaster Ruby 2 Troop Ruby Uncommon 2 2 Cost 1 → Target Orc you control gets [Speed] this turn.
Blood Cauldron Ritualist Blood 3 Troop Blood Magic Common 1 1 Sacrifice another troop → This becomes 5Attack/5Defense this turn.
Shin'hare Eulogist Blood 2 Troop Blood Magic Uncommon 2 2 When another Shin'hare you control dies, this gets +1Attack/+1Defense.
Command Tower Shardless 3 Artifact Uncommon Troops you control have +1Attack/+0Defense.
Dwarven Turbine Shardless 1 Artifact Uncommon Cost 1, Action → Ready another target artifact.
Misfortune Blood 5 Basic Action Blood MagicBlood Magic Common Deal 2 damage to each opposing champion, and they each choose and discard two cards.
Fang of the Mountain God Blood 1 Troop Blood Magic Uncommon 2 2 At the start of your turn, this deals 1 damage to you.
Moon'ariu Sensei Wild 2 Troop Wild Magic Common 1 1 When this enters play, draw a card.
Uzume, Grand Concubunny Wild 6 Troop Wild MagicWild Magic Rare 3 5 At the start of your turn, create a random non-unique Shin'hare and put it into play.
Researcher Adept Sapphire 4 Troop Sapphire Common 2 3 When this enters play, if you control an artifact, draw a card.
Technical Genius Sapphire 2 Troop Sapphire Uncommon 1 2 Your artifacts in all zones have cost -Cost 1.
Oracle Song Sapphire 3 Basic Action Sapphire Common Target champion draws 2 cards.
Heavy Welding Bot Shardless 6 Troop Common 4 5 When this enters play, put target artifact with cost Cost 1 or less from your graveyard into play.
Secret Laboratory Shardless 4 Artifact Uncommon Cost 1, Action → Draw a card, then choose and discard a card.
Ivory Pawn Shardless 2 Artifact Common Action → Gain 1 health.
Angelic Ascension Diamond 5 Quick Action DiamondDiamond Uncommon Transform target troop into an [Angel].
Hex Engine Shardless 4 Artifact Uncommon Action → Gain <2/0>.
The Fate Rack Shardless 3 Artifact Uncommon Cost 1, Action → Bury the top two cards of target champion's deck.
Adaptable Infusion Device Shardless 1 Artifact Common When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

④, Sacrifice this → Draw a card.
Surge Mechanism Shardless 3 Artifact Rare Cost 2, Action → Gain <0/1>.
Phoenix Guard Aeronaut Diamond 5 Troop Diamond Uncommon 3 2 SOCKETABLE MINOR

[Flight]
Eternal Youth Diamond 3 Basic Action DiamondDiamond Rare Gain 4 health.

[Escalation] - Put this into your deck, then add 4 to the bold number of all your [Eternal Youths] in all zones.
Emberspire Witch Ruby 2 Troop RubyRuby Rare 2 2 [Swiftstrike]

Champions can't gain health.
Jadiim Wild 5 Troop Wild MagicWild MagicWild Magic Legendary 5 5 [Flight]

When you play a non-resource card, Jadiim gets +XAttack/+XDefense this turn, where X is that card's cost.
Rune Ear Commander Wild 4 Troop Wild MagicWild Magic Uncommon 0 0 This has +1Attack/+1Defense for each troop you control.
Blood Aura Blood 3 Quick Action Blood Magic Common Target troop gets +1Attack/+1Defense and [Lifedrain].
Assault Bot Shardless 4 Troop Common 4 2
Axe Bot Shardless 4 Troop Common 2 2 When this dies, target troop you control gets +2Attack/+0Defense.
Bottled Vitae Shardless 1 Artifact Uncommon [Basic] Cost 2, Sacrifice this → Gain 1 health, gain a charge, and draw a card.
Dimmid Champion [BASIC] DiamondDiamond, [2 CHARGES]: Target troop gets [Lifedrain] this turn.
Wyatt the Sapper Champion [BASIC] SapphireSapphire, [5 CHARGES]: Draw a card.
Fahrny Champion [BASIC] RubyRuby, [5 CHARGES]: Deal damage to target troop equal to the highest cost among artifacts you control.
Bertram Cragraven Champion [BASIC] Sapphire, [3 CHARGES]: Create a [Worker Bot] and put it into play.
Nin the Shadow Champion [BASIC] Sapphire, [2 CHARGES]: Target champion buries the top two cards of his deck.
Gozzog Champion [BASIC] Blood Magic, [2 CHARGES]: Deal 1 damage to target champion and gain 1 life.
Kishimoto Champion 20 [BASIC] Wild MagicWild Magic, [4 CHARGES]: Target troop you control gets +2 Attack / +2 Defense this turn.
Monika'shin 0 Champion [BASIC] Wild Magic, [3 CHARGES]: Create a [Battle Hopper] and put it into play.
Bun'jitsu 0 Champion [BASIC] Blood MagicBlood Magic, [5 CHARGES]: Void two ready troops you control. Create an [Abomination] with Attack equal to 3 plus their combined Attack and Defense equal to 3 plus their combined Defense and put it into play exhausted.
Zared Venomscorn Champion [BASIC] Blood Magic, [4 CHARGES]: Target troop gets permanent -1Attack / -1Defense.
Running Deer Champion [BASIC] Wild Magic, [4 CHARGES]: Gain 5 health.
Feather Drifting Downriver Champion [BASIC] Sapphire Sapphire, [4 CHARGES]: Target troop gets permanent Flight.
One Eye Open Champion [BASIC] Diamond, [3 CHARGES]: Ready each troop you control.
Polonius Champion 20 [BASIC] Wild MagicWild MagicWild Magic, [8 CHARGES]: Create a [Mammoth Squirrel Titan] and put it into play.
Mammoth Squirrel Titan Wild 8 Troop Wild MagicWild MagicWild Magic Token 6 6 [Crush]

Must attack.
Lady Elizabeth Stewart Champion 20 [BASIC] Diamond, [5 CHARGES]: Create an [Adamanthian Elite] and put it into your hand.
Adamanthian Elite Diamond 5 Troop Diamond Token 3 3
Lionel Flynn Champion 20 [BASIC] Ruby, [5 CHARGES]: Target Troop gets permanent +3Attack/+0Defense.
Palamedes, The Righteous Champion 20 [BASIC] Diamond, [4 CHARGES]: Target Troop gets permanent +1Attack/+1Defense.
Poca, The Conflagrater Champion 20 [BASIC] RubyRuby, [4 CHARGES]: Create a [Blaze Elemental] and put it into play.
Tetzot, Son of Omoc Champion 20 [BASIC] Ruby, [6 CHARGES]: Reveal the top ten cards of your deck. Create a Rock Elemental with Attack and Defense equal to 3 plus the number of revealed resources and put it into play. Shuffle the revealed cards into your deck.
Herczeg Champion 20 [BASIC] Blood MagicBlood Magic, [4 CHARGES]: Deal 2 damage to you and draw a card.
Unmerciful Tormentor Ruby 1 Troop Ruby Rare 1 1 While you have no cards in hand, this has +3Attack/+3Defense.
Comet Strike Shardless 10 Quick Action Legendary Void all cards in play, and from each champion's graveyard and hand.

Each champion gains <0/10> and 10 Diamond, Ruby, and Sapphire.
Living Totem Diamond 2 Troop Diamond Rare 2 2 ③ → This gets +1Attack/+1Defense.

③ → This gets [Swiftstrike].

③ → This gets [Flight].

③ → This gets [Lifedrain].

③ → This gets [Steadfast].
Silver Talon Senator Sapphire 2 Troop Sapphire Token 1 1 [Flight]

When this deals damage to an opposing champion, its master gets +1Attack/+1Defense.
Wizard of the Silver Talon Sapphire 4 Troop Sapphire Uncommon 2 3 When this enters play, create a [Silver Talon Senator] and put it into play.
Genesis Hydra Wild 4 Troop Wild MagicWild Magic Rare 4 4 When this is dealt damage, it gets +1Attack/+1Defense.
Alabaster Sphinx Diamond 6 Troop DiamondDiamond Rare 4 4 [Flight]
At the start of your turn, you may secretly choose a troop in your graveyard. If you do, an opposing champion guesses which troop you chose. If they guess correctly, put that troop into play under their control. Otherwise, put it into play under your control.
Ruby Aura Ruby 2 Quick Action Ruby Common Target troop gets +1Attack/+0Defense and [Swiftstrike].
Countermagic Sapphire 3 Quick Action SapphireSapphire Common Interrupt target card. Each card in an opposing zone with the same name as that card gets cost +Cost 2.
Polymorph: Dingler Sapphire 5 Quick Action SapphireSapphire Uncommon Revert and transform target troop into a [Dingler].
Dingler Sapphire 2 Troop Sapphire Token 0 1
Arena Brawler Ruby 2 Troop Ruby Common 3 1
Bombsmith Ruby 2 Troop Ruby Common 1 1 When this enters play, it may deal 1 damage to target troop.
Spiderspawn Blood 2 Troop Blood Magic Token 2 1
Buccaneer Sapphire 3 Troop Sapphire Common 2 2 When this enters play, you may put target troop into its controller's hand. If you do, it gets cost +Cost 1.
Phoenix Guard Scout Sapphire 2 Troop Sapphire Common 1 3 [Flight]
Ancestral Specter Sapphire 1 Troop Sapphire Token 2 2 [Flight]

When this enters play, draw a card.
Cloud Titan Sapphire 5 Troop SapphireSapphire Uncommon 4 4 [Flight]
Flock of Seagulls Sapphire 2 Troop SapphireSapphire Uncommon 0 1 [Defensive], [Flight]

Prevent all combat damage that would be dealt to this.
Air Superiority Sapphire 2 Constant Sapphire Uncommon Troops you control with [Flight] have +1Attack/+1Defense.
Stormcall SapphireSapphire 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire UncommonUncommon width="175px"|Stormcall SapphireSapphire 44 Quick ActionQuick Action SapphireSapphireSapphireSapphire UncommonUncommon Exhaust all opposing troops.Exhaust all opposing troops.
Sapphire Aura Sapphire 3 Quick Action Sapphire Common Target troop gets +1Attack/+1Defense and [Flight].
Wrathwood Colossus Wild 9 Troop Wild MagicWild MagicWild Magic Rare 9 9 [Crush], [Steadfast]

When this enters play, gain 9 health.

When this dies, put it into your hand.
Time Ripple Sapphire 2 Quick Action Sapphire Common Put target card into its controller's hand and it gets cost +Cost 1.
Nibblin Hunting Pack Wild 4 Troop Wild Magic Uncommon 2 2 ④ → This gets +1Attack/+1Defense.
Incite Fury Ruby 3 Basic Action Ruby Common Target troop gets [Rage 2]. (When this attacks, it gets +2Attack/+0Defense.)
Throat Cutter Blood 3 Troop Blood Magic Uncommon 2 2 This and other Orcs you control have [Rage 1].
Veteran Gladiator Ruby 3 Troop Ruby Uncommon 3 2 Must attack.

When this attacks, target opposing troop can't block this turn.
Battle Hopper - Blood Blood 1 Troop Blood Magic Token 0 1
Battle Hopper - Wild Wild 1 Troop Wild Magic or Blood Magic Token 0 1
Suppressive Fire Ruby 1 Basic Action Ruby Common Up to two target troops can't block this turn.
Royal Falconer Ruby 4 Troop Ruby Rare 2 1 When this enters play, create two [Royal Falcons] and put them into play.

This troop's pets have +Attack equal to this troop's Attack.
Royal Falcon Ruby 3 Troop Ruby Token 0 1 [Flight]
Rocket Ranger Ruby 3 Troop Ruby Rare 2 2 While you control one or more artifacts, this has [Flight].

While you control three or more artifacts, this has +2Attack/+2Defense.

While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion.
Feral Ogre Wild 2 Troop Wild MagicWild Magic Common 3 2 [Crush]
Wild Child Wild 2 Troop Wild Magic Common 2 2
Battle Beetle Wild 6 Troop Wild MagicWild Magic Rare 5 5 SOCKETABLE MAJOR

Cost 2 → This gets [Flight] this turn.
Runic Monolith Shardless 2 Artifact Uncommon Cost 2, Action → Exhaust target troop. This can't ready during your next ready step.
Shards of Fate Shard Resource Common Choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.
War Hulk Shardless 5 Troop Token 5 5 [Crush]
Sadistic Castigator Blood 6 Troop Blood MagicBlood MagicBlood Magic Rare 4 4 [Flight]

When an opposing champion draws a card, they reveal it. This deals damage to them equal to that card's cost.
Pterobot Shardless 7 Troop Common 3 5 [Flight]

This has cost -Cost 1 in all your zones for each Dwarf and/or Robot you control.
Mancubus Ruby 4 Troop RubyRuby Rare 2 3 [ONE-SHOT] [Basic] Cost 2 → Gain control of target opposing troop with Attack less than or equal to this troop's Attack.
Loregoyle Diamond 3 Troop Diamond Uncommon 0 4 [Defensive], [Flight]

Cost 2 → Put target card in a graveyard into its champion's deck.
Infernal Professor Blood 2 Basic Action Blood Magic Rare Put a random non-resource card from your deck into your hand. It gets cost -Cost 2 and "At the start of your turn, if this is in your hand, it deals 2 damage to you".
Incantation of Fear Blood 4 Constant Blood Magic Rare When a card enters an opposing graveyard from anywhere, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your [Incantations of Fear] in all zones into [Maddening Nightmares].
High Tomb Lord Blood 6 Troop Blood MagicBlood Magic Legendary 0 0 This has +1Attack/+1Defense for each card in all graveyards.
Gront's Favorite Pet Blood 5 Troop Blood MagicBlood MagicBlood Magic Legendary 0 0 When this troop enters play, void all troops from all graveyards. This troop gets permanent +Attack equal to the combined Attack of those troops, and +Defense equal to the combined Defense of those troops.
Grim Skull Sorcerer Diamond 2 Troop Diamond Common 1 2 SOCKETABLE MINOR
Gas Troll Wild 1 Troop Wild Magic Rare 1 1 [Crush]

When you play a ruby card, this gets +1Attack/+1Defense.
Eternal Guardian Shardless 8 Troop Legendary 4 4 [Flight]

Prevent all damage that would be dealt to you and other troops you control.
Cosmic Transmogrifier Sapphire 5 Constant SapphireSapphire Legendary ③ → Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost.
Cerebral Fulmination Ruby 2 Constant RubyRuby Rare At the start of each champion's turn, they draw an additional card.
Ancient Sentinel Diamond 8 Troop DiamondDiamond Rare 3 7 [Steadfast]

You pay 3 less to play this troop if you control no troops.

This troop has +3Attack/+3Defense while you control no other troops.
Elite Battle Tech Sapphire 6 Troop SapphireSapphire Uncommon 1 4 When this enters play, create two [Worker Bots] and put them into play.

Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
Slaughtergear, Renegade War Factory Shardless 6 Troop Rare 5 6 ③ → Exhaust another target ready artifact you control and transform it into a [War Hulk].
Daring Swordsman Ruby 4 Troop Ruby Uncommon 2 2 This deals double damage.
Phoenix Guard Trainer Sapphire 3 Troop Sapphire Common 2 2 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Flight].
Demolition Ruby 3 Basic Action Ruby Uncommon Target champion loses <1/1>.
Crimson Clarity Ruby 2 Quick Action Ruby Common Gain Ruby.

Gain <3/0>.
Gearsmith Sapphire 1 Troop Sapphire Common 1 1 When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -Cost 1. Shuffle the remaining cards into your deck.
Survival of the Fittest Wild 2 Quick Action Wild Magic Common Target troop you control battles target opposing troop.
Wind Whisperer Diamond 3 Troop Diamond Common 1 2 Cost 1, Action → Exhaust target troop.
Hop'hiro, Samurai Blood 1 Troop Blood Magic Rare 1 1 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-0Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].
Hop'hiro, Elite Samurai Blood 1 Troop Blood Magic Token 2 2 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
Hop'hiro, Samurai Warlord Blood 1 Troop Blood Magic Token 3 3 Cost 1, Sacrifice another troop → Destroy target troop.
Persecute Blood 2 Basic Action Blood Magic Uncommon Target troop gets permanent "When this troop dies, destroy each troop with the same name as that troop you own in all zones."
Reginald Lancashire Ruby 3 Troop Ruby Legendary 3 3 When Reginald deals damage to an opposing champion, put him into their deck and he gets "When Reginald enters your hand or graveyard, he destroys you." Then, each champion draws three cards.
Chimera Diamond 5 Troop DiamondDiamondDiamond Uncommon 4 4 At the start of your turn, choose [Flight], [Steadfast], or [Lifedrain]. This troop gets that power until the start of your next turn.
Construction Plans: War Hulk Shardless 2 Artifact Common Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are five or more, remove them all, exhaust this, and transform this into a [War Hulk].
Cosmic Totem Shardless 1 Artifact Uncommon Cost 1, Void this → Put target champion's graveyard into target champion's deck.
Effigy of Nulzann Shardless 3 Troop Common 2 2 SOCKETABLE MINOR
Dwarven Armory Shardless 5 Artifact Uncommon Cost 1, Action → Target Robot gets +1Attack/+1Defense.
Experimental War Hulk Shardless 5 Troop Uncommon 3 4 [Crush]

Cost 2 → This gets +1Attack/+0Defense this turn.
Induction Coil Shardless 3 Artifact Rare Cost 2, Action → Gain a charge.
Infiltrator Bot Shardless 5 Troop Common 3 2 Cost 1 → This gets [Unblockable] this turn.
Rock Elemental Ruby 6 Troop RubyRuby Token 0 0
Rhinoceros Wild 3 Troop Wild MagicWild Magic Token 3 3 [Crush]
Abomination Blood 4 Troop Blood MagicBlood Magic Token 0 0
Wind of Change Wild 3 Basic Action Wild MagicWild Magic Uncommon Destroy all constants. Gain 2 health for each constant destroyed this way.
Vine Trap Wild 3 Troop Wild MagicWild Magic Common 2 4
Cottontail Ronin Wild 1 Troop Wild Magic Common 0 2 [Rage 1] (When this attacks, it gets +1Attack/+0Defense)
Crash of Beasts Wild 3 Basic Action Wild MagicWild Magic Rare Create 1 [Rhinoceros] and put it into play.

[Escalation] - Put this into your deck, then add 1 to the bold number of all your [Crash of Beasts] in all zones.
Crazed Squirrel Titan Wild 6 Troop Wild MagicWild Magic Uncommon 4 4 When this enters play, it battles target opposing troop.
Dandelion Sprite Wild 2 Troop Wild Magic Uncommon 1 2 Wild MagicWild MagicWild Magic: [Flight], [Spellshield].
Field of Poppies Wild 2 Quick Action Wild Magic Uncommon Exhaust all troops with Defense 3 or less.
Yesterday Sapphire 5 Quick Action SapphireSapphire Rare Put each troop into its controller's hand.
Fist of Briggadon Wild 6 Troop Wild MagicWild MagicWild MagicWild MagicWild MagicWild Magic Legendary 6 6 [Invincible], [Crush]

Must attack.
Gigantify Wild 7 Quick Action Wild MagicWild Magic Rare Target troop gets +7Attack/+7Defense.
Gigantisaur Wild 7 Troop Wild MagicWild Magic Uncommon 7 7
Storm Colossus Sapphire 7 Troop SapphireSapphireSapphire Rare 6 6 [Flight], [Spellshield]
Howling Brave Wild 1 Troop Wild Magic Common 1 1 When this enters play, gain Wild Magic.

Action → Gain <1/0>.
Brood Creeper Blood 3 Troop Blood MagicBlood Magic Uncommon 3 2 When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play.
Nature Reigns Wild 2 Quick Action Wild Magic Common Destroy target artifact or constant.
Onslaught Wild 6 Basic Action Wild MagicWild MagicWild Magic Rare Troops you control get +3Attack/+3Defense and [Crush] this turn.
Pact of Life Wild 3 Constant Wild MagicWild Magic Rare When you play a resource, gain 3 health.
Necrotic Merchant Sapphire 1 Troop Sapphire Common 1 1 [Spellshield]
Mystic of the Tranquil Dream Sapphire 4 Troop Sapphire Common 2 4 SOCKETABLE MINOR
Mutate Sapphire 2 Quick Action Sapphire Common Target troop gets -1Attack/+1Defense.

Draw a card.
Blood Savant Blood 2 Troop Blood Magic Uncommon 0 1 Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
Monkey of the Nine Tails Sapphire 5 Troop SapphireSapphire Uncommon 3 4 When this enters play, you may revert and transform another target troop into a [Monkey of the Nine Tails].
Shroomtank Wild 5 Troop Wild MagicWild Magic Common 3 3 When this enters play, create two [Battle Hoppers] and put them into play.
Mimic Sapphire 2 Basic Action SapphireSapphire Uncommon Create a replica of target troop and put it into your hand.
Mesmerize Sapphire 3 Basic Action Sapphire Common Target troop gets "This can't ready during its controller's ready step."
Stargazer Wild 1 Troop Wild Magic Uncommon 1 1 Diamond: Cost 1, Action → Gain 2 health.

Sapphire: Cost 1, Action → Draw a card, then choose and discard a card.
Devoted Emissary Sapphire 4 Troop Sapphire Common 4 3 When this enters play, put target troop you control into your hand.
Turbulence Wild 2 Quick Action Wild Magic Uncommon Destroy target troop with [Flight].
Clear Sky Stormcaller Sapphire 3 Troop Sapphire Uncommon 1 2 [Basic] Action → This deals 1 damage to target exhausted troop.
Tyrannosaurus Hex Wild 6 Troop Wild MagicWild Magic Common 6 4 [Crush]
Cavern Commando Sapphire 3 Troop Sapphire Common 1 4
Verdant Wyldeboar Wild 2 Troop Wild Magic Rare 4 4 [Speed]

At end of turn, put this into your deck. If you do, this gets +4Attack/+4Defense, then loses this power.
Assault Technician Ruby 5 Troop RubyRuby Uncommon 2 2 When this enters play, create a [War Bot] and put it into play.

Cost 2 → Target Robot you control gets +1Attack/+0Defense.
Avalanche Giant Ruby 5 Troop RubyRuby Uncommon 3 4 Action, Choose and discard two cards → This deals 4 damage to target troop.
Baby Yeti Ruby 1 Troop Ruby Common 1 1 [Speed]
Spearcliff Pegasus Diamond 3 Troop Diamond Common 2 1 [Flight]

When this enters play, gain 2 health.
Sky'le Griffin Diamond 4 Troop DiamondDiamond Common 2 4 [Flight]
Rigid Buffalo Diamond 2 Troop DiamondDiamond Common 2 3
Reversion Diamond 1 Quick Action Diamond Common Revert target card.
Crazed Rummaging Ruby 1 Basic Action Ruby Uncommon Each champion draws three cards, then discards three cards at random.
Resurrection Diamond 9 Constant DiamondDiamondDiamond Legendary At the end of your turn, put target troop from your graveyard into play. It gets +2Attack/+2Defense.
Quick Strider Diamond 3 Troop Diamond Common 2 2 [Swiftstrike]
Protectorate Sorcerer Diamond 5 Troop DiamondDiamond Common 3 3 When this attacks, exhaust target opposing troop.
Fiendish Cabalist Ruby 3 Troop RubyRuby Uncommon 0 1 This has +1Attack/+1Defense for each card in opposing champions' hands.
Prairie Scout Diamond 1 Troop Diamond Uncommon 1 1 Action → Target attacking troop gets +1Attack/+1Defense this turn.
Paladin of Naagaan Diamond 5 Troop DiamondDiamond Common 3 5
Gem-Crazed Berserker Ruby 3 Troop Ruby Common 3 1 SOCKETABLE MINOR
Giant Army Ants Ruby 4 Troop Ruby Common 3 2 [Crush]
Heat Wave Ruby 2 Basic Action Ruby Rare Deal 2 damage to each troop.
Hellhound Ruby 6 Troop Ruby Uncommon 4 4 SOCKETABLE MINOR

Cost 1 → This gets +1Attack/+0Defense this turn.
Blood Bearer Blood 1 Troop Blood Magic Common 1 1 When this or another troop you control dies, gain 1 health.
Imp Hoodlums Ruby 3 Troop Ruby Uncommon 2 2 When this enters play, destroy target opposing artifact.
Boltpaw Wizard Blood 5 Troop Blood MagicBlood Magic Uncommon 3 3 Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
Ruby Enchantress Ruby 3 Troop Ruby Uncommon 2 1 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets [Swiftstrike].
Shadowblade Lurker Ruby 3 Troop Ruby Common 2 3
Total Meltdown Ruby 4 Basic Action RubyRuby Rare Destroy all opposing artifacts.
War Machinist Ruby 1 Troop Ruby Uncommon 1 1 When an artifact enters play under your control, this deals 1 damage to each opposing champion.
Zombie Vulture Blood 5 Troop Blood MagicBlood Magic Common 4 1 [Flight]
Xentoth's Inquisitor Blood 4 Troop Blood MagicBlood Magic Rare 3 1 SOCKETABLE MAJOR

When this dies, put it into your hand and it gets cost +Cost 2.
Wall of Corpses Blood 4 Troop Blood MagicBlood Magic Uncommon 0 1 [Defensive]

This has +Defense equal to the combined Defense of troops in your graveyard.
Wailing Banshee Blood 3 Troop Blood Magic Common 2 2 This can't be blocked except by artifact troops and/or blood troops.
Sorrow Blood 1 Basic Action Blood Magic Common Troops get -1Attack/-1Defense this turn.
Rot Caster Blood 5 Troop Blood MagicBlood Magic Uncommon 3 2 When this enters play, destroy target opposing troop with cost ③ or less.
Mazat Ranger Blood 4 Troop Blood Magic Common 4 1 SOCKETABLE MINOR
Malice Demon Blood 7 Troop Blood MagicBlood Magic Rare 8 8 [Flight], [Crush]
Incubation Slave Blood 2 Troop Blood Magic Uncommon 0 2 At the start of your turn, add an egg counter to this.

⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play.
Hideous Conversion Blood 2 Constant Blood Magic Rare Sacrifice a troop → Gain <1/0>.
Headless Executioner Blood 5 Troop Blood Magic Common 5 5 This can't block.
Determined Zombie Blood 2 Troop Blood Magic Common 1 3
Demented Demolisher Blood 4 Troop Blood MagicBlood Magic Rare 2 2 ③, Sacrifice this → Void all resources from your deck.
Corrupted Afterlife Blood 6 Basic Action Blood MagicBlood Magic Uncommon Revert and transform up to three target troops in a graveyard into a [Zombies] and put them into play under your control.
Bravery Diamond 1 Quick Action Diamond Common Target troop gets +1Attack/+1Defense.
Diamond Aura Diamond 5 Quick Action Diamond Common Target troop gets +2Attack/+2Defense and [Steadfast].
Forgotten Lord Diamond 5 Troop DiamondDiamond Uncommon 3 4 [Steadfast], [Spellshield]
Frost Wizard Diamond 2 Troop Diamond Rare 2 2 If a card would enter an opposing deck or graveyard, void it instead.
Guard Dog Diamond 2 Troop Diamond Common 1 1 When this blocks, it gets +2Attack/+2Defense this turn.
Heroic Inspiration Diamond 1 Quick Action Diamond Uncommon Target blocking troop gets +8Attack/+8Defense this turn.
Immortality Diamond 2 Quick Action DiamondDiamond Rare If you would lose the game this turn, your health becomes 10 instead.
Infusion of Diamond Diamond 2 Quick Action Diamond Uncommon Troops you control get [Lifedrain] this turn.
Lixil, the Deathless Gem Diamond 3 Troop Diamond Rare 3 3 When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

Blood MagicDiamondRubySapphireWild Magic: [Invincible].
Mystic Spiritwalker Diamond 4 Troop Diamond Rare 4 3 When this attacks, choose target troop you control. The next time that troop would be dealt damage this game, prevent it.
Noble Citizenry Diamond 4 Troop DiamondDiamond Common 2 3 When this enters play, another target troop you control gets +2Attack/+2Defense.
Droo's Colossal Walker Shardless 5 Troop Rare 8 8 [Crush]
Must attack.

This can't ready during your ready step.

While this is exhausted: [Basic] Pay 8 health → Ready this.
Construction Plans: Ingenuity Engine Shardless 2 Artifact Rare Exhaust one or more Dwarves and/or Robots you control → Add a construction counter to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an [Ingenuity Engine].
Chimes of the Zodiac Shardless 7 Artifact Rare When you play an action, create a copy of it. (You may choose new targets for the copy.)
Crown of the Primals Ruby 5 Constant RubyRubyRuby Legendary [ONE-SHOT] Cost 1 → Target troop gets [Speed], [Crush], [Swiftstrike], and [Rage 3].

When that troop leaves play, revert this.
Ingenuity Engine Shardless 2 Artifact Token Action → Create a random artifact and put it into play.
Shroomshaw Blood 2 Troop Blood Magic Common 1 1 When this dies, create two [Battle Hoppers] and put them into play.
Carrion Blob Blood 3 Troop Blood MagicBlood Magic Uncommon 2 2 Cost 1, Action → Void up to three target troops in a graveyard. Gain 1 health for each troop voided this way.
Inquisition Blood 2 Basic Action Blood MagicBlood Magic Common Target opposing champion reveals their hand. Choose a non-resource card from it. They discard that card.
Shadow Rend Blood 3 Basic Action Blood MagicBlood Magic Uncommon This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card.
Darkspire Priestess Blood 2 Troop Blood Magic Common 2 1 When this dies, choose one at random: It deals 3 damage to each opposing champion; or search your deck for a troop with Darkspire in its name and put it into your hand.
Curse of Oblivion Blood 1 Quick Action Blood Magic Rare Choose target opposing card on the chain. Void each other card with the same name from its controller's deck, graveyard, and hand.
Maddening Nightmare Blood 4 Troop Blood MagicBlood Magic Token 6 4 At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards.
The Triumvirate Ruby 9 Troop DiamondRubySapphire Token 9 9 [Flight], [Speed], [Steadfast]

When The Triumvirate attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 damage to each opposing champion and troop.
Shellsafe Sure Shot Diamond 4 Troop DiamondDiamond Uncommon 3 2 When this enters play, create a [Turtle Pet] and put it into play.
Howling Ambush Diamond 1 Quick Action Diamond Uncommon Reveal a troop from your hand. Deal damage equal to that troop's Attack to target troop that entered play this turn.
Stoneskin Diamond 1 Quick Action Diamond Uncommon Interrupt target action targeting you or a troop you control.
Solitary Exile Diamond 3 Constant DiamondDiamond Uncommon When this enters play, void another target card.

When this leaves play, put each card voided by it into play.
Lord Adam, the Powerful Diamond 4 Troop Diamond Rare 4 4 [Steadfast]

Void a [Lord Adam], [Lord Benjamin], and [Lord Alexander] you control → Create [The Triumvirate] and put it into play.
Protectorate Defender Diamond 2 Troop Diamond Rare 2 1 SOCKETABLE MAJOR

When this dies, put it into your deck.
Hero of Adamanth Diamond 5 Troop Diamond Rare 0 0 As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2Attack/+2Defense. Put the revealed cards into your deck.
Circle of Preservation Diamond 3 Constant DiamondDiamond Rare Once per turn: [0] → The next time target card or power would deal damage to you this turn, prevent it. Put this into your hand and it gets cost +Cost 1.
Oath of Valor Diamond 3 Constant Diamond Rare When this enters play, choose a troop you control.

Troops you control with the same name as the chosen troop have +2Attack/+2Defense.
Incantation of Righteousness Diamond 2 Constant Diamond Rare When you gain health, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your[Incantations of Righteousness] in all zones into [Sentinels of Light].
Spearcliff Cloud Knight Diamond 3 Troop DiamondDiamond Rare 3 2 [Flight], [Lifedrain], [Steadfast]
Angel of Dawn Diamond 5 Troop Diamond Legendary 4 4 [Flight], [Steadfast]

Diamond: When you draw this, if it's the first card you drew this turn, play it for free.
Turtle Pet Diamond 3 Troop Diamond Token 1 3 Action → Prevent the next 3 damage that would be dealt to this troop's master this turn.
Sentinel of Light Diamond 2 Troop Diamond Token 4 4 [Lifedrain]

While you have 20 or more health, other troops you control have +2Attack/+2Defense.
Scrap Welder Ruby 4 Troop Ruby Common 2 2 When this enters play, if you control an artifact, this gets +3Attack/+0Defense, [Flight], and [Speed] this turn.
Minotaur Mercenary Ruby 2 Troop Ruby Uncommon 2 1 When this enters play, choose one at random: This gets +2Attack/+2Defense; or an opposing champion gains control of this.
Crushing Blow Ruby 1 Quick Action Ruby Common Target attacking troop gets +2Attack/+2Defense and [Crush] this turn.
Kindling Skarn Ruby 1 Troop Ruby Rare 1 1 When you play an action, this gets +1Attack/+1Defense this turn.

At the end of each turn, if you played two or more actions, transform this into a [Burning Skarn].
Plan C Ruby 2 Basic Action RubyRuby Rare Your resources become <0/0>.

For every <0/2> lost this way, create a [War Bot] and put it into play.
Incantation of Fury Ruby 1 Constant Ruby Rare When an opposing champion is dealt damage, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Fury in all zones into [Inferno Elementals].
Burning Skarn Ruby 1 Troop Ruby Token 2 2 When you play an action, this gets +2Attack/+2Defense this turn.

At end of turn, if you played two or more actions this turn, transform this into a [Hellfire Skarn].
Hellfire Skarn Ruby 1 Troop Ruby Token 3 3 When you play an action, this gets +3Attack/+3Defense.
Inferno Elemental Ruby 1 Troop Ruby Token 6 3 [Speed]
Windbourne Acolyte Sapphire 1 Troop Sapphire Common 1 1 [Flight]
Mistborn Wendigo Sapphire 5 Troop Sapphire Uncommon 1 5 SOCKETABLE MINOR

Cost 1 → This gets +2Attack/-2Defense this turn.
Twisted Fate Sapphire 2 Constant Sapphire Common When you draw a card, bury the top card of each opposing champion's deck.
Stoneclaw Gargoyle Sapphire 5 Troop SapphireSapphire Common 3 3 [Flight]

When this enters play, draw a card, then choose and discard a card.
Spawn of Othuyeg Sapphire 2 Troop Sapphire Uncommon 1 1 [Flight]

When this deals damage to an opposing champion, bury the top card of their deck. If there are ten or more cards in opposing graveyards, bury the top five cards of their deck instead.
Cerulean Mentalist Sapphire 3 Troop Sapphire Uncommon 2 3 [Inspire] - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets "When this deals damage to an opposing champion, draw a card."
Arcane Shield Sapphire 2 Quick Action SapphireSapphire Uncommon Target troop gets [Spellshield].
Servant of Shathak Sapphire 1 Troop Sapphire Rare 2 2 [Flight]

You can include this in your deck only if it contains at least twenty different card names among non-resource cards.
The Ancestors' Chosen Sapphire 1 Troop Sapphire Rare 1 1 At the start of your turn, create two [Ancestral Specters] and put them into your deck.
Lord Benjamin, the Wise Sapphire 2 Troop Sapphire Rare 1 1 [Flight]

When Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from among them into your hand. Shuffle the remaining cards into your deck.
Eldritch Dreamer Sapphire 4 Troop SapphireSapphire Rare 3 3 SOCKETABLE MAJOR

[Unblockable]
Splinter of Azathoth Sapphire 4 Troop SapphireSapphireSapphire Rare 3 4 [Flight]

[ONE-SHOT] Cost 2 → Interrupt target card. If that card is interrupted this way, put it into its champion's hand.
Bird o' Plenty Sapphire 6 Troop Sapphire Rare 0 1 [Flight]

If damage would be dealt to this, draw that many cards instead.
Shrewd Manipulation Sapphire 2 Constant Sapphire Rare Choose and discard two cards → Ready or exhaust target artifact or troop.
Eldon's Distress Signal Sapphire 3 Constant Sapphire Rare Exhaust three troops you control → Transform Eldon's Distress Signal into [Eldon the Imprisoned].
Incantation of Ascendance Sapphire 4 Constant Sapphire Rare When you draw a card, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Ascendance in all zones into [Lightning Armadas].
Mastery of Time Sapphire 5 Basic Action SapphireSapphire Legendary Take an additional turn after this one.

Void this.
Eldon the Liberated Sapphire 3 Troop Sapphire Token 2 4 [Flight]

When a troop you control deals damage to an opposing champion, draw a card.

Cost 2 → Target troop you control gets [Flight] this turn.
Eldon the Imprisoned Sapphire 3 Troop Sapphire Token 2 4 This can't attack. This can't block.

Cost 2 → Target troop you control gets [Flight] this turn.

At end of turn, if three or more troops you control dealt damage to an opposing champion this turn, transform Eldon into [Eldon the Liberated].
Lightning Armada Sapphire 4 Troop Sapphire Token 2 2 [Flight]

This has +2Attack/+2Defense for each card in your hand.
Nelebrin Skirmisher Wild 3 Troop Wild Magic Uncommon 2 1 SOCKETABLE MINOR

When this deals damage to an opposing champion, it gets +1Attack/+1Defense.
Sensei of the Wounded Petal Wild 4 Troop Wild Magic Uncommon 3 3 When this enters play, gain 1 health for each troop you control.
Manti Elder Druid Wild 5 Troop Wild MagicWild Magic Uncommon 4 4 When this enters play, you may revert target troop.
Oakhenge Ceremony Wild 1 Basic Action Wild Magic Uncommon Look at the top five cards of your deck. Put a troop from among them into your hand, then shuffle the remaining cards into your deck.
Pheromones Wild 1 Basic Action Wild Magic Uncommon Target troop gets "Opposing troops must block this if able" this turn.
Giant Caterpillar Wild 1 Troop Wild Magic Rare 1 1 Wild MagicWild MagicWild Magic: Action → Transform this into a [Giant Cocoon].
Puck, Dream Bringer Wild 2 Troop Wild MagicWild Magic Rare 2 2 Action → Gain <1/0> for each troop in your hand with cost ⑤ or greater.
Briarpatch Conjuror Wild 2 Troop Wild MagicWild Magic Rare 1 2 Action → Add a seed counter to this, then create a [Briar Legion] for each seed counter on this and put them into your deck.
Plant Garden Wild 4 Constant Wild MagicWild MagicWild Magic Rare At the start of your turn, add a seed counter to this, then gain 1 health for each seed counter on cards you control. Then, if there are three or more seed counters on this, remove them all and transform this into a [Venus Fly Gorger] (60%), a [Spore Stalks] (30%), or a [Vine Goliath] (10%).
Incantation of Savagery Wild 1 Constant Wild Magic Rare When a troop enters play under your control, add an incantation counter to this. Then, if there are five or more, remove them all and transform all your Incantations of Savagery in all zones into [Feral Beasts].
Giant Cocoon Wild 1 Troop Wild Magic Token 0 4 [Defensive]

At the start of your turn, add a metamorphosis counter to this. Then, if there are three or more, remove them all and transform this into a [Giant Butterfly].
Giant Butterfly Wild 1 Troop Wild Magic Token 5 4 [Flight]

When this deals damage to an opposing champion, opposing troops get [Defensive] until the start of your next turn.
Spore Stalks Wild 4 Troop Wild MagicWild MagicWild Magic Token 0 3 At the start of your turn, create a [Spore Stalks] and put it into play.

At the end of your turn, this deals 1 damage to target opposing champion for each Plant you control.
Vine Goliath Wild 4 Troop Wild MagicWild MagicWild Magic Token 9 9 [Crush]

③ → Exhaust target troop.
Venus Fly Gorger Wild 4 Troop Wild MagicWild MagicWild Magic Token 5 5 [Lifedrain]
Feral Beast Wild 1 Troop Wild Magic Token 6 3 [Spellshield]
Echo of Lodegan Sapphire 7 Troop SapphireSapphire Token 3 3
Zeedu Sapphire 7 Troop SapphireSapphireSapphire Legendary 5 5 [Flight]

When Zeedu deals damage to an opposing champion, choose a number. Create a copy of each card in your hand with cost equal to that number and put those copies into your hand. Then, create a copy of each card you control with cost equal to that number and put those copies into play.
Jank Bot Shardless 4 Troop Rare 5 6 [Deckbuilding]: You can include this in your deck only if it contains at least 150 cards, or 75 in Limited.

When this attacks, repeat "reveal a random card from your deck. Play it for free." three times.
Mentor of the Song Sapphire 3 Troop Sapphire Common 2 1 When this troop dies, transform it into [Oracle Song] and return it to your hand.
Heart of Fire Ruby 3 Basic Action RubyRuby Rare Deal 1 damage to each opposing troop and champion.

Permanently increase the damage dealt by each of your ruby actions in all zones by 1.
Royal Valkyr Diamond 6 Troop Diamond Uncommon 3 4 [Flight]

RubyDiamondSapphire: When this troop enters play, deal 3 damage to target champion or troop. Draw a card.
Starving Lich Blood 1 Troop Blood MagicBlood MagicBlood MagicBlood Magic Rare 2 2 Lethal, Speed, Lifedrain
Fury of the Mountain God Blood 8 Troop Blood MagicBlood Magic Rare 4 4 SOCKETABLE MAJOR
SOCKETABLE MINOR
While this troop is in your hand: when a troop you control deals damage, this troop gets permanent cost -Cost 1.
Scheme Sapphire 2 Basic Action SapphireSapphire Rare Search your deck for an action. Create four of that action and shuffle them into you deck.
Storm Cloud Sapphire 2 Troop Sapphire Rare 0 2 [Flight]

When you gain a charge, add a storm counter to this.

[Basic] Remove all storm counters from this and sacrifice it → For each storm counter removed this way, create a random Stormling and put it into play.
Necrophage Sensei Blood 2 Troop Blood Magic Uncommon 0 0 As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.
Cottontail Recruiter Wild 1 Troop Wild Magic Rare 1 1 If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead.
Cockatwice Blood 5 Troop Blood Magic Uncommon 3 2 SOCKETABLE MINOR
SOCKETABLE MINOR

[Lethal]
Gortezuma, High Cleric Blood Magic 2 Troop Blood Magic Rare 1 2 Rage 1
Gortezuma refuses to block, as death by blocking is not fit for a High Clereic of Kog'tepetl!

While an opposing champion has 10 or less health, Gortezuma has Invincible.
Crackling Wit Sapphire 2 Quick Action Sapphire Common Draw a card.
Gain a charge.
Arena Regular Ruby 2 Troop Ruby Common 2 1 When you gain a charge, this deals 1 damage to each opposing champion.
Tome of Knowledge Shardless 4 Artifact Rare You have no maximum hand size.

While you have seven or more cards in your hand: Cost 1, Action → Draw a card.
Drowned Shrine of Ulthar Shardless 2 Artifact Rare Champions can't draw more than one card per turn.
Strength of the Redwood Wild Magic 1 Quick Action Wild Magic Common Target troop gets +1Attack/+3Defense and Skyguard this turn.
Elite Pyromancer Ruby 3 Troop Ruby Common 3 1 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +2Attack/+0Defense.
Cannon Volley Ruby 6 Basic Action Ruby Uncommon Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Lethal Weapons Blood 3 Quick Action Blood Magic Common Up to two target troops get [Lethal].
Adrenaline Rush Ruby 3 Quick Action Ruby Common Target troop you control gets +3Attack/+0Defense and Swiftstrike this turn.
Keeper of the Wounded Petal Wild Magic 1 Troop Wild Magic Uncommon 1 1 When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
Rune Ear Burrower Wild Magic 4 Troop Wild Magic Common 1 1 Tunneling: 3
When this enters play, it gets permanent +1Attack/+1Defense for each other troop you control.
[Basic]Wild Magic:Cost 2→Tunnel this troop.
Careful Rummaging Sapphire 1 Basic Action Sapphire Common Reveal the top five cards of your deck. You may put a revealed artifact into your hand.
Exalted Victory Diamond 4 Basic Action Diamond Uncommon Troops you control get +2Attack/+0Defense this turn.
Humans you control get Steadfast and Swiftstrike this turn.
Preservation Diamond 2 Quick Action Diamond Common Ready target troop. It gets permanent +1Attack/+2Defense.
Light of Hope Diamond 1 Quick Action Diamond Common Target troop gets +1Attack/+1Defense and Lifedrain this turn.
Kraken Guard Seapriest Diamond 3 Troop Diamond Common 2 2 Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent +0Attack/+2Defense.
Noble Heart Diamond 1 Quick Action DiamondDiamondDiamondDiamondDiamond Rare Target troop gets permanent Invincible.
Rallying Banner 5 Artifact Uncommon This has cost -③ in all zones while you control a Human.
Inspire - As a troop with cost equal to or greater than this artifact's cost enters play under your control, it gets permanent +1Attack/+1Defense.
Ebony Pawn Shardless 2 Artifact Common Action → Deal 1 damage to each opposing champion.
Compost Wild Magic 5 Basic Action Wild Magic Common Destroy up to two target artifacts and/or constants.
Trick of the Light Wild Magic 2 Quick Action Wild Magic Common Revert target troop you control.
Draw a card.
War Bot Bunker Shardless 5 Artifact Common When this enters play, create a [War Bot] and put it into play.

Robots you control have +0Attack/+1Defense.
Rise Again Blood Magic 5 Basic Action Blood MagicBlood Magic Rare Put target troop from a graveyard into play under your control.
Time Wave Sapphire 6 Quick Action SapphireSapphire Uncommon Put two target troops into their controller's hand. Those troops get permanent cost +Cost 2.
Brood Missionary Blood 4 Troop Blood MagicBlood Magic Uncommon 2 4 When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
Crackling Bolt Ruby 2 Basic Action Ruby Common Deal 3 damage to target champion or troop.
Gain a charge.
Bucktooth Roshi Wild Magic 7 Troop Wild Magic Rare 3 3 Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
Burrow Bunny Blood Magic 4 Troop Blood Magic Common 4 1 Tunneling : 2
[Basic]Blood Magic : Cost 2→Tunnel this troop.
Zodiac Divination Sapphire 5 Basic Action SapphireSapphire Rare Target champion draws three cards. Those cards get permanent cost -Cost 2.
Spirit Oracle Wild Magic 5 Troop Wild Magic Common 4 4 When you gain a charge, target troop gets permanent +1Attack/+1Defense.
Prophet of Wren Diamond 4 Troop Diamond Common 3 3 When you gain a charge, gain 2 health.
S.P.A.M. Bot Shardless 2 Troop Common 1 1 At the start of your turn, choose one at random: this gets +1Attack/+0Defense; or this gets +0Attack/+1Defense.
Construct Foreman Ruby 1 Troop Ruby Common 1 1 When this enters play, you may transform target artifact into a War Bot.
Subterranean Saboteur Sapphire 6 Troop Sapphire Common 2 3 Tunneling : 3
When this enters play, another target troop you control gets permanent +1Attack/+1Defense and Flight.
[Basic]Sapphire : Cost 2→Tunnel this troop.
Tectonic Megahulk 10 Troop Legendary 10 10 Crush

[Basic]: Cost 2Tunneling 15.

As your turn starts, reduce this troop's tunneling time by 1 for each Dwarf and/or Robot you control.
Minion of Yazukan Blood Magic 1 Troop Blood Magic Rare 1 1 [Basic]Blood Magic:Cost 2Tunneling 2.
This can't block.
When this dies, it goes underground.
When this goes underground, it gets permanent +1Attack/+0Defense.
Excavation Hulk 6 Troop Common 4 4 [Basic]: Cost 2Tunneling 4
Oberon's Eulogy Wild Magic 5 Constant Wild MagicWild Magic Rare When a troop enters play under your control, it gets permanent +1Attack/+1Defense for each troop in your graveyard.
Crackling Sprout Wild Magic 2 Quick Action Wild Magic Common Target troop gets +2Attack/+2Defense and Crush this turn.
Gain a charge.
Feeding the Young Ones Blood 5 Basic Action Blood Magic Common Create two [Battle Hoppers] and put them into play. Deal 1 damage to target troop for each Shin'hare you control.
Reactor Bot 2 Troop Common 1 1 When you gain a charge, this gets +2Attack/+2Defense this turn.
Eternal Drifter Shardless 6 Troop Legendary 6 6 When this enters play, this gets a random champion charge power. Then, this gains a charge for each charge you gained this game.

When you gain a charge, this gains a charge.

This card can use charge powers without meeting their threshold requirements.
Talisman of Vitae Shardless 4 Artifact Rare When you use a charge power, gain 1 health for each charge spent.

[ONE-SHOT]: ⑤ → Gain three charges.
Electroid Shardless 1 Troop Uncommon 3 4 This can't attack or block unless you control four or more Dwarf and/or Robot troops.
Citadel of Adamanth Diamond 8 Basic Action DiamondDiamond Legendary Create four Castle Walls, three Burning Oils, and two Sniper Towers, and put them into play.
Castle Wall 4 Artifact Token 0 5
Burning Oil 2 Artifact Token Action, Sacrifice this → Target troop being blocked by a Castle Wall gets permanent -2Attack/-2Defense.
Sniper Tower 3 Artifact Token 0 2 Skyguard, Defensive
Action→ Deal 2 damage to target champion or troop with Flight.
Shoggoth Sapphire 8 Troop SapphireSapphireSapphire Rare 7 6 SapphireSapphireSapphire: Cost 1, Put two other cards and this all from your hand into your deck → Interrupt target card. This gets permanent cost -④
Inductocoptor Bot 3 Artifact Uncommon 1 1 Flight
When this attacks, gain a charge.
Ridge Raider Ruby 1 Troop Ruby Common 1 1 When you control another Orc, this has +1Attack/+1Defense.
Mentor of the Flames Ruby 4 Troop Ruby Uncommon 3 2 When this dies, transform it into a Burn and put it into your hand.
Hired Horn Sellsword Ruby 3 Troop RubyRuby Rare 4 2 Crush
When this dies, it deals 4 damage to each opposing champion who controls no troops.
Charge Hulk Shardless 4 Troop Common 3 2 When this enters play, gain two charges.
Psychotic Anarchist Ruby 2 Troop RubyRuby Rare 2 2 Speed
When this deals damage to an opposing champion, each champion draws a card.
Killblade of the Milky Eye Blood 1 Troop Blood Magic Common 1 1 [Lethal]
Immortal Decree Diamond 6 Quick Action DiamondDiamond Uncommon Void target card.
Fierce Warlord Ruby 2 Troop RubyRuby Uncommon 2 1 When this enters play, troops you control with cost 1 or less get permanent +1Attack/+1Defense.
Fish Hands Sapphire 2 Quick Action Sapphire Common Interrupt target non-troop card.
Mass Polymorph: Dingler Sapphire 8 Basic Action SapphireSapphire Legendary Revert each opposing troop and each troop in opposing hands. Transform those cards into Dinglers.

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