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Underworld

The Underworld is the name of the alliance formed by the major subterranean races of Entrath. The Underworld is comprised of the necrotic, dwarves, shin’hare, and vennen.

It is unlikely that the hostile and destructive creatures that live below the surface of the world would have ever joined into a single force without a single defining event: the arrival of Hex. The Hexing Gems were scattered throughout the world, and the first necrotic were awakened.

The necrotic are infused with an alien intelligence that gives them tremendous powers of persuasion. They managed to forge mutually beneficial relationships with hostile races that had no sense of what an ally was. The cruel vennen, the destructive dwarves, and the hyper-aggressive shin’hare all agreed to align with the necrotic.

Three hundred years ago, the necrotic officially formed the Underworld alliance, and soon after, the Underworld Incursion was launched. Though the conflict now stands at a stalemate, ongoing altercations with their Ardent enemies constantly threaten to once again erupt into a full global war.

List of Underworld cards[ | ]

Card Shard Cost Type Threshold Rarity Attack Defense Description
Assault Technician Ruby 5 Troop RubyRuby Uncommon 2 2 When this enters play, create a [War Bot] and put it into play.

Cost 2 → Target Robot you control gets +1Attack/+0Defense.
Battle Hopper 1 Troop Wild Magic or Blood Magic Token 0 1
Battle Hopper - Blood Blood 1 Troop Blood Magic Token 0 1
Battle Hopper - Wild Wild 1 Troop Wild Magic or Blood Magic Token 0 1
Bertram Cragraven Champion [BASIC] Sapphire, [3 CHARGES]: Create a [Worker Bot] and put it into play.
Blood Bearer Blood 1 Troop Blood Magic Common 1 1 When this or another troop you control dies, gain 1 health.
Blood Cauldron Ritualist Blood 3 Troop Blood Magic Common 1 1 Sacrifice another troop → This becomes 5Attack/5Defense this turn.
Blood Savant Blood 2 Troop Blood Magic Uncommon 0 1 Blood MagicBlood MagicBlood Magic: [Basic] Cost 1 → This gets +1Attack/+1Defense this turn.
Boltpaw Wizard Blood 5 Troop Blood MagicBlood Magic Uncommon 3 3 Cost 1, Sacrifice a troop → Revert target troop.

Cost 1, Sacrifice a troop → Bury the top card of target champion's deck.
Bombsmith Ruby 2 Troop Ruby Common 1 1 When this enters play, it may deal 1 damage to target troop.
Brood Creeper Blood 3 Troop Blood MagicBlood Magic Uncommon 3 2 When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play.
Brood Missionary Blood 4 Troop Blood MagicBlood Magic Uncommon 2 4 When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave].
Bucktooth Commander Wild 3 Troop Wild MagicWild Magic Uncommon 2 2 Other Shin'hare you control have +1Attack/+1Defense.
Bucktooth Roshi Wild Magic 7 Troop Wild Magic Rare 3 3 Tunneling : 4
Other Shin'hare you control have +2Attack/+2Defense.
[Basic]Wild Magic : Cost 2→Tunnel this troop.
Bun'jitsu 0 Champion [BASIC] Blood MagicBlood Magic, [5 CHARGES]: Void two ready troops you control. Create an [Abomination] with Attack equal to 3 plus their combined Attack and Defense equal to 3 plus their combined Defense and put it into play exhausted.
Burrow Bunny Blood Magic 4 Troop Blood Magic Common 4 1 Tunneling : 2
[Basic]Blood Magic : Cost 2→Tunnel this troop.
Cavern Commando Sapphire 3 Troop Sapphire Common 1 4
Concubunny Wild 2 Troop Wild Magic Common 0 1 Cost 1, Action, Exhaust another Shin'hare you control → Create a [Battle Hopper] and put it into play.
Construct Foreman Ruby 1 Troop Ruby Common 1 1 When this enters play, you may transform target artifact into a War Bot.
Corrupt Harvester Blood 4 Troop Blood MagicBlood Magic Uncommon 3 3 [Lifedrain]

This can't be blocked except by artifact troops and/or blood troops.
Cottontail Recruiter Wild 1 Troop Wild Magic Rare 1 1 If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead.
Cottontail Ronin Wild 1 Troop Wild Magic Common 0 2 [Rage 1] (When this attacks, it gets +1Attack/+0Defense)
Dimmid Champion [BASIC] DiamondDiamond, [2 CHARGES]: Target troop gets [Lifedrain] this turn.
Elimination Specialist Ruby 4 Troop Ruby Uncommon 3 2 This enters play with a rocket counter for each artifact you control.

[Basic] Remove a rocket counter from this → This deals 1 damage to target troop.

At end of turn, remove all rocket counters from this.
Elite Battle Tech Sapphire 6 Troop SapphireSapphire Uncommon 1 4 When this enters play, create two [Worker Bots] and put them into play.

Sacrifice two Robots you control → Put target opposing troop into its controller's hand.
Eurig the Robomancer Sapphire 4 Troop SapphireSapphire Rare 2 3 Action → Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].
Fahrny Champion [BASIC] RubyRuby, [5 CHARGES]: Deal damage to target troop equal to the highest cost among artifacts you control.
Gearsmith Sapphire 1 Troop Sapphire Common 1 1 When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -Cost 1. Shuffle the remaining cards into your deck.
Gozzog Champion [BASIC] Blood Magic, [2 CHARGES]: Deal 1 damage to target champion and gain 1 life.
Grim Skull Sorcerer Diamond 2 Troop Diamond Common 1 2 SOCKETABLE MINOR
High Tomb Lord Blood 6 Troop Blood MagicBlood Magic Legendary 0 0 This has +1Attack/+1Defense for each card in all graveyards.
Honeycap Wild 4 Troop Wild Magic Common 0 0 As this enters play, it gets +1Attack/+1Defense for each Wild Magic you have.
Hop'hiro, Elite Samurai Blood 1 Troop Blood Magic Token 2 2 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-1Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].
Hop'hiro, Samurai Blood 1 Troop Blood Magic Rare 1 1 Cost 1, Sacrifice another troop → Target troop gets -1Attack/-0Defense this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].
Hop'hiro, Samurai Warlord Blood 1 Troop Blood Magic Token 3 3 Cost 1, Sacrifice another troop → Destroy target troop.
Incubation Slave Blood 2 Troop Blood Magic Uncommon 0 2 At the start of your turn, add an egg counter to this.

⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play.
Keeper of the Wounded Petal Wild Magic 1 Troop Wild Magic Uncommon 1 1 When a Shin'hare enters your hand, this card gets permanent +1Attack/+1Defense.
Killblade of the Milky Eye Blood 1 Troop Blood Magic Common 1 1 [Lethal]
Kishimoto Champion 20 [BASIC] Wild MagicWild Magic, [4 CHARGES]: Target troop you control gets +2 Attack / +2 Defense this turn.
Lixil, the Deathless Gem Diamond 3 Troop Diamond Rare 3 3 When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides.

Blood MagicDiamondRubySapphireWild Magic: [Invincible].
Master Theorycrafter Ruby 5 Troop RubyRuby Rare 2 2 SOCKETABLE MAJOR

Cost 2, Action → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot].
Midnight Shepherd Blood 2 Troop Blood Magic Rare 1 1 Blood MagicDiamondRubySapphireWild Magic: Action → Put target troop in a graveyard into play under your control.
Minion of Yazukan Blood Magic 1 Troop Blood Magic Rare 1 1 [Basic]Blood Magic:Cost 2Tunneling 2.
This can't block.
When this dies, it goes underground.
When this goes underground, it gets permanent +1Attack/+0Defense.
Monika'shin 0 Champion [BASIC] Wild Magic, [3 CHARGES]: Create a [Battle Hopper] and put it into play.
Moon'ariu Sensei Wild 2 Troop Wild Magic Common 1 1 When this enters play, draw a card.
Necrophage Sensei Blood 2 Troop Blood Magic Uncommon 0 0 As this enters play, this gets +1Attack/+1Defense for each troop in your graveyard.
Necrotic Merchant Sapphire 1 Troop Sapphire Common 1 1 [Spellshield]
Neophyte of Xarlox Blood 4 Troop Blood MagicBlood Magic Common 1 4 Action → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way.
Nin the Shadow Champion [BASIC] Sapphire, [2 CHARGES]: Target champion buries the top two cards of his deck.
Paladin of Naagaan Diamond 5 Troop DiamondDiamond Common 3 5
Research Librarian Sapphire 2 Troop Sapphire Uncommon 1 2 ⑦, Action → Draw a card. You pay Cost 1 less to use this power for each artifact you control.
Researcher Adept Sapphire 4 Troop Sapphire Common 2 3 When this enters play, if you control an artifact, draw a card.
Ritualist of the Spring Litter Wild 1 Troop Wild Magic Rare 1 1 If one of your cards or effects would create one or more Shin'hare, create that many +1 instead.
Rocket Ranger Ruby 3 Troop Ruby Rare 2 2 While you control one or more artifacts, this has [Flight].

While you control three or more artifacts, this has +2Attack/+2Defense.

While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion.
Rot Caster Blood 5 Troop Blood MagicBlood Magic Uncommon 3 2 When this enters play, destroy target opposing troop with cost ③ or less.
Rune Ear Burrower Wild Magic 4 Troop Wild Magic Common 1 1 Tunneling: 3
When this enters play, it gets permanent +1Attack/+1Defense for each other troop you control.
[Basic]Wild Magic:Cost 2→Tunnel this troop.
Rune Ear Commander Wild 4 Troop Wild MagicWild Magic Uncommon 0 0 This has +1Attack/+1Defense for each troop you control.
Scourge Knight Blood 2 Troop Blood MagicBlood Magic Legendary 2 1 When this troop attacks, each opposing champion buries the top two cards of his deck.
When theis troop is destroyed, put target troop from an opposing graveyard into play under your control.
Scrap Welder Ruby 4 Troop Ruby Common 2 2 When this enters play, if you control an artifact, this gets +3Attack/+0Defense, [Flight], and [Speed] this turn.
Scraptech Brawler Ruby 3 Troop Ruby Uncommon 2 2 [Basic]Ruby: Cost 2Tunneling 3.

When this enters play, gain <3/0>.
Sensei of the Wounded Petal Wild 4 Troop Wild Magic Uncommon 3 3 When this enters play, gain 1 health for each troop you control.
Shadowblade Lurker Ruby 3 Troop Ruby Common 2 3
Shin'hare Eulogist Blood 2 Troop Blood Magic Uncommon 2 2 When another Shin'hare you control dies, this gets +1Attack/+1Defense.
Shin'hare Militia Wild 1 Troop Wild Magic Common 1 2
Shroomshaw Blood 2 Troop Blood Magic Common 1 1 When this dies, create two [Battle Hoppers] and put them into play.
Shroomtank Wild 5 Troop Wild MagicWild Magic Common 3 3 When this enters play, create two [Battle Hoppers] and put them into play.
Spiderspawn Blood 2 Troop Blood Magic Token 2 1
Subterranean Saboteur Sapphire 6 Troop Sapphire Common 2 3 Tunneling : 3
When this enters play, another target troop you control gets permanent +1Attack/+1Defense and Flight.
[Basic]Sapphire : Cost 2→Tunnel this troop.
Technical Genius Sapphire 2 Troop Sapphire Uncommon 1 2 Your artifacts in all zones have cost -Cost 1.
The Mushwocky Blood 4 Troop Blood MagicBlood Magic Rare 1 1 As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3Attack/+3Defense for each Shin'hare sacrificed this way.
Uzume, Grand Concubunny Wild 6 Troop Wild MagicWild Magic Rare 3 5 At the start of your turn, create a random non-unique Shin'hare and put it into play.
War Machinist Ruby 1 Troop Ruby Uncommon 1 1 When an artifact enters play under your control, this deals 1 damage to each opposing champion.
Windbourne Acolyte Sapphire 1 Troop Sapphire Common 1 1 [Flight]
Wretched Wrangler Blood 3 Troop Blood Magic Common 2 2 [ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand.
Wyatt the Sapper Champion [BASIC] SapphireSapphire, [5 CHARGES]: Draw a card.
Xarlox the Brood Lord Blood 4 Troop Blood MagicBlood Magic Rare 3 5 When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play.
Xentoth's Chosen Blood 6 Troop Blood MagicBlood Magic Uncommon 5 4 As an additional cost to play this, sacrifice two troops.

[Unblockable].
Xentoth's Inquisitor Blood 4 Troop Blood MagicBlood Magic Rare 3 1 SOCKETABLE MAJOR

When this dies, put it into your hand and it gets cost +Cost 2.
Zared Venomscorn Champion [BASIC] Blood Magic, [4 CHARGES]: Target troop gets permanent -1Attack / -1Defense.
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