The Underworld is the name of the alliance formed by the major subterranean races of Entrath. The Underworld is comprised of the necrotic, dwarves, shin’hare, and vennen.
It is unlikely that the hostile and destructive creatures that live below the surface of the world would have ever joined into a single force without a single defining event: the arrival of Hex. The Hexing Gems were scattered throughout the world, and the first necrotic were awakened.
The necrotic are infused with an alien intelligence that gives them tremendous powers of persuasion. They managed to forge mutually beneficial relationships with hostile races that had no sense of what an ally was. The cruel vennen, the destructive dwarves, and the hyper-aggressive shin’hare all agreed to align with the necrotic.
Three hundred years ago, the necrotic officially formed the Underworld alliance, and soon after, the Underworld Incursion was launched. Though the conflict now stands at a stalemate, ongoing altercations with their Ardent enemies constantly threaten to once again erupt into a full global war.
List of Underworld cards[ | ]
Card | Shard | Cost | Type | Threshold | Rarity | Attack | Defense | Description |
---|---|---|---|---|---|---|---|---|
Assault Technician | Ruby | 5 | Troop | Uncommon | 2 | 2 | When this enters play, create a [War Bot] and put it into play. → Target Robot you control gets +1/+0. | |
Battle Hopper | 1 | Troop | or | Token | 0 | 1 | ||
Battle Hopper - Blood | Blood | 1 | Troop | Token | 0 | 1 | ||
Battle Hopper - Wild | Wild | 1 | Troop | or | Token | 0 | 1 | |
Bertram Cragraven | Champion | [BASIC] , [3 CHARGES]: Create a [Worker Bot] and put it into play. | ||||||
Blood Bearer | Blood | 1 | Troop | Common | 1 | 1 | When this or another troop you control dies, gain 1 health. | |
Blood Cauldron Ritualist | Blood | 3 | Troop | Common | 1 | 1 | Sacrifice another troop → This becomes 5/5 this turn. | |
Blood Savant | Blood | 2 | Troop | Uncommon | 0 | 1 | : [Basic] → This gets +1/+1 this turn. | |
Boltpaw Wizard | Blood | 5 | Troop | Uncommon | 3 | 3 | , Sacrifice a troop → Revert target troop. , Sacrifice a troop → Bury the top card of target champion's deck. | |
Bombsmith | Ruby | 2 | Troop | Common | 1 | 1 | When this enters play, it may deal 1 damage to target troop. | |
Brood Creeper | Blood | 3 | Troop | Uncommon | 3 | 2 | When this deals damage to an opposing champion, create a [Spiderspawn] and put it into play. | |
Brood Missionary | Blood | 4 | Troop | Uncommon | 2 | 4 | When this enters play, gain control of target opposing Orc, revert it, and transform it into an [Incubation Slave]. | |
Bucktooth Commander | Wild | 3 | Troop | Uncommon | 2 | 2 | Other Shin'hare you control have +1/+1. | |
Bucktooth Roshi | Wild Magic | 7 | Troop | Rare | 3 | 3 | Tunneling : 4 Other Shin'hare you control have +2/+2. [Basic] : →Tunnel this troop. | |
Bun'jitsu | 0 | Champion | [BASIC] , [5 CHARGES]: Void two ready troops you control. Create an [Abomination] with equal to 3 plus their combined and equal to 3 plus their combined and put it into play exhausted. | |||||
Burrow Bunny | Blood Magic | 4 | Troop | Common | 4 | 1 | Tunneling : 2 [Basic] : →Tunnel this troop. | |
Cavern Commando | Sapphire | 3 | Troop | Common | 1 | 4 | ||
Concubunny | Wild | 2 | Troop | Common | 0 | 1 | , , Exhaust another Shin'hare you control → Create a [Battle Hopper] and put it into play. | |
Construct Foreman | Ruby | 1 | Troop | Common | 1 | 1 | When this enters play, you may transform target artifact into a War Bot. | |
Corrupt Harvester | Blood | 4 | Troop | Uncommon | 3 | 3 | [Lifedrain] This can't be blocked except by artifact troops and/or blood troops. | |
Cottontail Recruiter | Wild | 1 | Troop | Rare | 1 | 1 | If you would Create one or more [Battle Hoppers], instead Create that many [Shin'hare Militia] instead. | |
Cottontail Ronin | Wild | 1 | Troop | Common | 0 | 2 | [Rage 1] (When this attacks, it gets +1/+0) | |
Dimmid | Champion | [BASIC] , [2 CHARGES]: Target troop gets [Lifedrain] this turn. | ||||||
Elimination Specialist | Ruby | 4 | Troop | Uncommon | 3 | 2 | This enters play with a rocket counter for each artifact you control. [Basic] Remove a rocket counter from this → This deals 1 damage to target troop. At end of turn, remove all rocket counters from this. | |
Elite Battle Tech | Sapphire | 6 | Troop | Uncommon | 1 | 4 | When this enters play, create two [Worker Bots] and put them into play. Sacrifice two Robots you control → Put target opposing troop into its controller's hand. | |
Eurig the Robomancer | Sapphire | 4 | Troop | Rare | 2 | 3 | → Choose one: Create a [Worker Bot] and put it into play. Transform target Worker Bot you control into a [War Bot]. Transform target War Bot you control into a [War Hulk]. | |
Fahrny | Champion | [BASIC] , [5 CHARGES]: Deal damage to target troop equal to the highest cost among artifacts you control. | ||||||
Gearsmith | Sapphire | 1 | Troop | Common | 1 | 1 | When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -. Shuffle the remaining cards into your deck. | |
Gozzog | Champion | [BASIC] , [2 CHARGES]: Deal 1 damage to target champion and gain 1 life. | ||||||
Grim Skull Sorcerer | Diamond | 2 | Troop | Common | 1 | 2 | SOCKETABLE MINOR | |
High Tomb Lord | Blood | 6 | Troop | Legendary | 0 | 0 | This has +1/+1 for each card in all graveyards. | |
Honeycap | Wild | 4 | Troop | Common | 0 | 0 | As this enters play, it gets +1/+1 for each you have. | |
Hop'hiro, Elite Samurai | Blood | 1 | Troop | Token | 2 | 2 | , Sacrifice another troop → Target troop gets -1/-1 this turn. When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord]. | |
Hop'hiro, Samurai | Blood | 1 | Troop | Rare | 1 | 1 | , Sacrifice another troop → Target troop gets -1/-0 this turn. When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai]. | |
Hop'hiro, Samurai Warlord | Blood | 1 | Troop | Token | 3 | 3 | , Sacrifice another troop → Destroy target troop. | |
Incubation Slave | Blood | 2 | Troop | Uncommon | 0 | 2 | At the start of your turn, add an egg counter to this. ⑥, Remove all egg counters from this and sacrifice it → Create a [Spiderspawn] for each egg counter removed this way and put them into play. | |
Keeper of the Wounded Petal | Wild Magic | 1 | Troop | Uncommon | 1 | 1 | When a Shin'hare enters your hand, this card gets permanent +1/+1. | |
Killblade of the Milky Eye | Blood | 1 | Troop | Common | 1 | 1 | [Lethal] | |
Kishimoto | Champion | 20 | [BASIC] , [4 CHARGES]: Target troop you control gets +2 / +2 this turn. | |||||
Lixil, the Deathless Gem | Diamond | 3 | Troop | Rare | 3 | 3 | When this enters play, choose a Standard resource from among those currently in your deck. Gain the threshold that resource provides. : [Invincible]. | |
Master Theorycrafter | Ruby | 5 | Troop | Rare | 2 | 2 | SOCKETABLE MAJOR , → Create a [War Bot] and put it into play. It gets [Speed] and the socketed powers of this. At end of turn, void that [War Bot]. | |
Midnight Shepherd | Blood | 2 | Troop | Rare | 1 | 1 | : → Put target troop in a graveyard into play under your control. | |
Minion of Yazukan | Blood Magic | 1 | Troop | Rare | 1 | 1 | [Basic]:→Tunneling 2. This can't block. When this dies, it goes underground. When this goes underground, it gets permanent +1/+0. | |
Monika'shin | 0 | Champion | [BASIC] , [3 CHARGES]: Create a [Battle Hopper] and put it into play. | |||||
Moon'ariu Sensei | Wild | 2 | Troop | Common | 1 | 1 | When this enters play, draw a card. | |
Necrophage Sensei | Blood | 2 | Troop | Uncommon | 0 | 0 | As this enters play, this gets +1/+1 for each troop in your graveyard. | |
Necrotic Merchant | Sapphire | 1 | Troop | Common | 1 | 1 | [Spellshield] | |
Neophyte of Xarlox | Blood | 4 | Troop | Common | 1 | 4 | → Bury the top card of each opposing champion's deck. Gain 1 health for each troop buried this way. | |
Nin the Shadow | Champion | [BASIC] , [2 CHARGES]: Target champion buries the top two cards of his deck. | ||||||
Paladin of Naagaan | Diamond | 5 | Troop | Common | 3 | 5 | ||
Research Librarian | Sapphire | 2 | Troop | Uncommon | 1 | 2 | ⑦, → Draw a card. You pay less to use this power for each artifact you control. | |
Researcher Adept | Sapphire | 4 | Troop | Common | 2 | 3 | When this enters play, if you control an artifact, draw a card. | |
Ritualist of the Spring Litter | Wild | 1 | Troop | Rare | 1 | 1 | If one of your cards or effects would create one or more Shin'hare, create that many +1 instead. | |
Rocket Ranger | Ruby | 3 | Troop | Rare | 2 | 2 | While you control one or more artifacts, this has [Flight]. While you control three or more artifacts, this has +2/+2. While you control five or more artifacts, when this attacks, it deals 4 damage to target opposing champion. | |
Rot Caster | Blood | 5 | Troop | Uncommon | 3 | 2 | When this enters play, destroy target opposing troop with cost ③ or less. | |
Rune Ear Burrower | Wild Magic | 4 | Troop | Common | 1 | 1 | Tunneling: 3 When this enters play, it gets permanent +1/+1 for each other troop you control. [Basic]:→Tunnel this troop. | |
Rune Ear Commander | Wild | 4 | Troop | Uncommon | 0 | 0 | This has +1/+1 for each troop you control. | |
Scourge Knight | Blood | 2 | Troop | Legendary | 2 | 1 | When this troop attacks, each opposing champion buries the top two cards of his deck. When theis troop is destroyed, put target troop from an opposing graveyard into play under your control. | |
Scrap Welder | Ruby | 4 | Troop | Common | 2 | 2 | When this enters play, if you control an artifact, this gets +3/+0, [Flight], and [Speed] this turn. | |
Scraptech Brawler | Ruby | 3 | Troop | Uncommon | 2 | 2 | [Basic]: → Tunneling 3. When this enters play, gain <3/0>. | |
Sensei of the Wounded Petal | Wild | 4 | Troop | Uncommon | 3 | 3 | When this enters play, gain 1 health for each troop you control. | |
Shadowblade Lurker | Ruby | 3 | Troop | Common | 2 | 3 | ||
Shin'hare Eulogist | Blood | 2 | Troop | Uncommon | 2 | 2 | When another Shin'hare you control dies, this gets +1/+1. | |
Shin'hare Militia | Wild | 1 | Troop | Common | 1 | 2 | ||
Shroomshaw | Blood | 2 | Troop | Common | 1 | 1 | When this dies, create two [Battle Hoppers] and put them into play. | |
Shroomtank | Wild | 5 | Troop | Common | 3 | 3 | When this enters play, create two [Battle Hoppers] and put them into play. | |
Spiderspawn | Blood | 2 | Troop | Token | 2 | 1 | ||
Subterranean Saboteur | Sapphire | 6 | Troop | Common | 2 | 3 | Tunneling : 3 When this enters play, another target troop you control gets permanent +1/+1 and Flight. [Basic] : →Tunnel this troop. | |
Technical Genius | Sapphire | 2 | Troop | Uncommon | 1 | 2 | Your artifacts in all zones have cost -. | |
The Mushwocky | Blood | 4 | Troop | Rare | 1 | 1 | As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets +3/+3 for each Shin'hare sacrificed this way. | |
Uzume, Grand Concubunny | Wild | 6 | Troop | Rare | 3 | 5 | At the start of your turn, create a random non-unique Shin'hare and put it into play. | |
War Machinist | Ruby | 1 | Troop | Uncommon | 1 | 1 | When an artifact enters play under your control, this deals 1 damage to each opposing champion. | |
Windbourne Acolyte | Sapphire | 1 | Troop | Common | 1 | 1 | [Flight] | |
Wretched Wrangler | Blood | 3 | Troop | Common | 2 | 2 | [ONE-SHOT]: Discard a card → Create two [Battle Hoppers] and put them into your hand. | |
Wyatt the Sapper | Champion | [BASIC] , [5 CHARGES]: Draw a card. | ||||||
Xarlox the Brood Lord | Blood | 4 | Troop | Rare | 3 | 5 | When Xarlox deals damage to an opposing champion, bury the top three cards of their deck. Create a [Spiderspawn] for each troop buried this way and put them into play. | |
Xentoth's Chosen | Blood | 6 | Troop | Uncommon | 5 | 4 | As an additional cost to play this, sacrifice two troops. [Unblockable]. | |
Xentoth's Inquisitor | Blood | 4 | Troop | Rare | 3 | 1 | SOCKETABLE MAJOR When this dies, put it into your hand and it gets cost +. | |
Zared Venomscorn | Champion | [BASIC] , [4 CHARGES]: Target troop gets permanent -1 / -1. |